How I feel about the Megaserver.
3.) Overpopulation.
Two is nice, three is a party and anything more than that is just akward. Guild Wars 2’s Hearts and Events have no player caps, and can always be completed in a group. This is a far cry from World of Warcraft’s questing, where the majority of them can and are completed solo. This puts a limit on World of Warcraft’s system, as there simply cannot be too many people in more than one place. You’d have queues built up for questlines, and nobody loves waiting around. Guild Wars 2 has no upper limit however,
and that means that the maps can have far more people in a smaller, condensed area. While Overpopulation certainly isn’t bad, it’s not really that good either. Unless the events have a built in timer, the zerg can wipe them out with minimal effort with the bat of an eye. That means if you really want to do an event to get that last bit of experience, your best bet may be sitting around waiting for a specific event. If you’re too far away, you may not reach it in time to get the full benefit of participating.
4.) Overhype.
I’m not the only person who’s said that this update was over hyped. But there is comedy in repetition, so it’s going on the list as well. The fact that this is the defining feature in an update that’s got this much exposure doesn’t shelter much confidence on the behalf of A-net. For all the blog posts and all the excitement, all we got was a cross-realming feature that feels untested and unstable. I get the feeling that this system would’ve been a lot better if A-net had more time to work on it, but the developers had to do the best they could before a hard deadline. While everyone likes seeing updates happen exactly according to schedule, there isn’t any shame in pushing back a release date to make sure the product is the best it can be.
5.) Necessity
I still think that once the Megaserver’s kinks are smoothed out and the devs have had more time with it, it will add something to the game. But was this system needed as badly as A-net wanted it? Whenever I found myself without anyone to level with, the system to fix that couldn’t be much simpler. I’d just log out and pick another realm to guest on, one I know that has peak hours at the time I’m playing, and then my problems would be mostly over. Guesting may not have been the most elegant or easygoing procedure, but I never felt like anything was wrong with it. That may just be my experience, maybe I’m really lucky to have never had issues with guesting. I personally don’t like fixing anything when it’s not broken. (Because I’m a klutz and don’t know my own strength) While this system may be a better system when it is working, I’d prefer the clunkier old system that works all the time.
6:) I’m a roleplayer
You don’t need me to explain these points to you, there’s plenty of other posts out there that explain this point. Apply yourself if you want to know more!
Summary
The best I can really say about Overflows is that it’s not bad. It’s not the best, far from it really. But could it be done worse? it certainly could. There’s a lot of stuff I don’t like, and stuff that’s done much better elsewhere. But the system does work for the most part, but I doubt “Works for the most part” would be a slogan A-net would ever use to advertise a new feature. For that matter, I couldn’t imagine another MMO making such a basic and unreliable system for choosing which version of a map you spawn into and play on. Guild Wars 2 however, knows that it can get away with systems like this. They’re not the MMO contender they used to be, so a drop in the quality of their releases really should be expected. Certainly unwelcome, but unexpected.
(Serious TL:DR)
It could have been done better.
(TL:DR)
this sukz can’t rp wit my ubddies whr my town cloths go? ;^(
(edited by Snuggley.5697)