How big is the hitbox?
The hitbox is the size of an average human. SPvP offers a standard enemy models option, which is likely the exact size (default standing position).
The visual size of your character is only an illusion. Only the hitbox matters. You can basically think of the hitbox as a 3D rectangle the size of an average human model and from the feet up. You can get a feel for its size by edging towards a ledge. Falling off that ledge is the edge of the hitbox. Small characters will be able to float for a step whereas large characters will still have a foot on the ground.
Keep in mind that attacks also have a hitbox around its visual and may be larger than they appear. For moving attacks, you’ll also need to factor in your latency. All you can really do is keep trying in order to get a feel for it.
I think the Hit box has a fixed size .. bigger than the smallest Asura and perhaps smaller than the bigger Norn …. but it is the same for everyone.
you can notice that when you play a tiny character with a melee weapon …. you hit your target but it seem to not make a physical contact .. if you play a tall and fat Norn you are practically on top of your target but the very center of your character Tall or small stand at the same place.
Sometimes it can be difficult to play a little character because you feel the need to stand very close to your target when it’s not really required.
(edited by Farming Flats.5370)
GW2 Junkies: Guild Wars 2 has some amazing character models, ranging from gigantic norn to tiny asura. With any competitive MMO, players worry about hit boxes and how character models affect gameplay. Since a player can get hit by stray damage, how have you designed the hit boxes for all the varied sizes and shapes that GW2 has to offer—asura are short, norn are tall, charr are wide (and low to the ground when they are running), etc.?
Eric Flannum: Every player character in Guild Wars 2 has the exact same sized collision cylinder. For asura this means that the cylinder is larger than they are and for norn it means that it is smaller. Very early in the process of making the game we knew this was going to be the case, so the min and max sizes of our races are heavily influenced by this.