Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
How GW2 Appeals To The 'Casual Kid' In Us
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There’s nothing quite relly innovative about gw2 is doing here.Heart quest makes me LOL!They just replaced the godkitten exclamation mark or question marks with hearts.Dungeons….meh every mmo has tha.Living story and events……..Every mmos has those just that they don’t churn it out every 2 weeks.WvW just like any pvp in any game just that is whose side has a bigger zerg wins.Spvp….Yawn.Crafting they dumbed it down.Resource gathering like finding nodes,trees and stuff are annoying.Story quests and instance at the first few levels are great until Mr.Salad head turns up.Underwater fights those are new but still yawn!!! If they add an underwater city as a next major expansion that would be great.Events……just another npc quest where you activate it by standing close to the quest/event area.
This shows how little you know about the game. Heart quests are nothing. There are 300 of them in the game, compared to 1500 dynamic events. Heart quests were added for one reason only..to keep people in the area where events spawn. That’s it. Saying that they’re like traditional quests is missing the point. And even then they’re STILL not like traditional quests. First, there are multiple ways to finish them and second they’re often finished incidentally when doing events in the areas around them.
Dynamic events are most certainly not like traditional quests. For one thing, you don’t have to talk to someone to start them. Many will start without anyone around. So not like a traditional quest. Many of them have different events that spawn out of them, depending upon whether an event is failed or if it succeeds. Again, different from a traditional quest.
In traditional quests in most games, you have a static situation during which you get a quest. That situation never changes. There’s a burning town in Rift, and that down is always burning. It’s never not burning. You can’t stop the town from burning. In Guild Wars 2, you can be in a perfectly normal town, selling, and it can be invaded and burned down. After which you can take it back and it will be rebuilt. If you can’t see the difference between this and a traditional quest, I guess there’s not much more to say.
Oh.noes!!!Stop stalking me!!! Stop attacking what i post!You said Gahena is picking out your post.Now arent you the same.
Not necessarily. Take the Lion King. It is a “childish” film with upbeat and happy themes. Kids love that stuff. At the same time, to an adult, there’s a very clear World War 2 backdrop and the implications of the hippy lifestyle. That’s not a joke but the actual strength of what makes Disney such a successful company.
You take things too black and white here. I talk about the balance between the two and for me the balance is off. As I also said childish isn’t bad per definition. You act like it is. The Lion King still has childish things in it. The fact that there is a more mature message in the movie doesn’t change that. But with the Lion King I expected there to be stuff for kids and also in the amount thereof. When I heard about the background setting for GW2, I expected darker and it’s just party this, sparkle that. I stay away from the events as much as possible. That helps…oh and skipping all the convo’s also helps.
Now I don’t need LA to be dark and dreary, but Orr still lacks. There at least I expected. It’s well crafted mind you, but the tone is off. I don’t feel I am getting near the big evil boss as much as I am annoyed by risen…it’s annoyance not threat.
In the same vein, we can’t always be slaying dragons and that’s exactly what makes the Dragon Festival what it is. A well deserved break after saving the world before doing it again. That means something. While the Queen’s Jubilee is equally festive, it does show the kind of world we live in a rather direct and bloody spectacle. It takes a form of maturity to see that.
I do get that, but as I said, the balance is off for me. There are a number of elements that add up to too much. There was also frivolity and fun stuff in GW1. There the balance was much better.
Just as a matter of perspective. The darker a story is, the less mature it usually is. Bruce Willis in Die Hard 4.0 blows down a helicopter with a car for christ’s sake, merely because he was out of bullets. His side kick cries like a baby to a car to start it. That’s as childish as it gets and yet Die Hard is a mature movie and Harry Potter isn’t.
You obviously do not understand the concept of darkness if you quote an example from Die Hard. And yes action movies also have a lot of childish things in it. I perfectly agree with that…even to the point that I can be annoyed with it if it’s too much, or laugh when it’s actually funny to me.
But it’s not a black and white thing about it being a 100% childish or 0% I dare say in life everything is a mix. Where the balance lies makes it work for some and not for others.
(edited by Gehenna.3625)
There’s nothing quite relly innovative about gw2 is doing here.Heart quest makes me LOL!They just replaced the godkitten exclamation mark or question marks with hearts.Dungeons….meh every mmo has tha.Living story and events……..Every mmos has those just that they don’t churn it out every 2 weeks.WvW just like any pvp in any game just that is whose side has a bigger zerg wins.Spvp….Yawn.Crafting they dumbed it down.Resource gathering like finding nodes,trees and stuff are annoying.Story quests and instance at the first few levels are great until Mr.Salad head turns up.Underwater fights those are new but still yawn!!! If they add an underwater city as a next major expansion that would be great.Events……just another npc quest where you activate it by standing close to the quest/event area.
This shows how little you know about the game. Heart quests are nothing. There are 300 of them in the game, compared to 1500 dynamic events. Heart quests were added for one reason only..to keep people in the area where events spawn. That’s it. Saying that they’re like traditional quests is missing the point. And even then they’re STILL not like traditional quests. First, there are multiple ways to finish them and second they’re often finished incidentally when doing events in the areas around them.
Dynamic events are most certainly not like traditional quests. For one thing, you don’t have to talk to someone to start them. Many will start without anyone around. So not like a traditional quest. Many of them have different events that spawn out of them, depending upon whether an event is failed or if it succeeds. Again, different from a traditional quest.
In traditional quests in most games, you have a static situation during which you get a quest. That situation never changes. There’s a burning town in Rift, and that down is always burning. It’s never not burning. You can’t stop the town from burning. In Guild Wars 2, you can be in a perfectly normal town, selling, and it can be invaded and burned down. After which you can take it back and it will be rebuilt. If you can’t see the difference between this and a traditional quest, I guess there’s not much more to say.
Oh.noes!!!Stop stalking me!!! Stop attacking what i post!You said Gahena is picking out your post.Now arent you the same.
If you mention stuff like hearts, and then say they’re laughable without showing the least understanding of what they are or why they were put there, then of course I’m going to post my point of view. But I’m not personally attacking you here, or picking on your language. I’m saying that there’s more to hearts than you seem to know.
Hardly picking on you. And you wouldn’t want misinformation about the game out there, would you?
Saying GW2 is not serious enough is utterly SILLY.
What about when Big Ted and his gang blew up a hospital or an orphanage, straight up MURDERING people inside?
Or when Big Ted cripples an old man by hitting him on the knee with a hammer?
Or that mad grizwhirl guy who wanted to hypnotize and enslave the entire human race?
Or when you face yourself from the future, and it turns out YOU heralded the steam creature invasions?
Or when Zott dies just as he is about to kiss Ellli, shot in the back?
Or when Scarlet blows up the crown pavillion, killing most of the people there?
Or Adelbern cursing his entire people with a fate worse than death?
And the list goes on and on. Sure, there’s no blood and gore, but you don’t need it to be scary or dark, more than you need swearing to be funny.
Plus, I don’t want it to be some sort of Gotham-esq dark dystopia over Tyria. I like humor, I like smiles, I like light attiude. Go find another game if you don’t.
PS: Did you know that in every risen, there is a shred of human soul? They are still in there, their spirits can’t pass on, they have to watch, in constant torment, as they decimate lots of people, even friends and family. “Rest…” “So tired…” “What have I…?”
“The light fades”… And so on and so forth. If this is not EFFED UP, you tell me, WHAT IS?
(edited by Oxstar.7643)
This thread is B.S. Every point you pointed out PROVES how bad and UNappealing this game is…
care at all to elaborate, or just spilling nonsense into this thread?
The fact that my reply was deleted proves that Guild Wars 2’s community and Arena Net themselves are opposed to anyone objectively pointing out the game’s many flaws. GG.
yep,even typin o.o warrants me an infraction.Oh wait,this post is going to get deleted soon anyway.I’ve lost hope in this forum.
Thanks for the feedback all! Appreciate your replies
The fact that my reply was deleted proves that Guild Wars 2’s community and Arena Net themselves are opposed to anyone objectively pointing out the game’s many flaws. GG.
Right..because there are no negative comments or threads on these forums.
/tinfoil hat
Thanks for the reply I’m happy this post is getting so much support, more people need to see it and understand!!
I dont’ know….
the living story line talks about torturing people by cooking them in a pot.I’m not sure that is meant for young kid.
Cooking people in a pot is a classic feature of bedtime stories for young kids.
The average 8-12 year old plays CoD/GTA, knows every single curse/racist slur in the book, and is probably no stranger to pornography. I severely doubt a mention of someone getting cooked alive with corrupt their pure souls. Welcome to 2013.
That ain’t no joke. Everyone should read your comment slowly, and give it time to sink in. It’s kittening sad.
Yeah, someone being cooked alive hardly phases kids these days when they’re seeing people get blown to bits by their grenades in CoD and banging prostitutes in GTA.
This really wasn’t much different twenty years ago.
I’m sure it wasn’t much different forty years ago.
I dont’ know….
the living story line talks about torturing people by cooking them in a pot.I’m not sure that is meant for young kid.
Cooking people in a pot is a classic feature of bedtime stories for young kids.
The average 8-12 year old plays CoD/GTA, knows every single curse/racist slur in the book, and is probably no stranger to pornography. I severely doubt a mention of someone getting cooked alive with corrupt their pure souls. Welcome to 2013.
That ain’t no joke. Everyone should read your comment slowly, and give it time to sink in. It’s kittening sad.
Yeah, someone being cooked alive hardly phases kids these days when they’re seeing people get blown to bits by their grenades in CoD and banging prostitutes in GTA.
This really wasn’t much different twenty years ago.
I’m sure it wasn’t much different forty years ago.
Back in the 50’s kids just pretend to be blowing kitten’s up, instead of entirely fictional people. It was the Murican thing to do! For better or (much more likely) worse, we’re a violent society.
Edit: Really?! The actual, historical political party who followed Adolf Hitler and was largely responsible for WWII gets censored?!
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
The fact that my reply was deleted proves that Guild Wars 2’s community and Arena Net themselves are opposed to anyone objectively pointing out the game’s many flaws. GG.
Right..because there are no negative comments or threads on these forums.
/tinfoil hat
Because there are definite negative connotations in these forums that Anet tiny little heart couldnt handle.So they just delete it and shove it under the carpet which will grow pretty big soon.Instead they listened to certain “constructive criticism” of making champions loot more valuable contributing to the farming culture.Thumbs up.:)
(edited by xephire.8324)
I’m past the stage where I can take MMOs far too seriously. I spent a lot of time being hardcore in games like WoW, FFXI, Allods Online, RO, Rift – you name it, I probably played it at some point. Always striving to be one of the best characters, always aiming for top PVP honors. I really don’t find the competition to reach the top fun anymore. You might say I’m slowly bowing out of MMOs in general.
So yeah, GW2 does appeal to me as I can be as casual as I want to be at this stage of my MMO career, so you’re definitely right about that OP.
The fact that my reply was deleted proves that Guild Wars 2’s community and Arena Net themselves are opposed to anyone objectively pointing out the game’s many flaws. GG.
Right..because there are no negative comments or threads on these forums.
/tinfoil hat
Because there are definite negative connotations in these forums that Anet tiny little heart couldnt handle.So they just delete it and shove it under the carpet which will grow pretty big soon.Instead they listened to certain “constructive criticism” of making champions loot more valuable contributing to the farming culture.Thumbs up.:)
… and the heaps of negative criticism elsewhere throughout other threads are magically not deleted? I guess you’re some kind of prophet and they’re just focusing on you.
Bump! Thanks for the responses!
I’m not understanding the part where a game is about obligation and responsibility?
I suppose a game like, I don’t know, football, where it’s a profession, and you are being paid, and there’s a lot of business and money and all that on the table, technically that’s a ‘game’, but really it’s a business.
If I sit down to play Settlers of Catan, obligations and responsibilities don’t drive me to play it? Hanging out with friends and family and doing something fun drive me to play it.
I suppose there are some weekend warrior types that use video games to itch their “I’m playing war!” scratches. A place where they get to stretch their 2nd grade Type A personalities, or perhaps everything they do in life is ‘Type A’ (though, I’m not sure what commando cooking would look like? “Look at that omelette! I crushed that!! Ughnn!!!”). However, some of us play games because they are fun. I gotta sword, and a helmet, and some tasks, and I go off in search of a little loot, and play like I’m a little warrior making my way in a strange world! Yay!
That’s it. Fun.
Now, years ago Vanguard made a game like it’s supposed to be made (and played, apparently) with insta-perma-whatever death and corpse runs and you lose your equipment when you die, and sometimes they come to your house when you die and take some of your real money and a chair and some food from you. You have to have a raid party of 20 strangers to virtual-bully you at character creation. You join a guild and are told you have to play the tank, because no one else wants to, since we’re all awesome DPS with awesomz Gear Scorz, and we need a tank and you are it. And you have to go come out every night for 4 hours a night until 1am to play, and we don’t care that you have to get up and go to work the next day.
I think those still exist out there…somewhere? Do they all have to be that game? I kinda like this one.
I interpret the OP as subtle criticism and have to agree.
He definitely is hitting the nail on the head for most things, particularly the lack of difficulty in PvE compared to other games as well as depth. People “speed rush” things, because there is generally no challenge in completing them with an ordinary group, i.e. most people can do it on their first try.
In some games people had to use spreadsheets to find the optimal DPS spec, here it’s merely labeled “berserker”.
The lack of a healer means the hectic job of a healer of managing his resources and watching health bars along with dodging whatever AoE the boss threw at him is completely lost. Similarly the role of watching aggro meters and positioning boss mobs that was often the duty of tanks is gone. DPS has always been a mindless position, but it seems like everybody has been brought down to that level instead of making it much more interesting.
Speaking of resources, there is almost nothing to manage. There is hardly any weight on making mistakes with respect to the resources that you can manage (e.g. clones, life force).
GW2 has pretty much taken the aspects of WoW/EQ and made them palatable to the average console action gamer, although there are some action games that are much more complex, so that isn’t meant to disparage all people who enjoy action games.
I think GW2 is a very fun, but very shallow and short-lived experience compared to the older games in the genre.
I got my moneys worth, so I can’t complain and I think that’s why people regard it as a good game: you get great graphics and enough content to keep you sitting for 100+ hours.
actually this whole ‘’gw2 is very casual’’ is also coming from people finding the most efficient way to play the game. You want something done super fast?zerker warriors. Highest damage,dmg set, what more can you ask for? The big issue is that you have plenty of bosses hitting super hard or 1 hit k.o but no defensive mechanic except dodge. Healing? meh, with a full healing set you won’t be a healer unless you’re an eng fully traited for that. The aggro is pretty random as well, so how do you deal with something unpredictable that can 1 hit k.o you? DPS it as much as possible with a warr since you’ll have best overall damage/tankyness/hp . The whole ‘’no trinity’’ works amazing as a concept but some stats barely change anything.
I’m not understanding the part where a game is about obligation and responsibility?
I suppose a game like, I don’t know, football, where it’s a profession, and you are being paid, and there’s a lot of business and money and all that on the table, technically that’s a ‘game’, but really it’s a business.
If I sit down to play Settlers of Catan, obligations and responsibilities don’t drive me to play it? Hanging out with friends and family and doing something fun drive me to play it.
I suppose there are some weekend warrior types that use video games to itch their “I’m playing war!” scratches. A place where they get to stretch their 2nd grade Type A personalities, or perhaps everything they do in life is ‘Type A’ (though, I’m not sure what commando cooking would look like? “Look at that omelette! I crushed that!! Ughnn!!!”). However, some of us play games because they are fun. I gotta sword, and a helmet, and some tasks, and I go off in search of a little loot, and play like I’m a little warrior making my way in a strange world! Yay!
That’s it. Fun.
Now, years ago Vanguard made a game like it’s supposed to be made (and played, apparently) with insta-perma-whatever death and corpse runs and you lose your equipment when you die, and sometimes they come to your house when you die and take some of your real money and a chair and some food from you. You have to have a raid party of 20 strangers to virtual-bully you at character creation. You join a guild and are told you have to play the tank, because no one else wants to, since we’re all awesome DPS with awesomz Gear Scorz, and we need a tank and you are it. And you have to go come out every night for 4 hours a night until 1am to play, and we don’t care that you have to get up and go to work the next day.
I think those still exist out there…somewhere? Do they all have to be that game? I kinda like this one.
+1 for playing good boardgames.
I like how this thread is now centered on the use/misuse of one word. It’s really important, isn’t it?
50/50 GWAMM x3
I quit how I want
Actually, with all of the temporary 2-week content, there is an “obligation,” if you will, to log in. Also, dailies and monthlies are there to try and get people to log in, so I wouldn’t say that there’s no “encouragement” here to do whatsoever. For many players, missing temporary content repeatedly demotivates them to log in and continue playing the game. They feel they’ve missed so much already, what is the point? So, while I agree GW2 is a fairly casual game in many regards, it’s not quite the utopia of timelessness that you’ve described.
I’m not understanding the part where a game is about obligation and responsibility?
I suppose a game like, I don’t know, football, where it’s a profession, and you are being paid, and there’s a lot of business and money and all that on the table, technically that’s a ‘game’, but really it’s a business.
If I sit down to play Settlers of Catan, obligations and responsibilities don’t drive me to play it? Hanging out with friends and family and doing something fun drive me to play it.
But what if there’s an expansion for Settlers of Catan that can only ever be played next week?
Would it not bother you that you could never play that expansion if you had other plans that week? That’s why people feel obliged. Even They have to play at that time or miss out. That’s a shame really.
I’m not understanding the part where a game is about obligation and responsibility?
I suppose a game like, I don’t know, football, where it’s a profession, and you are being paid, and there’s a lot of business and money and all that on the table, technically that’s a ‘game’, but really it’s a business.
If I sit down to play Settlers of Catan, obligations and responsibilities don’t drive me to play it? Hanging out with friends and family and doing something fun drive me to play it.
But what if there’s an expansion for Settlers of Catan that can only ever be played next week?
Would it not bother you that you could never play that expansion if you had other plans that week? That’s why people feel obliged. Even They have to play at that time or miss out. That’s a shame really.
I understand your point, and agree. The OP was talking about how the game is casual and there is ‘no’ obligation or responsibility to login and play. That’s the part I don’t get.
But to your point, you are right, for the same reason, and to my point. It shouldn’t be about obligation and responsibility. It should be about enjoyment. I think it’s a shame the speed with which things are being thrown at us and then, more importantly, taken away. It ‘creates’ a sense of, at least, obligation and responsibility to not miss out on things, which the OP thinks is missing, but in a completely different regard.
. The whole ‘’no trinity’’ works amazing as a concept but some stats barely change anything.
It’s not really fair to abandon a concept because of one specific implementation.
. The whole ‘’no trinity’’ works amazing as a concept but some stats barely change anything.
It’s not really fair to abandon a concept because of one specific implementation.
I’m all for more diversity, but unfortunately the new ’’meta’’ pushes you to go with the rest and go zerker since you never get rewarded for healing or anything else. How do they determine for instance in zerging event at champions who gets loot bags?a % damage that says you need zerker. How do you deal with fractals 40+ when most mobs hit really hard and you can get 1 shotted a lot?dps. The issue itself is that even if you have 3k+ toughness, you’ll die in 3-4 hits instead of 2. If you have healing gear, you’ll die just as fast if the boss decides to focus you. condition damage?capped. Why was 4 warr/1 mesmer the meta for speed farming cof1? Simple,because even though warr might not be NR1 damage dealer, you have the pack since you get HIGH damage, high hp and high armor coupled with zerker that equals crazy damage.
Yes I might hear soon the usual ‘’but thieves have the highest dps and the record for cof was with a ranger’‘. That is true, but you guys have to realize the team that did it was Pros knowing their class skills in their sleep and their whole focus was breaking the record. Just because 1 group did it,you won’t see people taking more rangers because 1 guy good with ranger doesn’t make the whole population of rangers ’’EPIC’’. As for thief, yeah amazing damage but squishy like hell, so not worth the effort.
(4)Repetitive, easy-to-follow content. As stated in reason #2, Guild Wars 2 demands very little skill and thought, and mostly relies on fast reflexes (dodging, mob avoidance i.e. ‘running past’).
I think demands is the keyword. The best analogy was given by someone else on the forum who said that ANet have offered exotic cuisine but the players are only ordering burgers and fries.
People still replying to this? GW2 is terrible. Get over it.
I understand your point, and agree. The OP was talking about how the game is casual and there is ‘no’ obligation or responsibility to login and play. That’s the part I don’t get.
But to your point, you are right, for the same reason, and to my point. It shouldn’t be about obligation and responsibility. It should be about enjoyment. I think it’s a shame the speed with which things are being thrown at us and then, more importantly, taken away. It ‘creates’ a sense of, at least, obligation and responsibility to not miss out on things, which the OP thinks is missing, but in a completely different regard.
Well, I think what he means is that traditionally in online games there is group play. In GW2 that exists only in sPvP and dungeons I guess where you really make a team. In group play people are responsible for their part. So in a trinity game, you have healers, tanks and dps. The content has a certain level of difficulty and as a team you have to beat that content. Everybody plays a role and is accountable for their part in it. If one person doesn’t play well, this could cause the group to fail. You can then figure out where it went wrong and improve.
In GW2 there are no roles. If you go into a dungeon with 5 people, you can’t really see what goes wrong and why. If you bring crap gear, no one knows because you can’t check it. If someone doesn’t do more than just auto attack a bit and lets the rest of the group do all the work, you can’t really tell half the time either. So, if things go wrong, there’s no way of telling and this means that people either don’t improve or leeches continue to let others do all the work for them.
Would you like it if one or two people in your team were basically making the dungeon more difficult for you? Would you be upset if the repair bills for your armour ar actually because someone willfully screws things up?
Remember the discussions about people in MF gear? Basically someone in full MF gear is a burden on the team because his combat stats are less, but gains the most from it because of his MF rating. That’s just not right. And GW2 enables leeches because of the lack of transparency that is part in this game. Perhaps this is also why finally they announced changes in how MF is to be done in the near future.
Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?
This is the consequence of not being accountable so no one can hold you responsible for your part. In team work that is a strange thing really. People can just run around and be total idiots and nobody can really point a finger at them.
Just think of the internet and how people behave because they are anonymous. The way GW2 makes people even more anonymous in their in game behaviour. On the one hand it’s nice that nobody can notice certain things, but on the other hand it’s very open to abuse.
Trust me, if you’re in a trinity game and the tank doesn’t use his taunts, everybody knows he didn’t. If the healer doesn’t heal, people will notice it…if the dps are slacking, it will be noticed (enrage timers for example). Now I am not saying that trinity games are the solution, but I am saying that GW2 is set up so that nobody can be held responsible or accountable for their part.
You can do whatever you want and it doesn’t matter. Some people like that idea, some people find it reprehensible as it teaches people they can leech off others without any risk of consequence. It can ruin the fun of others that way.
Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?
It’s not just a case of the gear’s rarity though. There’s stats and builds to take into consideration as well.
Someone could have a sound build and utilise it brilliantly, and still get excluded because it’s not, say, zerker gear and a pure burst damage build. It’s a case of ‘play my way’.
These people who discriminate like this don’t understand the difference between ‘viable’ and ‘optimal’.
This, for me, is the reason I’m against an Inspect option.
Time is a river.
The door is ajar.
mmmh i don’t think kids are casual… adult are more likely casual
Join the Rainbow Pride
Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?
It’s not just a case of the gear’s rarity though. There’s stats and builds to take into consideration as well.
Someone could have a sound build and utilise it brilliantly, and still get excluded because it’s not, say, zerker gear and a pure burst damage build. It’s a case of ‘play my way’.
These people who discriminate like this don’t understand the difference between ‘viable’ and ‘optimal’.
This, for me, is the reason I’m against an Inspect option.
I understand that but I always wonder, if people only want optimal and get upset if I don’t have it….are those the kind of people I want to play with in the first place. For me it makes it easier to weed out the kind of people I don’t like to hang out with.
In essence you are saying that you are ok with playing with people who discriminate as long as they don’t get the chance to discriminate. I find that a tad hypocritical.
Personally I understand people who are like that, but I don’t share their view. I am happy to be able to avoid them or them me, because I know optimal gear is not needed outside high level fractals.
But the point is that the downside of not being able to see gear are definitely present as well. Neither system is perfect but I prefer brutal honesty over sneaky leechers.
People still replying to this? GW2 is terrible. Get over it.
Guild Wars 2 is a good game with some decent potential that’s still evolving. It’s not terrible…you simply don’t like it. And that’s okay.
But the one to get over it is you. If the game is so terrible, why do you feel it’s necessary to hang around the forums and tell that to people who actually like it?
Unless you find this fun. I think you’d be spending the time playing a game you enjoy.
People still replying to this? GW2 is terrible. Get over it.
Guild Wars 2 is a good game with some decent potential that’s still evolving. It’s not terrible…you simply don’t like it. And that’s okay.
But the one to get over it is you. If the game is so terrible, why do you feel it’s necessary to hang around the forums and tell that to people who actually like it?
Unless you find this fun. I think you’d be spending the time playing a game you enjoy.
Obviously that was his opinion. If he thinks game is terrible, well, then that’s what he thinks and so the game is terrible from his point of view.
You wonder why he posts here if he hates the game. I wonder why people post here when they love the game. Surely you post so much here that one could wonder if you actually still have the time to play this game
I agree… the bosses (and trash) in this game are jokes. No real mechanics. Overuse of Dodge… dodge, dodge, dodge, and dodge some more. That’s pretty much the extent of GW2 PvE – just dodge gimmicky mobs that would otherwise 1-shot you.
Besides, for me, there is no real incentive to even be bothered with higher level content. Furthermore legendaries are pointless. Really? All that grinding just for a new look? Give me some perk beyond “ohhh shiny.”
Every class is pretty much DPS – no real reason to re-roll something once I got a class to 80 because it’ll just be a DPS, albeit with a slight variation from one class to another… characterized by a so-called soft trinity.Oh, I can be ranged or melee. DPS is DPS and DPS is boring. This game is just made for people who like DPS. Anet understood most MMO players opt for DPS, and tried tapping into that and failed. Unfortunately for me, I like healing and to a much lesser extent (but more than DPS) I like tanking. GW2 has neither meaningful tanking or healing.
Instances are a bore, a chaotic zerg-fest with mobs running around, aggro be kitten ed, and players dodging every way till Sunday waiting for their self-heal to come off CD.
No addons. I can understand not wanting addons for encounters, damage meters, resource tracking, addons that modify the TP, etc., but JEEZ can we at least get addons that are aesthetic only? In an MMO your interface should be personal. I don’t like the DEV basically saying “this is the interface you’re gonna get, no options.” It sucks. No freedom in this game with respect to how you interface with it.
The Lore and RP are what keeps me playing this game. PvE is a complete joke.
MMOs morphed into a more casual style because of adults with busy lives and less time to play, not kids.
It’s being done wrong though.
How many adults have boring as hell jobs? Sitting at a computer mindlessly entering data? Or working in a factory on a production line? Or something equally tedious?
These people are supposed to be drawn to a game that encourages the exact same tediousness of repetitive user input in a game?
Games can be more than just a time killer. Especially in an MMO. It can be a mentally stimulating and social experience that alleviates some of the tediousness of real life.
By driving people to this super ‘casualness’ of not even having to think, it would drive these ‘casual’ adults away more as they would rather have something that’s more engaging.
MMOs morphed into a more casual style because of adults with busy lives and less time to play, not kids.
It’s being done wrong though.
How many adults have boring as hell jobs? Sitting at a computer mindlessly entering data? Or working in a factory on a production line? Or something equally tedious?
These people are supposed to be drawn to a game that encourages the exact same tediousness of repetitive user input in a game?
Games can be more than just a time killer. Especially in an MMO. It can be a mentally stimulating and social experience that alleviates some of the tediousness of real life.
By driving people to this super ‘casualness’ of not even having to think, it would drive these ‘casual’ adults away more as they would rather have something that’s more engaging.
Depends on what kind of adult you are. If you’re working brain intensive work, sometimes all you want to do when you get home is to stop thinking. If I feel like having fun in a group and relaxing – I’ll pick up an MMO, if I feel like thinking I’ll try to outplay my opponent in a strategy game.
I remember the days when I was new to MMOs and everything felt so.. big. And I was filled with absolute wonder, and I just wanted to run around and around and see everything.
Remember that sense of wonder?? That’s what I love about GW2 and that’s what they do right
There’s a correlation between why I played with Legos as a kid and GW2 as an adult. THEY’RE FUN!
I dislike the TC’s usage of the terms “casual” and “kid” and what’s appealing to them. It’s rather demeaning. For instance, my little brother plays Pokemon, a game that in where the problem solving mechanics and progression are far more demanding, but he won’t touch Guild Wars 2.
I too find it demeaning and completely wrong on many counts. I posted a thread on all the ways it DOESN’T appeal to the casual crowd complete with a list of all of the gameplay modes that most MMO players who aren’t heavy PVE/PVP gamers would normally use.
Missing are things like heavy housing, heavy cosmetics, fishing hunting game, farming games, collecting artifacts, collecting pets, taming care and feeding of pets, mount collection to just name a few. These activities would be considered casual. What he’s talking about isn’t casual it’s simply relaxed compared to other titles.
People often confuse relaxed with casual. Casual is playing to enjoy the game with rewards that don’t make or break the game and of which are put in there purely for the enjoyment. So far the only thing like this has been some (not all) of the LS content and some of the achievements (that that might be an arguable point considering gaining achievements actually gives you currency and buffs across your account in this game).
Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?
It’s not just a case of the gear’s rarity though. There’s stats and builds to take into consideration as well.
Someone could have a sound build and utilise it brilliantly, and still get excluded because it’s not, say, zerker gear and a pure burst damage build. It’s a case of ‘play my way’.
These people who discriminate like this don’t understand the difference between ‘viable’ and ‘optimal’.
This, for me, is the reason I’m against an Inspect option.
That’s largely because those “sound builds” don’t really do anything effective and the content is poorly designed so that those builds that might otherwise actually be useful in some fashion are instead just kinda wasting time accomplishing nothing.
I used to run a Cleric Guardian build that dispensed massive amounts of healing and boons and then realized that it’s cool that I’m healing my team… but if you took me out of the party, they’d still be staying on their feet just fine. In fact, because of the Downed state… there’s not a terribly great need for healing.
I switched to a DPS-oriented Guardian and started getting through content more efficiently.
I think Guild wars 2 is casual in the “get there, play a little, get something in change” and while leveling sense, but if you wanna get into the competitive world (both PvE and PvP wise), it’s a huge grind, and that’s not such a bad thing at the end of the day, its a mix of both worlds
Fail OP, to enjoy the point #3, u’ll need high end rig which isn’t affordable by ur casual kid. I shudder at the notion someone will enjoy all those effects with low fps without any reason such as reducing eye fatigue or seeing enemy patterns and such
Once again this thread has emerged, and I completely agree with the OP on every point. But unlike him/her, I can see how everything he mentions is a huge fault. So very sad, what this game has come to…