Like playing an hour everyday? Or every week? Or coming in once a month?
I’m probably hitting 1300 hours, but at least 50% of the time is from grinding away for mats (while the next major % is 45% afk). 5% came from doing everything else GW2 has. It’s not too bad, I think. 65 hours for the real content GW2 has.
This is my first MMORPG, and gw2 stated that you can be totally casual at the beginning, and I find myself to be un-casual, as the game progressed. And I’m seriously reflecting what I’m doing.
It’s the ultimate price, and probably the ultimate achievement. But I think any casual player forking out even 200 hours to just camp jormag or the likes probably can’t be counted as a casual player. The average game probably has a life of 20 hours or something. If there are 20 over lgd weapons out there which take close to 1000 hours of just normal camping events, or 200-300 hours of pure COF money runs, and ANet planning to probably add even more legendary weapons out there in the future, I’m starting to wonder if ANet is every going to allow casual players to ever attain a legendary.
It’s just not possible.
Sight-seeing all the map content, playing slowly at a “casual” pace will never be able to achieve a legendary. I mean, “the casual player” just camping a Jormag event every day, maybe getting an average of 1g in total from the chest (exotic/rares averaging out), and then after a final 1000 days later, he gets a legendary. 1000 hours, just camping the same event over and over again while finishing his daily (30 mins daily + 30 mins jormag event, or any other high level 80s event).
I mean, would it really, really kill ANet if mats are cheaper and more available? If the casual player can get a legendary if they spent 200-300 hours in the game doing some relaxed roaming in the higher level maps, it wouldn’t kill the game. Contrary, I think they might feel keen to create another legendary for their alts (although if they did that, their status will change to “gamer”). If the entire process is changed up a bit, where you do a very long chained event where you get your precursor (20 hours hunt time), the entire process that you finally achieve from getting it, would have been sublime.
Right now, the process is arguably a mocking one, where you dump in thousands of weapons into the mystic toilet, and then running the same money farm dungeons or event at CS, for hundreds of hours.
After the bots have been removed, there wasn’t any real loot gain, BUT a plinx nerf on CS. What…? Didn’t ANet wrote about how they aren’t against players from “farming”? Not only did the DR change, but it was seemingly tightened up, while the devs claimed that the DR is handcrafted. Unless their intention was to drive up crystalline dust to 25 silvers and above, while churning out recipes that uses 250 tier 6 mats…
I’m… cynical. I really am. Sometimes I wonder why games are produced. Is it really for the gamers’ benefit or a company that preys on gamers’ money (Dye drop rate nerfs. Speculation: Gem related?)?
(edited by LoneWolfie.1852)