How are Divinity Runes changing?

How are Divinity Runes changing?

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

Q:

I’m guessing with the ferocity change and Celestial PvP Amulet change divinity runes are changing as well in PvP/PvE?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

How are Divinity Runes changing?

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

The most useful comparison is to the recently leaked Runes of the Traveler.

Runes of divinity will scrap the percentage-based crit damage, replacing it with ferocity. They will give fewer points for the first 2 (possibly 3) runes, and more for the later runes. These are absolute patterns.

The complete 6/6 set will likely give around 72 points per stat. The exact amount is uncertain.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.