Q:
How does Loot Qualifying work after update?
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
I would disagree with that as I’d followed the zerg in Frostgorge for a while, and many times I’d miss out on the loot because I hadn’t done enough damage.
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
I would disagree with that as I’d followed the zerg in Frostgorge for a while, and many times I’d miss out on the loot because I hadn’t done enough damage.
Then I’d consider getting a different or better set of armor and/or weapons. I qualify for loot after about 2 hits (~5-6k damage) on champions.
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
I would disagree with that as I’d followed the zerg in Frostgorge for a while, and many times I’d miss out on the loot because I hadn’t done enough damage.
Then I’d consider getting a different or better set of armor and/or weapons. I qualify for loot after about 2 hits (~5-6k damage) on champions.
Been working on that
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
I would disagree with that as I’d followed the zerg in Frostgorge for a while, and many times I’d miss out on the loot because I hadn’t done enough damage.
Then I’d consider getting a different or better set of armor and/or weapons. I qualify for loot after about 2 hits (~5-6k damage) on champions.
Come on. You can do it. It’s easy. Lots of people on the forum are doing it. Just say it. “go zerker”. You know you want to. :P
Before that patch, you had to do a high amount of damage to get credit for loot. That’s why it was beneficial to tag mobs as a party, since damage from other party members is pooled.
Post patch, the amount to do is much, much lower. So much lower that you don’t have to party up, even with zergs.
I would disagree with that as I’d followed the zerg in Frostgorge for a while, and many times I’d miss out on the loot because I hadn’t done enough damage.
Then I’d consider getting a different or better set of armor and/or weapons. I qualify for loot after about 2 hits (~5-6k damage) on champions.
Come on. You can do it. It’s easy. Lots of people on the forum are doing it. Just say it. “go zerker”. You know you want to. :P
that is one of my issues with the game atm. Zerker has become the ‘’way to go’’ and the content seems to be geared toward that. High level mobs (champs,veterans) make PVT players look like they are wearing paper
that is one of my issues with the game atm. Zerker has become the ‘’way to go’’ and the content seems to be geared toward that. High level mobs (champs,veterans) make PVT players look like they are wearing paper
From what I’ve read on the forums and discussions in game, it seems like ‘zerker builds have, in a twisted way, brought the trinity into GW2. Only instead of 3 classes, they are all sort of mashed into one. A ’zerk build can do high-dps, heal him/herself, as well as take a lot of incoming damage. They can’t heal like a cleric, and they can’t tank super well, but they have the high mage-like dps.
Other classes and attribute types tend to fail to achieve that.
Changing the requirements for loot was a good move, but even now there’s still the dps problem.
I’ve had several instance with my ranger where I’m watching crits pop up one after the other with my long bow, topping 10k at some points, yet still not getting loot. The question I have is if the threshold is a certain percentage, not a set amount. If it’s a percentage, then I can completely understand why I wouldn’t get loot. My ranger isn’t that powerful (I have sinned, I went with Knight’s armor). If there is a set damage amount though, there might be an issue with loot dropping or loot qualification registering right. Not sure. Still, “go bezerker” is generally the correct answer to needing dps, even if it shouldn’t be the answer.
I have noticed in the pavilion I can qualify a lot easier then if I was in a server run Orr Event. That may simple be scale though Pavilion as most is 75 as the zerg in Orr may have a lot more then 75.