How about an armory?
So… Legendary armor..
Grand Warden of I Crit Under Pressure.
message me for an invite ^_^
So… Legendary armor..
No. Not like legendary armor. You can’t share legendary armor between characters without unequipping, storing, and then reequipping it.
One thing I have seen a lot of talk about people wanting is a way to change from one build to another. I see this as potentially being part of that kind of system. To be able to set up 2 or 3 different builds, including gear, and switch between them with one click. If we had the ability to “store” gear like you describe, then doing a one-click complete build swap for different situations would be much easier.
There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.
There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.
There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.
There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.
What I’m proposing wouldn’t be the same as a stat swap. More of a gear/sharing option.
What I’m proposing would destroy the item in exchange for letting all characters on your account share it. For example, if I destroy an ascended berserker heavy helmet then any of my level 80 warriors, guardians, or revenants could share this item by linking to the armory.
This is different than changing the stats from say berserker to marauder. This keeps the stats berserker but allows all character to access this piece of gear without having to bank it/swap it out first.
There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.
There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.
What I’m proposing wouldn’t be the same as a stat swap. More of a gear/sharing option.
What I’m proposing would destroy the item in exchange for letting all characters on your account share it. For example, if I destroy an ascended berserker heavy helmet then any of my level 80 warriors, guardians, or revenants could share this item by linking to the armory.
This is different than changing the stats from say berserker to marauder. This keeps the stats berserker but allows all character to access this piece of gear without having to bank it/swap it out first.
So I make Berserker Helmet 1 for my warrior. Then I destroy it and it goes to the armory. My revenant then uses it. If my guardian can use it without my revenant having destroyed it, then it’s the exact same thing as the legendary stat swap.
Or worse, puts ascended armor into the same situation that led ANet to add ascended armor to the game in the first place: armor being too quick and easy to obtain.
Now would I be opposed to a build system that could store all of the data with regards to traits, armor, weapons, sigils, runes, trinkets, etc and you could create different versions to swap between without having to store the aforementioned armor, weapons, trinkets, etc? No. As long as each template could not be used by two characters of the same class and race at the same time (due to racial armors and traits and due to different traits for each class you couldn’t share a template between different classes and races). So Human Thief Build Template 1 could only be used by one human thief character at a time.
There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.
There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.
What I’m proposing wouldn’t be the same as a stat swap. More of a gear/sharing option.
What I’m proposing would destroy the item in exchange for letting all characters on your account share it. For example, if I destroy an ascended berserker heavy helmet then any of my level 80 warriors, guardians, or revenants could share this item by linking to the armory.
This is different than changing the stats from say berserker to marauder. This keeps the stats berserker but allows all character to access this piece of gear without having to bank it/swap it out first.
So I make Berserker Helmet 1 for my warrior. Then I destroy it and it goes to the armory. My revenant then uses it. If my guardian can use it without my revenant having destroyed it, then it’s the exact same thing as the legendary stat swap.
Or worse, puts ascended armor into the same situation that led ANet to add ascended armor to the game in the first place: armor being too quick and easy to obtain.
Now would I be opposed to a build system that could store all of the data with regards to traits, armor, weapons, sigils, runes, trinkets, etc and you could create different versions to swap between without having to store the aforementioned armor, weapons, trinkets, etc? No. As long as each template could not be used by two characters of the same class and race at the same time (due to racial armors and traits and due to different traits for each class you couldn’t share a template between different classes and races). So Human Thief Build Template 1 could only be used by one human thief character at a time.
You don’t get it. Simple as that.
There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.
There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.
What I’m proposing wouldn’t be the same as a stat swap. More of a gear/sharing option.
What I’m proposing would destroy the item in exchange for letting all characters on your account share it. For example, if I destroy an ascended berserker heavy helmet then any of my level 80 warriors, guardians, or revenants could share this item by linking to the armory.
This is different than changing the stats from say berserker to marauder. This keeps the stats berserker but allows all character to access this piece of gear without having to bank it/swap it out first.
So I make Berserker Helmet 1 for my warrior. Then I destroy it and it goes to the armory. My revenant then uses it. If my guardian can use it without my revenant having destroyed it, then it’s the exact same thing as the legendary stat swap.
Or worse, puts ascended armor into the same situation that led ANet to add ascended armor to the game in the first place: armor being too quick and easy to obtain.
Now would I be opposed to a build system that could store all of the data with regards to traits, armor, weapons, sigils, runes, trinkets, etc and you could create different versions to swap between without having to store the aforementioned armor, weapons, trinkets, etc? No. As long as each template could not be used by two characters of the same class and race at the same time (due to racial armors and traits and due to different traits for each class you couldn’t share a template between different classes and races). So Human Thief Build Template 1 could only be used by one human thief character at a time.
You don’t get it. Simple as that.
Then maybe try explaining it better. Because if I don’t get it, there’s a good chance ANet doesn’t either. And if ANet doesn’t get it, they sure won’t implement it anywhere near how you want them to.
Then maybe try explaining it better. Because if I don’t get it, there’s a good chance ANet doesn’t either. And if ANet doesn’t get it, they sure won’t implement it anywhere near how you want them to.
You get one ascended beserker helmet. You destroy it and “save” it in the armory. Every character with the same armor class can use it without limitations. You can’t swap stats, because the helmet is destroyed and “saved” as berserker helmet. For further stats, you need to craft armor with this stats and destroy it too. For every new stat combination, you would have to craft another ascended item.
It’s not even close to legendary stat swap. I like this idea.
So is it basically “give me three for one”? (armor-wise)
So is it basically “give me three for one”? (armor-wise)
It takes away the possibility of swapping stats by using the mystic forge and gives you the comfort of not having to use the bank / shared account slots to move the armor between characters.
So is it basically “give me three for one”? (armor-wise)
It takes away the possibility of swapping stats by using the mystic forge and gives you the comfort of not having to use the bank / shared account slots to move the armor between characters.
OK, thanks for clarification.
Agreed. It’s not a bad idea, but I can see why ANet won’t do it. If you gain an item once, you’d never have to craft or find it again. Not sure they’d like that given how crafting is a huge money sink.
Plus, it makes you less dependant on RNG . . . which we all know is God in Guild Wars 2.
You would still need to craft for other stat combinations or have luck with RNG.