How Combat Should Be Improved

How Combat Should Be Improved

in Guild Wars 2 Discussion

Posted by: Farry.8259

Farry.8259

How Combat Should Be Improved
http://www.youtube.com/watch?v=R2wjeBwyF94

How Combat Should Be Improved

in Guild Wars 2 Discussion

Posted by: ilr.9675

ilr.9675

It needs a lot more than that to be “Competitive”.
Aso be very careful with the word “E sport”.

League of Legends is a top E sport but everyone knows that HON & Dota2 are where for the most part, real Skilled people go to play instead… Saying otherwise is like telling people you were a PvP king in Starcraft because you won 5000 games of BGH, or 500 cumulative ones on temple ladder (by smurfing constantly) … when the really skilled players were all in a smaller community playing Total Annihilation together or some other game that required real strategy instead. You hear the same crap these days from all the COD kids too who think they’re super awesome but then rage quit instantly in any other FPS that actually requires thought & reading one’s opponent…

How Combat Should Be Improved

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

:20

The difference is skill 5 is a blast finisher. Do skill 5 on a water field and you heal nearby allies or use it on a fire field to get 3 stacks of might. Also, the casttime is there because every party can use the same flag to make more blast finishers. The other way to remove the flag is to make a non-clunky way to get rid of the flag.

:43

That is called an aftercast. It works like a global cooldown. It is intended to be there and it is not a bug.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant