As stated in the title, I began around 2 weeks ago. I finally had the money to buy GW2 after wanting it since January. I played it for a few days, went off and played Elite: Dangerous, then came back to GW2 a few days ago with a vengeance, having a wonderful time.
My initial experience was marked with some confusion, which is normal for a new player, but also excitement at what GW2 had to offer.
“Oh, I can dodge? Cool!”
“Movement and distancing as important elements in MMO combat? Great!”
“What are weapon skills? Main and off-hand weapons? Oh, I see. Skills for each weapon hand. I get it.”
“I need to use a new weapon type to unlock that weapon’s skills? Makes sense.”
“Area events? Awesome! I even get a nice reward in money, karma, and XP for doing them, too!”
“The A.E.D skill needs 25 skill points? kitten , I only have 7 now. I’ll save up for it, then. I can’t wait till I get it!”
“I can progress through the story at my own pace? Nice! The next part is level 8 and above, but I’m barely level 7. I’m sure I can do it.”
“That was a much harder mission than I anticipated, but I still did it. Barely. I’ll level up more, since the next mission is for levels 9 and above. Let’s explore and see what I find.”
“I’ve found skill challenges, vendors, and interesting areas, characters, and quests! I can play at my own pace! This game is great so far!”
This is the first MMO I’ve played that didn’t horribly gate skills, didn’t lock the story because you weren’t at that exact level, didn’t force you to really do anything a certain way. It gave me freedom to play how I wanted, something sorely lacking in most MMOs, which force you to do things a certain way or unlock things in a certain order. I could unlock almost any skill for the slots I had, even the 25 cost A.E.D for my Engineer. Sure, it’d take a long time to get it, but it’d be worth it in the end.
Already, playing today’s update, I was met with several unwelcome changes. Slot Skill 8, which I’d unlocked just yesterday at around level 10, (I’m now level 12) was now relocked until level 24! All the other skills I was planning on getting soon were locked until I leveled up to an arbitrary level, rather than being a choice I could make at any time. My next story mission was for levels 14 and up. So, I was happily exploring and leveling until I got to that. The missions being spaced out every few levels gave an always just-in-reach goal to achieve, before the next mission which set the bar even higher for you to reach for. It was great.
Now, I can’t get back to the previously level 14 mission I had access to as late as yesterday morning until I get to level 20? What the hell is this! That constant drive for success, and the feeling of connection that the story and world quests combined to give has been skewed to all hell. I tried playing again today, but these changes changed the parts of the game I liked the most, the freedom of progression at your own pace.
Arenanet, these changes claim to help new players. As a very new player myself, these changes changed the parts of the game I liked the most, and confused me with changes to weapon and slot skills that already made sense.
I hate to say it, but I feel a little cheated. The game I liked has changed, and most certainly not for the better. I hope this helps convince you to genuinely reconsider the changes you made in the context of the game and new players.
Are you making changes that really help new players? Are you truly making it a better player experience? So far, I would say to both of these, no, Arenanet, you haven’t. GW2 is the first truly fun MMO I’ve played in some time. Don’t break it like this, Arenanet. Please.