How about a downed skill 5, defeated
And wouldn’t it suck when you fat fingered the 5 without meaning to …
Okay, how about have it downed skill 0? Anyone hits that instead of 4, well that speaks for itself.
If you know you’ve lost a fight and someone is keeping you in limbo, stop using your skills and let yourself bleed out. Your problem will be solved in around 10 seconds.
And wouldn’t it suck when you fat fingered the 5 without meaning to …
Just have a confirmation prompt.
I don’t think this would be fair in WvW and PvP where killing another player counts towards the score. And it would prevent players from using their awesome finishers too.
decent idea with prompt
0/10 idea with no prompt
There have been so many times on ele that I’ve accidentally used vapor form the instant I went down. Like no down state. Not even a single frame. standing -> vapor -> downed. Now replace accidentally using vapor from with an accidentally full defeat?
No since its a tactic to keep players downed if they are trying to res themselfs thats one less player for your team to deal with aslong as you hit them now and then.
I would love this.
I hate having to wait when you know there’s no chance.
I think that this would be a great idea for a lot of reasons. The main being that it curbs toxic behavior in competitive gametypes.
-It encourages players to stomp their opponents in spvp rather than try and grief them by making them bleed out (you can argue it is smart gameplay, but it is a form of griefing in my opinion). They will move for the kill quicker rather than letting the opponent do it themselves. (An aside note: people already get kill credit for people dying both in spvp and WvW regardless of if their target is killed, stomped, or logs out. I do not believe this is incorrect and do not see how a Self-Defeat would be any different.)
-It provides an option for people in WvW who are being griefed by players emulating grawl in heat on their downed bodies.
-It, as already mentioned, lets you just flat out respawn faster when you have no chance in pve. This is much better than sitting around thinking, “this is stupid.”
Some suggestions: Make it an actively channeled skill – as in, you must hold down the #5 for self-defeat. Make it the opposite of the #4, you progressively lose more and more life as you hold it down, but it also ends the self-life-drain when you release the #5 (solving the prompt issue).
Some ideas for the skill facts, icon and text:
Skill Name: Surrender or Give up.
Skill Icon: A hand holding up a white flag.
Skill Text: Hold to lose an increasing amount of life. Release to end the life drain.
-Takes 3-5 seconds to self-kill a freshly downed player or has a 3 second recharge upon being downed (3 seconds before it can be used when downed) or both. Also, place a recharge on this skill, perhaps 10 seconds or whatever is determined to be fair so that someone can’t start self-destructing, interrupt a stomp with their #2 and then go back to killing themselves, denying an opponent their deserved stomp. Perhaps also have the use of this skill black out your 1-4 skills for a short time, so you can not just suddenly decide, ha, now I’ll use my #2 and you’ll never get your stomp! The reasoning for this timeframe is so players who have legitimately earned a kill can get that satisfying stomp in. It should not be a stomp-counter, but a grief-counter.
(edited by PaladinVII.1647)
If you use Skill 1 as opposed to 4 (or other healing skills) you will die soon enough.
However, I could see a (5) Skill, as opposed to just “Defeat” maybe make it “Noble Sacrifice” where you can heal everyone around to full, but you die instantly for it (Druid), or you Trigger a Super Nova Upon Death (Tempest), or When you give up your Life to Rally Everyone Around you (Dragonhunter).
This could really be a great idea. I mean anyone trying to kill you should still get credit if you use this ability, but it would be cool if it did more then just “Ok you Win”
Also keeping it to Elite Spec would lessen the nub mistakes of people accidentally hitting it. If they get elite spec, they should know their character at least a little bit.
But in all in all, great base idea, something that could be picked up and ran with!
If you use Skill 1 as opposed to 4 (or other healing skills) you will die soon enough.
However, I could see a (5) Skill, as opposed to just “Defeat” maybe make it “Noble Sacrifice” where you can heal everyone around to full, but you die instantly for it (Druid), or you Trigger a Super Nova Upon Death (Tempest), or When you give up your Life to Rally Everyone Around you (Dragonhunter).
This could really be a great idea. I mean anyone trying to kill you should still get credit if you use this ability, but it would be cool if it did more then just “Ok you Win”
Also keeping it to Elite Spec would lessen the nub mistakes of people accidentally hitting it. If they get elite spec, they should know their character at least a little bit.
But in all in all, great base idea, something that could be picked up and ran with!
You dont play pvp, do you?
But even in pve its a horrible idea to give it only to elitespecs. They are already mandatory (and btw it would have to be reinvented for every elitespec to come)
Your skill ideas are also much too powerful. Downed skills are intended to help you stay alive for a little while and hopefully tag a target, they are not meant to actually do something, and thats good as it is.
Imagine you would play a fractal like this: your group wipes, but a guard can just ress everyone else back up and they can ress the guard…
The idea itself is interesting. I dont really approve of letting you opponents bleed out. I usually give them a chance to get stomped and let them bleed if they deny it.
But it could be too strong as a tactical option. The timing of a death is really important. You could win teamfights by killing yourself, Im not sure if this is how it should be.
not-stomping is actually a strat in sPvP because it increasing the respawn time of that player.
This suggestion would kill that.
YouTube
Like in Borderlands: Push E for 2 seconds and skip the waiting.
One time those nasty Charr that downed me ran right out of my range and sat there bleeding to death. That was terrible. My cute, little guy
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
In PvE it would be really bad for button masher players, because they would just regularly kill themselves without intending to. I’d say there is a significant amount of people playing like that and just considering them this would be a bad idea.