How I feel about rewards

How I feel about rewards

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

So recently the guy on youtube that makes videos about honest movie trailers, has started making honest video trailers about games. His first one was about Destiny, but he touched on something that I think is very important for the developers of any game to realize what they’ve done. One of the statements he made stuck with me…

“Experience the real game, …when you go from battling the forces of evil, to battling the loot systems RNG”

Ever since SWTOR game devs have been going backwards in their design for rewards. I’ve not seen a single game since 2012 that’s actually pushed the boundries on rewards, most of the titles are going back to the 2004 model and this game is no different. What I’d love to see is some innovation on how rewards work. I’d love to see class build specific loot, I’d love to see more options of finding it out in the wild like they did with dry top even with the key system it was far superior because it was fun looking for the boxes, and I’d like to see far less RNG. Maybe they can shuffle around where one finds certain items for crafting but make it possible to feel rewarded in the game.

I think they should return the exploration system they had but enhance it with chests with loot that actually matters, there should be events like the precursor scavenger hunt (and there shouldn’t be any hesitation about implementing it simply because they already ruined the economy by allowing people to get multiple precursors during the Karka event) and there should be more places where lodestones, dusts, and globs appear in the wild without salvaging. I think exploration has gone by the wasteside entirely and needs a restoration.

Too much RNG pretty much just becomes a battle in which people aren’t fighting the bosses they are fighting the server software behind the scenes.

Balance Team: Please Fix Mine Toolbelt Positioning!

How I feel about rewards

in Guild Wars 2 Discussion

Posted by: Ok I Did It.2854

Ok I Did It.2854

They are poor, we all know they are poor, Anet knows they are poor ( they set them ) but they wont change it, and we cannot change it,

The loot in general is getting worse, I ran 4 temples in Orr today and other than the Loot from the chest, it was very few and far between, when I maxed MF at 300% months ago the loot wasn’t bad for farming in Orr, I didn’t go in there for maybe 3-4 weeks now, and yesterday and today in there it was shocking, ive never spent an hour in hour farming events and not getting a single T6 mat, any wonder some items are rapidly going up in price.

How I feel about rewards

in Guild Wars 2 Discussion

Posted by: cranos.5913

cranos.5913

It could be fun for new maps I think. Adding good rewards to the chests in the maps now, that you can get in less than 1min is giving it away for free, not rewarding people IMO.

However, they could boost chests from the mini-dungeons they have in place already. I did the one in Dredgehaunt cliffs today and got like 2 blues lol.

How I feel about rewards

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I’m saying now that It’s not only poor as Ok I Did it, but it’s also boring. There’s no excitement at receiving something finally when the loot is skewed like this and there’s no excitement from the game’s normal activities. They need more hidden nooks than they have or they need to randomize them somehow.

The chests from the open world would be a good start to convert those into a dry top style chest discovery system that actually drops something meaningful.

Perhaps using some of the more hidden locations that they’ve actually never put anything of worth in, I can’t tell you as an explorer how many nooks and crannies I thought would actually have something in them but discovered there was nothing there oddly or instead of a chest there was a rich node. Nodes were never a problem, it’s treasure that people seek in these games. Fewer rich news more chests with meaningful crafting materials I think would help boost the fun of the game a bit and utilizing the locations that they didn’t use before, those nooks that didn’t have anything in them before would make exploration exciting again.

Balance Team: Please Fix Mine Toolbelt Positioning!