(I am on Sorrow’s Furnace US)
When i started playing back within the first year of launch i couldn’t wait to hunt the three Dragon Lieutenants, such huge, many-playered battles tickled my fancy like nothing in any other game, especially since you could just drop straight into it!
Sadly, one year after the games release dragons like Claw of Jormag and The Shatterer are lucky to see a party of twelve adventurers doing the fight, today no more than three people showed up to do Claw of Jormag, painful to watch and discouraging enough for everyone to simply drop it and go their separate ways, knowing we couldn’t possibly complete it with three people.
Why have the dragons become such ghost-towns recently? Well, part of it may be that you can only gain their loot drops once per day, being lucky to get a yellow item. That of course discourages anyone from doing it more than once, but is reasonable as it balances the economy when it comes to precursors etc. With limited loot drops came the search for new sources of candy, and boy did folks find it.
Champion Creatures, regularly dropping Fallen Adventurers backpacks, green to yellow items and giving a good bit of exp, as well as being easily farm able have quickly stolen the thunder that the long, drawn out dragon fights once had. One can easily make upwards of 40g a day doing a circuit of champions, as well as getting skill-scrolls whilst doing so without even hitting every champion every time it comes up. This in association with the fact that the loot stays consistent regardless of the areas level is making dragons, wonderful fights they are seem old and gray.
How could this be fixed? Well, allowing the chest of a dragon-fight to be looted more than once a day would be a grand way to reward people for getting involved, only the first time it’s looted giving a chance of gaining a precursor and slowly lowering the quality of loot each time the chest is looted?
Surly their are other possibility to give the Dragons a reason to exist, perhaps a dragon-spirit buff after completing that increases Magic-Find by 20% for two hours, giving medium numbers of crafting components for doing it repeatedly after the first time (five large scales, five large claws, five lard fangs), etc. I simply do not know…
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