How about some alternative attack skills?
I’ve thought about this before. Each weapon skill slot could have 1-2 extra alternatives aside from the auto-attack
Like, Hammer Warrior as you suggested..
Skill 2 option 2: Irresistible Blow, does damage (similar to Fierce Blow), unblockable. 15 second cool down
Option 3: Crushing Blow, causes 5 stacks of Vulnerability for 8 seconds. 10 second cool down.
Skill 3 option 2: Overbearing Smash, leap at your target and knock them down for 1.5 seconds. 18 second cool down
Skill 4 option 2: Auspicious Blow, swing your hammer in a circle hitting up to 5 foes. For each for you hit gain 5% Endurance. 20 second cool down
Option 3: Heavy Blow, slam foes with your Hammer launching them (400) (hits up to 3) 25 second cool down.
Skill 5 option 2: Enraged Smash, slam the ground with your Hammer knocking down nearby foes for 1 second and doing damage. Gain 2 strikes of adrenaline for each foe you hit
Sounds like a great idea. Weapons seem very restrictive atm and just traits/heals/utilities isnt very deep customization at all. It would also be a great way to lower the constant condition spam we have at the moment in pvp, but also make skills solely devoted to condition specs (something that’s really lacking atm). I guess it could work similar to WoW’s current talents where you have designated tiers with 3 talents to choose from for defense, utility, movement, damage, etc. that all really change the way you play, but are segregated to prevent stacking nothing but defense skills or what have you.
Arena Net already confirmed that they are working on this. It was a few months back I believe, but they claim that the ability to swap out weapon skills will be a part of their post-eighty character progression.