How big is the hitbox?

How big is the hitbox?

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It’s said the hitbox is the same size for all races, so surely it must be big enough to accomodate norns. But you can also change the size of your character, so surely it must be the size of the biggest possible norn?

In which case, something like an asura would have a huge empty space around it that still qualifies as a hitbox, meaning you could be hit even if it doesn’t look like you should. This has been my experience with my slim sylvari. Many times I’ve dodged a shot only to register a hit anyway.

I understand the need for this design.. or at least the intention. If the hitbox was proportional to the character, everybody would be asura to reduce their hitbox. But then again, it’s annoying to have an empty space around you that you have to protect.

I suppose the only answer is to figure out where the hitbox ends and get used to protecting your airspace.

How big is the hitbox?

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Posted by: Healix.5819

Healix.5819

The hitbox is the size of an average human. SPvP offers a standard enemy models option, which is likely the exact size (default standing position).

The visual size of your character is only an illusion. Only the hitbox matters. You can basically think of the hitbox as a 3D rectangle the size of an average human model and from the feet up. You can get a feel for its size by edging towards a ledge. Falling off that ledge is the edge of the hitbox. Small characters will be able to float for a step whereas large characters will still have a foot on the ground.

Keep in mind that attacks also have a hitbox around its visual and may be larger than they appear. For moving attacks, you’ll also need to factor in your latency. All you can really do is keep trying in order to get a feel for it.

How big is the hitbox?

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Posted by: Farming Flats.5370

Farming Flats.5370

I think the Hit box has a fixed size .. bigger than the smallest Asura and perhaps smaller than the bigger Norn …. but it is the same for everyone.

you can notice that when you play a tiny character with a melee weapon …. you hit your target but it seem to not make a physical contact .. if you play a tall and fat Norn you are practically on top of your target but the very center of your character Tall or small stand at the same place.

Sometimes it can be difficult to play a little character because you feel the need to stand very close to your target when it’s not really required.

(edited by Farming Flats.5370)

How big is the hitbox?

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

GW2 Junkies: Guild Wars 2 has some amazing character models, ranging from gigantic norn to tiny asura. With any competitive MMO, players worry about hit boxes and how character models affect gameplay. Since a player can get hit by stray damage, how have you designed the hit boxes for all the varied sizes and shapes that GW2 has to offer—asura are short, norn are tall, charr are wide (and low to the ground when they are running), etc.?

Eric Flannum: Every player character in Guild Wars 2 has the exact same sized collision cylinder. For asura this means that the cylinder is larger than they are and for norn it means that it is smaller. Very early in the process of making the game we knew this was going to be the case, so the min and max sizes of our races are heavily influenced by this.

http://www.junkiesnation.com/2012/06/28/guildwars2-junkies-interview-with-lead-designer-eric-flannum/