How challenging is Guild Wars 2 for you?

How challenging is Guild Wars 2 for you?

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Posted by: hendo.1940

hendo.1940

I’m pretty happy you uploaded that, I didn’t expect it at all – it’s just if you checked the dungeon forum, twitch streams have already proven defensive gear is faceroll.

People however claim they just smash keys and zerk everything down. Which … is incorrect. If you can 11111 spider queen to death in berserker though, that would be pretty great to see, because it gets wearisome seeing people claim zerker is skill-less – though if you could prove you could 11111 it (take four other zerkers with you if you want) either solo or in a full group, then I’d be more willing to agree with the view that the encounter lacks a skill element.

Rezardi – [DnT]
Game over, yo.

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Posted by: yayuuu.9420

yayuuu.9420

There is a lot of videos of zerker elementalists soloing stuff, usually with conjure weapons, but not with just 11111. Anyway, it is possible to do it with 4 other zerkers as long as you dodge stuff but that’s not the point. The point is, that if you bring 5 zerkers and 5 fiery greatswords, stack in the corner – you can kill pretty much everything before they can do any harm to your party and this should be changed by interrupting dash-skill when you hit the wall.

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Posted by: hendo.1940

hendo.1940

… It’s easier to kill most of the bosses while stacked in the corner and just pressing 12345. This kind of passive playstyle should punish players. Otherwise there’s no point to run, dodge, just stand in one place and 12345.

This is what you wrote.

And as you demonstrated, you can do this in defensive gear. This playstyle should be punished, yes.

However you didn’t do it in berserker, which implies that you actually need to make use of active damage mitigation when using berserker (i.e., not a passive playstyle) in order to kill the boss.

Again, +1 for actually making the video, it just shows again that defensive gear makes the game faceroll and that using berserker you can’t just roll your face over the keyboard.

Rezardi – [DnT]
Game over, yo.

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Posted by: yayuuu.9420

yayuuu.9420

Ok, let me explain one more thing. What kind of damage reduction I got from my not 100% toughness set? I think that I’ve seen some calculations, and max is around -50% (not sure) if you go full toughness. This video showed, that with around 30-40% damage reduction even without healing this boss would give me a lot of time (maybe around 10 attacks).

Normally I’m playing with mostly berserker set and high protection uptime (you can achieve it as an elemetalist either using auras or earth attunement), so damage reduction with full zerker and protection is the same as with the gear I used killing her solo. Also it is possible to kill him with zerker in few seconds and you can resurrect downed players really fast.

I just did it few times in zerker, rarely using my healing skill (if the party was strong enought I could just 12345 it in the corner) and I never had to dodge.

Also, I bet that it would be possible to AFK kill it with 5 Axe warriors autoattacking it, with mabe some heal on crit sigils. Unfortunately, I can’t record video, because I don’t have other lvl 80 characters.

As a reminder, I’ll tell you my point again, because maybe you understand me wrong. I’m not saying that this encounter is too easy, but that bringing spider to the corner makes it too easy. If everyone stay on the spider queen, she’s not using her poison AOE attack and without that attack you can really tank and spank it. My point is that advantages of stack-in-the-corner tactics should be removed to force players to active play.

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Posted by: whyme.3281

whyme.3281

As a reminder, I’ll tell you my point again, because maybe you understand me wrong. I’m not saying that this encounter is too easy, but that bringing spider to the corner makes it too easy. If everyone stay on the spider queen, she’s not using her poison AOE attack and without that attack you can really tank and spank it. My point is that advantages of stack-in-the-corner tactics should be removed to force players to active play.

+1

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Posted by: hellsmachine.4085

hellsmachine.4085

Very challenging, staying awake whilst pressing “1” on champions all day is easier said than done.

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Posted by: haviz.1340

haviz.1340

Ok, let me explain one more thing. What kind of damage reduction I got from my not 100% toughness set? I think that I’ve seen some calculations, and max is around -50% (not sure) if you go full toughness. This video showed, that with around 30-40% damage reduction even without healing this boss would give me a lot of time (maybe around 10 attacks).

Normally I’m playing with mostly berserker set and high protection uptime (you can achieve it as an elemetalist either using auras or earth attunement), so damage reduction with full zerker and protection is the same as with the gear I used killing her solo. Also it is possible to kill him with zerker in few seconds and you can resurrect downed players really fast.

I just did it few times in zerker, rarely using my healing skill (if the party was strong enought I could just 12345 it in the corner) and I never had to dodge.

Also, I bet that it would be possible to AFK kill it with 5 Axe warriors autoattacking it, with mabe some heal on crit sigils. Unfortunately, I can’t record video, because I don’t have other lvl 80 characters.

As a reminder, I’ll tell you my point again, because maybe you understand me wrong. I’m not saying that this encounter is too easy, but that bringing spider to the corner makes it too easy. If everyone stay on the spider queen, she’s not using her poison AOE attack and without that attack you can really tank and spank it. My point is that advantages of stack-in-the-corner tactics should be removed to force players to active play.

This is the part where you made a mistake almost everyone does. Together with higher damage reduction you achieve higher sustain (water traits, etc) which berseker’s has not have.

I can record how that looks with berserker’s gear but I’d expect you to know it already, you’re dead after 2-3 attacks. It doesn’t matter if you stack or not because if you go in melee range everywhere else, she still wouldn’t use poison field but you still have to dodge her autoattacks and immobilize.

As a reminder, I can tell you that ranging bosses is even easier because (surprise, surprise) they don’t use their melee attacks which are usually more punishing.

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Posted by: Jahroots.6791

Jahroots.6791

As a reminder, I’ll tell you my point again, because maybe you understand me wrong. I’m not saying that this encounter is too easy, but that bringing spider to the corner makes it too easy. If everyone stay on the spider queen, she’s not using her poison AOE attack and without that attack you can really tank and spank it. My point is that advantages of stack-in-the-corner tactics should be removed to force players to active play.

Understandable, but what are the benefits of this exactly?

This is a common theme in most anti-stack posts; you don’t find it fun or challenging, and it detracts from your gameplay experience, presumably because most people you group with prefer this approach. Anti-stack players are then forced to find other like-minded individuals to group with, which I imagine takes some time and further adds to your frustration.

However, your suggestion would make the game less fun and more frustrating for a large portion of other players as well. We’ve been enjoying a level of speed and efficiency for too long to have it taken from us. ‘Active play’ won’t make dungeons any more fun for us because we’ve fought the encounters over and over ad nauseam.

I understand your point of view although I disagree, but despite the superior ethical position you may think you’ve taken, your request is still a selfish one.

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Posted by: yayuuu.9420

yayuuu.9420

As a reminder, I’ll tell you my point again, because maybe you understand me wrong. I’m not saying that this encounter is too easy, but that bringing spider to the corner makes it too easy. If everyone stay on the spider queen, she’s not using her poison AOE attack and without that attack you can really tank and spank it. My point is that advantages of stack-in-the-corner tactics should be removed to force players to active play.

Understandable, but what are the benefits of this exactly?

This is a common theme in most anti-stack posts; you don’t find it fun or challenging, and it detracts from your gameplay experience, presumably because most people you group with prefer this approach. Anti-stack players are then forced to find other like-minded individuals to group with, which I imagine takes some time and further adds to your frustration.

However, your suggestion would make the game less fun and more frustrating for a large portion of other players as well. We’ve been enjoying a level of speed and efficiency for too long to have it taken from us. ‘Active play’ won’t make dungeons any more fun for us because we’ve fought the encounters over and over ad nauseam.

I understand your point of view although I disagree, but despite the superior ethical position you may think you’ve taken, your request is still a selfish one.

Ok, now I feel like this (attachment). Time to give up.

Attachments:

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Very challenging, staying awake whilst pressing “1” on champions all day is easier said than done.

cough Thendosomethingelsemaybe? cough

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Considering it doesn’t really matter what you do, as long as you hit a boss a couple of times, or stand in a circle for a while. i believe the only way to test your skill is by doing….

…wait for it…

jumpingpuzzles :S

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: danbuter.2314

danbuter.2314

I’m pretty happy with combat. The game is for casuals. People who keep wanting harder combat should move to games that are designed for it, so they don’t ruin this game for the majority of players.

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Posted by: Coenraad.8302

Coenraad.8302

I am just a 2 weeks old GW2 player and i find the combat quite chalenging on my engi. I do however like it allot more then the classic healer, tank and dps stuff wich is just downright boring.

(edited by Coenraad.8302)