(edited by Kite.2510)
How about: Salvage instead of BluesAndGreens
I love you.
Please Arenanet hire this guy.
Awsome suggestion.
….. And Elementalist.
I couldn’t disagree more. Just because you do not use them does not mean there are not others that do. First-time 80s, even fresh 80 alts have use for them in lieu of dropping the cost / spending the grind to go full rare/exo; as it stands it took me forever to outfit my 8 80 alts in minimum rare, as there’s no way I was going to spend on them. “Either they salvage or sell them”; nobody would sell them if there was not a market for them, and blues/green move on the market constantly, meaning they are being used, one way or another.
Add on the loss of “material” for MF players. Some would rather gamble up from magic/MW, or break down for runes/sigils and do the same with them. I’ll be honest, I’ve made a tidy sum tossing a day’s worth of runes/sigils into the forge and popping Superior Blood/Corruption etc.
And then there’s the recent advancement of “right-click salvage all”. With the addition of this, inventory filling becomes a moot point as you can, quite literally, salvage 160 items in 3 clicks, assuming you have the salvage kits to support.
And on the comment of “still getting luck if you still care about it”: a vast majority of accounts are not at the 300% cap for luck. Beyond that, essence of luck has slowly been worked into additional recipes and guild hall upgrades. Cutting out 80 greens/blues reduces luck drop potential, replacing it with, I assume by the candor of your post, a much lower drop rate. No thanks.
There is no viable reason to remove Lv.80 trash gear other than to convenience the few people that don’t care at the cost of those that still do. The system is fine as it is.
(edited by Azure Fang.8605)
Can I have your salvaged luck?
I wouldn’t mind seeing it shift in the new hot/ls maps.
The vanilla mobs could carry on dropping gear as is.
Would alleviate azure fang’s concern. – gear them up while mapping/doing dungeons?
Also since hot & beyond is targeted at people who are already level 80, and typically in at least rare, if not exotic/asc gear) the drops are mostly getting salvaged anyway.
inb4 “stop exploiting abml”. – it’s a nice qol improvement across the maps, not just there.
It’s quite a lot of work to put in retroactively I suspect – but for future content, sure, why not? It sounds good to me.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
-1
It is fine as it is
I’m feeling dumb. How is getting salvageable items which you salvage for materisls or sell different from getting blues and greens which you salvage for materials or sell?
How about… instead of droping blues and greens, the mobs and bags actually droped mostly salvagable materials. They could ether be salvaged for materials or sold for gold
to the vendors or trade-post if you are full.
I’m feeling dumb. How is getting salvageable items which you salvage for materisls or sell different from getting blues and greens which you salvage for materials or sell?
How about… instead of droping blues and greens, the mobs and bags actually droped mostly salvagable materials. They could ether be salvaged for materials or sold for gold
to the vendors or trade-post if you are full.
stackable loot..
edit: & fewer runes.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I’m feeling dumb. How is getting salvageable items which you salvage for materisls or sell different from getting blues and greens which you salvage for materials or sell?
How about… instead of droping blues and greens, the mobs and bags actually droped mostly salvagable materials. They could ether be salvaged for materials or sold for gold
to the vendors or trade-post if you are full.stackable loot..
Ah. Ok
Hmmm. Still would need one for each cloth, ore and type of lumber.m
With the addition of ‘salvage all’ it only takes one “salvage” to salvage a whole inventory worth of items. I’d say it’s not worth reworking the codes as well as inconveniencing those who use these items while leveling or until they can get better gear at level 80.
Salvage All function was solution to this. Now if I could just set it to automatic like Marvel Heroes does.
I don’t care how or whatever a fix is inbound but PLEASE, STOP LOADING MY INVENTORY WITH RUNES, THEY’RE WORTH LESS THEN MOA EXCREMENTS!
It’s been suggested many times before. Just make the runes and sigils salvage into dust or some low end material. Done.
Inventory efficiency is best solved at the gem store. Buy more storage. I don’t see them changing anything that might affect their cash stream. Wouldn’t we all love it if the salvageable stacking items dropped instead of nonstacking gear items and nonstacking green runes/sigils taking up huge space in our already overstuffed bags? All but Anet, I think, would appreciate that.
You won’t believe the amount of people sitting on their mystic toilet all day everyday throwing greens, blues, runes and what not inside. Zommoros strongly disagrees with your proposal! …seriously though, I think the drops are fine, now with the “Salvage all” option. Even without buying extra inventory space, you can still go through a whole round of vinewrath without looking at inventory to salvage.
Besides, things have to be consistent. You can’t change the whole scheme of drops just because a character has reached a certain level; GW2 even went further than that, and normalized drops across every map, so you can go do events back in Snowden Drifts with your high level char and still expect to get champion boxes and that kind of stuff. This is great and a mile beyond what most MMO’s used to do before, and I believe changing drops at level 80 would be a step back from this.
ultimately.. keyring would help immensely tbh.
Something like being able to “deposit runes” would be nice too.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I will add that it is possible to take the Mystic Forge with you everywhere you go. Yes, it still takes time to toss runes and sigils in, but that gets them out of inventory at the cost of adding one more permanent item.
I will add that it is possible to take the Mystic Forge with you everywhere you go. Yes, it still takes time to toss runes and sigils in, but that gets them out of inventory at the cost of adding one more permanent item.
I have personal merchant and forge conduit.. I can’t imagine trying to play without them anymore to be honest.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I love this idea, I always think who actually uses minor runes and blues?
If they made runes salvageable as well I’d be a happy guy since they are worthless and usually I just chuck them.
+1 to salvaging runes and sigils to dust or __________
(edited by CMM.6712)
I couldn’t disagree more. Just because you do not use them does not mean there are not others that do. First-time 80s, even fresh 80 alts have use for them in lieu of dropping the cost / spending the grind to go full rare/exo; as it stands it took me forever to outfit my 8 80 alts in minimum rare, as there’s no way I was going to spend on them. “Either they salvage or sell them”; nobody would sell them if there was not a market for them, and blues/green move on the market constantly, meaning they are being used, one way or another.
Add on the loss of “material” for MF players. Some would rather gamble up from magic/MW, or break down for runes/sigils and do the same with them. I’ll be honest, I’ve made a tidy sum tossing a day’s worth of runes/sigils into the forge and popping Superior Blood/Corruption etc.
And then there’s the recent advancement of “right-click salvage all”. With the addition of this, inventory filling becomes a moot point as you can, quite literally, salvage 160 items in 3 clicks, assuming you have the salvage kits to support.
And on the comment of “still getting luck if you still care about it”: a vast majority of accounts are not at the 300% cap for luck. Beyond that, essence of luck has slowly been worked into additional recipes and guild hall upgrades. Cutting out 80 greens/blues reduces luck drop potential, replacing it with, I assume by the candor of your post, a much lower drop rate. No thanks.
There is no viable reason to remove Lv.80 trash gear other than to convenience the few people that don’t care at the cost of those that still do. The system is fine as it is.
What half-decent level 80, even if a newbie, would loot and wear greens/blues? If they have any experience whatsoever, they will simply buy their armor from the TP. Looting and wearing random armor with stats that are random is the worst way to die a horrible death. Gold is so common nowadays that they could easily afford all of the blues/greens they want. The chances of getting the right stats you want is also incredibly low.
I’m currently sitting at 127% mf, and I would much rather loot salvageable mats than blues/greens. You may have made a tiny sum off of putting sigils into the mystic toilet, but we’re not talking about gold here. We’re talking about materials. A single run of AB multi-loot will net me a sum total of around 60-100 gold. I’m already set. I don’t need more sigils to net me 2 gold. I need materials.
As for the MF issue, I would propose the idea that luck could simply be looted by itself. I wouldn’t have an issue with that.
Looting mass amounts of useless sigils and having to clear hundreds of them from my inventory isn’t fun nor is it conducive to a healthy game. Stopping in the middle of a dungeon/raid/personal story to clear bags for 5 minutes completely distracts from the game. This system sucks.
I wouldn’t like this idea even though it seems good at first. I’m still not maxed out on MF and like the Essences of Luck that drop.
Maybe I will feel different after I get maxed out. LOL
Perfect. Dev response please
I strongly disagree, this is not a good idea for the game. A better idea is to simply make lvl 80 gear stop carrying minor and major runes in the level 80 maps, that way you don’t have to worry about kitten runes filling up your inventory while salvaging.
This way players who want the equips for any reason (MF, gear, salvage for luck etc…) can still get them, players still get their salvaged mats, players can still obtain luck like they currently can (which is important, since a lot of players have not been playing for years and do not have 300% MF yet, not to mention all the recipes that need luck), and you don’t have to worry about your inventory filling up with minor/major runes.
I couldnt agree more, but for those who concern about the needs of gearing alts with at least greens,
1. why don’t anet put blues and greens(yellow and exotic excluded) equipments on armor and weapon vendor ? they only sell white equipments, which players who above lv 20 wouldnt care, much less lv 80. this is one of the reason i was confused where to spend my gold for better armor and weapon when i was f2p player. so i agree with removing blues and greens equipment from loot table in end game content.
2. remove all blues and green from loot table, but instead give different bag of masterwork gear that only contain 1 green armor, that way it still can be stacked but not with the other normal bag of masterwork gear that contains 3 armors.
(edited by ardhikaizecson.3697)
Deposite runes! Yes, an inventory only for runes, that would be soooooo OSOM.
that it makes every other class in the game boring to play.”
Hawks
Let us salvage runes and sigils.
+1 to salvaging runes and sigils to dust or __________
Only +1?
I +9000 that.
Deposite runes! Yes, an inventory only for runes, that would be soooooo OSOM.
Used to be for the PvP locker before they removed it. So they have the technology: They can build it! XD
Deposite runes! Yes, an inventory only for runes, that would be soooooo OSOM.
Add it as a Gem Store upgrade, everybody wins. Well, everybody with gems.
Deposite runes! Yes, an inventory only for runes, that would be soooooo OSOM.
Add it as a Gem Store upgrade, everybody wins. Well, everybody with gems.
That would be nearing the “Pay-2-not-be-annoyed” factor.
I dont understand this suggestion at all…
Buy a copper salvageomatic… right click it select “salvage all masterwork or lower” problem solved.
Dot want a salvageomatic? carry a few salvage kits…
Look at how effective someone is in a full Dire set.
Nice balance.
I dont understand this suggestion at all…
Buy a copper salvageomatic… right click it select “salvage all masterwork or lower” problem solved.
Dot want a salvageomatic? carry a few salvage kits…
and the runes/sigils? they are the real bother even with a mystic conduit.
Runes wanna be a crafting material? fine, then I want them to disapear when I select ‘deposit all crafting materials’.
As long as that doesn’t work, I don’t want to see the word ‘crafting material’ in runes and sigils’ description
I dont understand this suggestion at all…
Buy a copper salvageomatic… right click it select “salvage all masterwork or lower” problem solved.
Dot want a salvageomatic? carry a few salvage kits…
The problem is that every blue and green you salvage is replaced with a rune/sigil, meaning you don’t clear inventory space by salvaging
Sooooo… the endgame throws you a ton of blues and greens.
Their value is worthless.
Their runes are worthless.
Their luck boost is minimal.
The times you have to stop to salvage them to make some inventory space is to kitten High.I believe this wasn’t intentional by A-net, at least at launch. At that time, they actually believed that the exotic had enough rarity and effort value to justify it as end game gear.
So here is the deal.
Nobody actually wears all the blues and greens that drop on large metas like the silverwastes. All they do is ether salvage or sell them.How about… instead of droping blues and greens, the mobs and bags actually droped mostly salvagable materials. They could ether be salvaged for materials or sold for gold to the vendors or trade-post if you are full. It could be aranged so that ocasionally some good essence of luck would drop for those who still care about it.
The only actual difference that would make is in inventory space, since all the salvageable materials are stack-able, and you are getting rid of those minor runes that barely have any vendor price.
Rares and exotics would continue to drop normally.
This would only occur on lvl80 content, since blues and greens are still valuable on leveling characters.Alternatively, how about having the system give your character salvageable materials instead of blues and greens automatically when you are over-looting them.
Gee, I thought blues and greens were containers of salvageable mats cause that’s how I treat them, salvage for mats, Essence of Luck and maybe an minor rune. With salvage all it’s trivial turning them into a pile of mats.
RIP City of Heroes
I really don’t find it to be too much effort to right click and salvage all. You do need the copper o-matic though.
If you’re having trouble with the crappy runes and can’t afford a vendor contract or tarktun vendor, then consider investing in a portable Mystic forge node. They are pretty cheap, only like 50g from memory. They gobble up all those worthless runes just fine.
Inventory management is a dynamic of the game. It’s a small, but not insignificant part of the economy through raw gold generation. TP doesn’t generate gold, buying gold with gems doesn’t either contrary to popular belief, vendoring does.
I really don’t find it to be too much effort to right click and salvage all. You do need the copper o-matic though.
If you’re having trouble with the crappy runes and can’t afford a vendor contract or tarktun vendor, then consider investing in a portable Mystic forge node. They are pretty cheap, only like 50g from memory. They gobble up all those worthless runes just fine.
Inventory management is a dynamic of the game. It’s a small, but not insignificant part of the economy through raw gold generation. TP doesn’t generate gold, buying gold with gems doesn’t either contrary to popular belief, vendoring does.
Even with the Forge Conduit, or Portable Vendor or whatever, the runes are frickin’ annoying, you need at least two clicks to get rid of each one of them, be it via forge, or selling, or throwing it away.
They are still as inconvenient and click heavy as the old salvage proccess.
All the tools available to quickly clean your bags on any character, anywhere, anytime are in place now. You just may have to work or spend a few gems or gold on the most effecienct process.
First, you’re provided with 1 free shared inventory slot, second, buy 5 more slots and fill it with the following.
1-2) An X-Fed salvage o matic for blues and greens and a BL or higher qulaity Salvage kit for the rares you wish to salvage.
3) A stack of vendors, or if you’re willing to gamble Tarrktun Personal Delivery Portal.
4) A stack of BL vendors
5) A stack of Bank Access Vendors
6) A portal scroll.
Whether you choose to clean on the run or clean by sticking all boxes, bags and gear in your bank, you’re covered. But even changing the type of loot that drops woud still cause a player to clean occasionally.
The runes are annoying, but the overall process of cleaning is much better than it was a year ago. You have salvage all, you have deposit all collectibles, and you now have the ability to know exactly where that stack of 250 vendors are and are able to pop 1 without having to log off your current character and on to the character that’s holding them.
Salvage all, deposit all, pop a vendor and sell the runes, excess undepositables or stick them in your bank, done!
[HaHa] Hazardous Hallucination
Most of the money I make is from salvaging blues and greens.
The OP does not speak for me. I like getting all the trash.