How can my characters have personality again?
Make it so Ferocity isn’t a measure of jerk-kittened-ness.
If it changed your character’s tone of voice and what he/she said whenever they got a boon or condition.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
yeah, i miss my bird
character development is non-existent in this game
aside from ‘look what i grinded out’
this game is in sore need of quests, and the season 2 story journal is a step in the right direction.. but there should be missions choosable by the player, y’know open world stuff, aside from the pop-up events and dungeons.. there should be a panel in your character user interface that allows you to read about and understand why the task is important.. and you should recieve character points for completing them.. the players develop their characters simply by choosing to do these missions or not and it offers more depth, options, and a sense of accomplishment.. furthermore, it would not only influence customers to appreciate their game characters more, but also arena net’s Living Story..
It’s still there, it’s just not visible any more.
I always had a rose, a pretty little rose. and since my character’s name is Latia Amorosa, I always found it fitting.
My rose is gone. I was so sad.
How could Character Personality as a game mechanic be made meaningful?
I’m afraid only in dialogue interactions with npcs. Like in Queensdale when doing the heart quest with the Ettins. Some of them can be convinced to fight against the Centaurs, some of them react aggressive and attack the player, but there is no feedback whether the personality rating of eg. charisma was high enough or too low or whether it was just a random dice fail/success in the background no matter what personality rating the player has.