How I feel about rewards
They are poor, we all know they are poor, Anet knows they are poor ( they set them ) but they wont change it, and we cannot change it,
The loot in general is getting worse, I ran 4 temples in Orr today and other than the Loot from the chest, it was very few and far between, when I maxed MF at 300% months ago the loot wasn’t bad for farming in Orr, I didn’t go in there for maybe 3-4 weeks now, and yesterday and today in there it was shocking, ive never spent an hour in hour farming events and not getting a single T6 mat, any wonder some items are rapidly going up in price.
It could be fun for new maps I think. Adding good rewards to the chests in the maps now, that you can get in less than 1min is giving it away for free, not rewarding people IMO.
However, they could boost chests from the mini-dungeons they have in place already. I did the one in Dredgehaunt cliffs today and got like 2 blues lol.
I’m saying now that It’s not only poor as Ok I Did it, but it’s also boring. There’s no excitement at receiving something finally when the loot is skewed like this and there’s no excitement from the game’s normal activities. They need more hidden nooks than they have or they need to randomize them somehow.
The chests from the open world would be a good start to convert those into a dry top style chest discovery system that actually drops something meaningful.
Perhaps using some of the more hidden locations that they’ve actually never put anything of worth in, I can’t tell you as an explorer how many nooks and crannies I thought would actually have something in them but discovered there was nothing there oddly or instead of a chest there was a rich node. Nodes were never a problem, it’s treasure that people seek in these games. Fewer rich news more chests with meaningful crafting materials I think would help boost the fun of the game a bit and utilizing the locations that they didn’t use before, those nooks that didn’t have anything in them before would make exploration exciting again.