How do people feel about mana bars?

How do people feel about mana bars?

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Posted by: McFribble.2349

McFribble.2349

I would like to start off by saying that I do not think GW2 is in need of mana to make it work, but more of a way to look at how it could work. Guild Wars 1 had an energy bar, and I would be interested to see how GW2 would work with a similar system in mind.

Thieves are currently the closest to the old way Guild Wars used to play, and while I don’t think every class needs to be a Thief clone in order to spam attacks as they wish, I do think cutting back Cooldowns across the board while also implementing a type of energy source (and associated costs for most everything you do) can lead to more tactical game, and some of those more worthless gear sets can possibly become more viable if they were re-purposed with energy/mana regen in mind.

How do people feel about mana bars?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

All a mana bar would do is religate classes out of the general game play. As some classes would be able to out fps them by virtue of not having one, like a warrior or engineer.

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How do people feel about mana bars?

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Posted by: McFribble.2349

McFribble.2349

All a mana bar would do is religate classes out of the general game play. As some classes would be able to out fps them by virtue of not having one, like a warrior or engineer.

Warriors had an energy bar in GW1, and there’s no reason why Engineers could have one implemented as well. And even if they didn’t get one, it would be obvious that adding in an energy source for attacks would require them to be re balanced to adjust for it.

How do people feel about mana bars?

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Posted by: Zaron.1987

Zaron.1987

All a mana bar would do is religate classes out of the general game play. As some classes would be able to out fps them by virtue of not having one, like a warrior or engineer.

Warriors had an energy bar in GW1, and there’s no reason why Engineers could have one implemented as well. And even if they didn’t get one, it would be obvious that adding in an energy source for attacks would require them to be re balanced to adjust for it.

and dont forget to add trinity system and remove dodge and downgrade graphic

hello gw1

just kidding

but this gw1 and gw2 comparisons are only boring. after over 3 years people still dont get it that guild wars 1 and guild wars 2 are completly different games

How do people feel about mana bars?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

All a mana bar would do is religate classes out of the general game play. As some classes would be able to out fps them by virtue of not having one, like a warrior or engineer.

Warriors had an energy bar in GW1, and there’s no reason why Engineers could have one implemented as well. And even if they didn’t get one, it would be obvious that adding in an energy source for attacks would require them to be re balanced to adjust for it.

and dont forget to add trinity system and remove dodge and downgrade graphic

hello gw1

just kidding

but this gw1 and gw2 comparisons are only boring. after over 3 years people still dont get it that guild wars 1 and guild wars 2 are completly different games

Isn’t it just.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

How do people feel about mana bars?

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Posted by: Drow.2081

Drow.2081

I hate gw2 thief profession. This game is not for thieves. This game favors ranged. The thief initiative bar is the most restrictive nuisance I’ve yet encountered.

No mana bars please this is not FFXIV tyvm.

I also post on guildwars2guru.

How do people feel about mana bars?

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Posted by: Redenaz.8631

Redenaz.8631

If you’re looking for a take on the mana bar / energy bar concept that isn’t thief, you might look at what Revenants are doing in HoT.

~The Storyteller – Elementalist – Jade Quarry~

How do people feel about mana bars?

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Posted by: McFribble.2349

McFribble.2349

I hate gw2 thief profession. This game is not for thieves. This game favors ranged. The thief initiative bar is the most restrictive nuisance I’ve yet encountered.

No mana bars please this is not FFXIV tyvm.

GW2 could honestly stand to take some tips from FFIV. The game is probably one of the better MMO’s on the market.

As for Thief’s initiative being intrusive, I really don’t know what to tell you. Thieves are the most flexibly played classes in the game. Everyone else is essentially just spamming attacks when they’re finally off cool-down with the exception of maybe 1 weapon skill they wait on.