I cannot find a single build that fits my playstyle in PVP or WVW. Every time I mention this I get told, “Just learn the build’s playstyle.” If it was that simple, there would be no scrubs or noobs.
I’ve scoured each professions builds and their kits. I CANNOT find anything of use that works well together that isn’t kittened in any shape or form.
Example: Necromancers have tons of things that hurt themselves to gain power, but then they end up killing themselves. Nowhere in anything I have studied about Necromancers, have I seen Necromancers that kill themselves to gain power. They kill others to gain power. So why have skills, and a lot of them too, that cause self harm? “I’m gonna hurt myself to hurt you” is quite frankly a dumb idea. The answer to every question of why they wouldn’t be able to use them without the “drawback” is simple. “It’s magic.”
Slow skills (skills that take time to go off instead of happening when you activate them), skills with really long cooldowns in fights that are over in seconds, build passives that proc, but have long cooldowns so they never happen when they are needed, flavor text that is terrible and confuse players, too many heals, too many dodges, too much grace for mistakes, too much burst, no useful tanks, etc., etc.
I personally do not have a playstyle that matches with ANY of the playstyles in the game. I NEVER use death shroud in PVE. The original death shroud put me off because of it’s clunkiness. So now I am learning reaper’s shroud, which I think is really good. But, no matter what build I put together, it just doesn’t seem to work. Try and kill someone and they just heal up like your 10+ second cooldown skills might as well not exist. I don’t know how people got around this, but it irritates the hell out of me.
Revenant Staff skill 5 is another one. Regardless of who you target, whatever direction you are aiming is where you take off to. I hate it. Warrior Greatsword skill 5 takes you to your target, so why not Revenant Staff skill 5? It’s like the skills are designed to not work in a kit and work in a system that doesn’t exist or something.
Drop something and they dodge out of it, like there goes half your kit. Nothing lands and there is another dodge ready to launch while the first is being reloaded. This, alongside healing, is a nightmare to play against. You can play all your wrong skills and misclick anything in the match, but as soon as you need a heal or dodge, you got one and it’s so annoying when the fight goes that way. I could stay in a fight for probably days with how healing and dodges are now. Just time it right, and you are set for life.
I personally have the playstyle of a HyperTank. Basically meaning, I like to survive bursts with plenty of health but still deal some damage. Impossible to have with all the healing in this game, which kittenes me off even more. Why does this game make me stressed out when it is one of my favorite past times? I feel like PVE is all that’s worth playing because the builds don’t make sense and their playstyles are so few and pre-selected. every kit I have seen does Berserker stats. Never have I seen someone use a different set of stats. If you build anything else, you don’t deal damage. If you build tanky, you might as well heal your opponent.
I’ve even tested my build against a friend to see if we are actually using equal builds and how they effect us. His condi’s heal him. Mine don’t. Same build, different players. Shouldn’t matter, but apparently it does. So how are builds made and is it possible to be tanky and fight someone that will heal up everything you do to them?