How about making junk items useful?

How about making junk items useful?

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Posted by: CharrGirl.7896

CharrGirl.7896

I have this idea, and I’m sure others thought about it already. Wouldn’t it be nice if we could actually make some use of the junk items we get instead of throwing them to vendor for trash? No, I’m not talking about weekly scavenge like Nick’s hunts from GW1, but rather turning in a certain number of junk items for crafting materials.

Why couldn’t I turn in 100 Shocking Crystals for 1 Charged Lodestone, or 50 Porous Bones for any T6 mat? If vendors can accept any kind of useless thing, maybe it would be wise to implement a special NPC that exchanges junk items for crafting materials. Making a system like this would make grinding in the game much more, should I say, enjoyable? It would certainly help in my opinion. What do you think?

How about making junk items useful?

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Posted by: daweed.6520

daweed.6520

What you ask for is already implemented. You SELL junk loot, and BUY what you want with the money you make.

Now before you try to rebut what i say, and prolong this pointless thread, lets look at the definition of the word “junk”…

junk
Noun
Old or discarded articles that are considered useless or of little value.

RoS Eng/Guard/War/Thief/Mesm
" I don’t discriminate. I hate all of you equally…"

How about making junk items useful?

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Posted by: Paulytnz.7619

Paulytnz.7619

If anet went with this they would do it via the mystic Forge I would imagine.

The good: More ways to gain fine mats/other items.
The bad: Needing more space to hold all these extra items since you would need to hang onto them until you had the specific amount to do whatever you wanted to with them.

Since when did this business of being a hero become being a business?

How about making junk items useful?

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

Then they wouldn’t be junk

On a serious note, how is this significantly different from selling the 50 Porous Bones to buy crafting material from TP?

There’s already an excessive amount of “token merchants” in this game.

(edited by Orion the Cursed.1206)

How about making junk items useful?

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Posted by: Zaxares.5419

Zaxares.5419

I like the logic behind your idea, CharrGirl, but as the others have pointed out, you could do the same by just selling the junk and using the coin to buy the mat you want.

From a design perspective, junk items are obviously there only as a “consolation prize”. They offer a pittance compared to what you could be getting, but the mere fact that you “got something” from a dead enemy means that it bypasses the “I killed another enemy and got nothing!” rage-meter in your brain. It’s quite clever, actually.

How about making junk items useful?

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Posted by: Esrever.8613

Esrever.8613

throwing any 4 random items into the MF should give you 1 random item.

sllaw eht no nettirw gnihtemos saw ecno ereht