How does rewarding works in GW2!
This is what happens when you tailor a game towards casual players and throw in RNG. I totally agree that rewards are far more RNG than contribution based right now, essentially the same as dynamic events which you can run in tag something and move on then get a gold a few minutes later. Meanwhile the people contributing the most (rezzing, buffing and not getting killed) get a silver or bronze. End of the day RNG handed you a stick instead of a carrot, not fair I know but it’s part of the “grand design” and of course it’s “fun” too….
Well the chest shouldnt drop precursors at first place .. I am not mad I didnt drop precursor myself cause I bought it month ago.
But precursor should drop only for those who wants it and they are aiming for the legendary, not from darm random one time event.
I have 1000 hours played in guild wars 2 and yet, some random player that dont know what legendary did drop precursor from chest and he has more gold than I farmed in month .. really Well done arenanet
(edited by Dogblaster.6713)
Yeah, it’s bad when trial accounts get precursors as loot while the rest grind their kittens off and get nothing but lag, culling and DCs.
Ah well, it was fun while it lasted. waves
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”
You want the precursors to be easy? There you have… free legendaries for (almost) everyone.
Lots of hours played here too, and nothing but crap… at least I have 4 20 slot bags.