How exactly does tagging enemies in Orr work?

How exactly does tagging enemies in Orr work?

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Posted by: Cezton.2415

Cezton.2415

I notice that if there’s 5-10 people doing events that I can acquire loot by tagging enemies with 2-3 hits. However, if there’s upwards of 20+ people, tagging enemies even 3-4 times does nothing and all I get are porous bones and the scattered blue.

Less people, constant loot. More people, no loot, no matter what I do.

I don’t know how the mechanic works with more people, or if there’s some sort of delay, or requirement of hitting the enemies first and last, but I notice a massively significant reduction in my ability to get items, AOE or not, since about two weeks ago.

How exactly does tagging enemies in Orr work?

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Posted by: Algreg.3629

Algreg.3629

if you receive bones or blues, you have succesfully tagged. As far as I understand, tagging and loot roll are two distinct things.

How exactly does tagging enemies in Orr work?

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Posted by: Lorana.2468

Lorana.2468

you need to deal a certain % of dmg to the enemy’s HP pool.

How exactly does tagging enemies in Orr work?

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Posted by: Cezton.2415

Cezton.2415

@Algreg,

What I mean by bones/blues is, I’ll tag upwards of 10-20 enemies (when there are lots of players) and receive just one grey bone, and one blue, like a dust.

With less people, I’ll tag the same amount, doing the same damage, and receive upwards of 7-12 items which accelerates my DR tenfold.

Regardless of how much I tag, and how much damage I deal, I get little to no loot with the current overcrowding on my server. In some cases, the enemies are even dead before I can get one swing off, but to the point of this thread, even two buds of mine noticed exactly what I am describing with tagging/doing decent damage and getting little to no loot when there are tons of others near by.

I’m at the point now where I don’t even bother with pentinient and other events where swarms come because I get like 5-10 pieces of loot total in 5 minutes.