(edited by Farzo.8410)
How does condition work?
To answer your question, yes.
Basically, for “stacks in intensity”:
- Each stack has it’s own timer
- Stacking conditions cap at 25. If new ones are added, the oldest ones disappear
Because each stack has its own timer, duration increases of less than an entire second don’t do anything – bleed only deals damage once per second.
Conditions that stack duration are a little weird at times when it comes to damaging ones. Basically, each player adds their own burn/poison to the stack, and it operates via first in, first out (Player A burns a mob, then player B burns it; Player A’s burn will deal all of its damage before Player B’s burn starts to deal damage)
But then the duration cap is reached and I’m not sure what happens after that.
In both cases, the game will track any changes to your condition damage stat; if you gain stacks of might or swap to a weapon set without condition damage your burn/bleed/poison/confuse will deal more or less damage to match. Doesn’t… always make sense with things like bleeding. I cut you! You bleed! I magically become stronger! You bleed more for no reason at all!
Edit: You edited your post, so I’ll answer that, too.
Basically, the tooltip shows the expected total damage of that condition. The number of stacks is indicated by a number on the condition icon; in that case there isn’t a number, which means it’s just one bleed. That attack will cause a single bleed effect which lasts for 8.25 seconds, dealing damage 8 times for a total of 152 damage.
As some more information, the damage a condition deals is a fixed number, unlike direct damage which is random. The damage is based on your level and your condition damage; if your condition damage changes, even pre-existing conditions will change their damage output. So that bleed in your picture deals 19 damage per second, as would any other bleed you inflict at that condition damage and level combination.
(edited by Dingle.2743)
What should we discuss about? This belongs to Players helping Players.
Each bleed has its own timer.
“Bleeding (8 1/4 5): 152 damage” means you apply bleeding for 8 1/4SECONDS. The bleeding will do 152 Damage if it stays on the target for the whole 8 1/4 s.
Currently playing Heart of Thorns.
From the example, that bleed lasts 8 and one quarter seconds, and the damage is 152. (It’s an ‘s’, not a 5.) =)
Condition damage ticks once per second.
The wiki is helpful, often.
What should we discuss about? This belongs to Players helping Players.
Each bleed has its own timer.
“Bleeding (8 1/4 5): 152 damage” means you apply bleeding for 8 1/4SECONDS. The bleeding will do 152 Damage if it stays on the target for the whole 8 1/4 s.
Nothing to really discuss about, I was just posting in the wrong section.
Thanks for all the answers. I think I understand it more, some parts are still pretty blurry though.