[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Curious to hear how other players are reacting to these changes.
Ever since the farming nerfs I’ve been playing a lot less. I’m focusing on farming metaevents across my four lvl 80’s, but once I hit my cap I call it a night and play other games. Weekends I barely do anything but afk and do chores.
I’ve also started dabbling in power trading t6 mats, which I have never done before. I used to exclusively conduct speculation transactions but I need short-term income.
I’ve also resorted to trying out cof1 farm this past month and have made 60g so far from it. But I really hate dungeons and find cof1 repulsive even though it’s profitable.
Anyone else find themselves playing less or doing things they haven’t done before (whether they enjoy it or not)?
I am definitely playing less, but due to real life changes and not so much the farming nerfs. However I have noticed less desire to stay logged on once I’m on.
I find myself in WvW more, but I was never a big event farmer.
They simply didn’t.
Every time something changes a lot of game aspects change with it.
Example:
- Crystalline dust price dropped but for some reason I’m able to get 60 silver for some yellows now.
Every time something gets changed some other part of the game becomes profitable or stays profitable. CoF and meta events didn’t start giving less. They give as much as they’ve always done. Then there’s smart farms that you have to be fast to participate in. Something new that other people will consider profitable – for example coffers. Until coffers dropped to 2 silver you could have been running around maps killing holograms and earning a lot of money. First day it was about 6 silver per coffer. You could have easily gotten 100 an hour on off peak hours. That’s 6G/h.
Before that on the first day of southsun karka shells were 11 silver each. Getting them was easy because doing something as simple as the karka mini pvp game netted you 5 shells for every match. Then it quickly dropped to 5 silver (which was still profitable), then it dropped all the way to 1 silver. At that point people found out that getting buffs and running event to event was profitable.
Every time a new living story comes out be smart, think of how you could make it profitable for yourself. Money making didn’t become harder, it’s just different than the one that exists in other games.
(edited by Mirta.5029)
Not at all. The quickness nerf however hurt my s/p thief.
I don’t wanna play with the other thieves! hmmf
The farming nerfs haven’t affected me, but I will say this.
I went back to the farming spot I enjoyed doing occasionally at the Southsun event to get my underwater daily. Took a omnom berry bar and hoped to get a couple of armored scales. I stayed there until it ran out, so half an hour.
I got a single armored scale and no yellow from that. Nothing particularly exciting. If I was a farmer, I’d have largely felt it was a waste of time.
I’m sort of glad I’m not a farmer. lol
The farming nerfs haven’t affected me, but I will say this.
I went back to the farming spot I enjoyed doing occasionally at the Southsun event to get my underwater daily. Took a omnom berry bar and hoped to get a couple of armored scales. I stayed there until it ran out, so half an hour.
I got a single armored scale and no yellow from that. Nothing particularly exciting. If I was a farmer, I’d have largely felt it was a waste of time.
I’m sort of glad I’m not a farmer. lol
Back when Southsun was just my lonely lonely self with occasional irritating crabs I felt so homely. Y’all ruined my special place.
The farming nerf has affected me, along with the promotion of events to “more interesting” status. I once would run around CS and ML, harvesting and doing most every event I ran across. I found this fun. Seems like I could almost always count on a Penitent, Jofast’s, or Shelter being up, along with many other events. Now, all I see are a few [Group Events] with no one in attendance. Much less fun.
I make only slightly less gold than I once did in Orr. However, I’m having a lot less fun there. It wasn’t a farming nerf to me, it was a fun nerf.
Not a farmer, never been a farmer — no interest. No legendary, no dungeon armor, etc., etc. I tend to wander and do whatevs … but, by the same token, I have noticed over the past few months that the “shinies” don’t drop anywhere near as often as they once did, and I’ve been playing since beta. While the acquisition of said “shinies” has never been a goal, it does significantly reduce the, “oh, hey, cool!” reaction to what’s obtained from slaughtering this, that or the other thing. So I have to second Indigo’s reaction in part — the nerf was more to the fun of it for me, that it how it affects my ability to successfully gather “x” amount of “x”.
I miss the pent/shelter farm so much. There was a community there. I often think us farmers should unite under a website or something.
Since then, I have luckily found another farm spot that I do with 1-2 other people. It’s not as enjoyable as pent/shelter because it’s just mindlessly farming the same mobs over and over. But, at least it’s something.
Oh, and I started to harvest my own omnomberries and vanilla beans to make omnombars. When the prices aren’t being screwed up by Dragon Cup cakes I’ll start selling them. Gives me sometimes to do when my farming buddies aren’t on.
Curious to hear how other players are reacting to these changes.
I’m happy, since it appears that those nerfs bothered the farmers. It’s always good to see people who believe they deserve a reward for doing mindless content that could be done by a bot being forced to watch how their so-called “effort” and “dedication” is, in the end, completely worthless.
My only concern is that it’s not enough. ArenaNet really should change the game in order to apply a Final Solution to farmers. Until then, those nerfs are the best we are going to get.
On days when I had limited play time, I used to farm Southsun after work for a bit to relax, then do a dungeon or three and then farm a little before sleepy time. Over time, I got my legendaries this way (with a lot of farming towards the end of completion, of course), my Dunegons Master titles and my Arah sets and so on – whatever alts needed..
Since the nerfs, I don’t really do much. I log in to do dailies and chat in guild and LA. I don’t really do dungeons either anymore, except CoF1 once a week or so. On days when I have more time to play, I tend to do some WvW and try and hide in Stonemist as a mesmer, whenever it gets re-captured every 10 minutes, since we are now pretty much getting steamrolled in WvW.
So, to sum up, don’t really do all that much anymore and have no goals.
Curious to hear how other players are reacting to these changes.
I’m happy, since it appears that those nerfs bothered the farmers. It’s always good to see people who believe they deserve a reward for doing mindless content that could be done by a bot being forced to watch how their so-called “effort” and “dedication” is, in the end, completely worthless.
My only concern is that it’s not enough. ArenaNet really should change the game in order to apply a Final Solution to farmers. Until then, those nerfs are the best we are going to get.
An unnecessary stab at people who do not share your vision of an RPG, perhaps?
Well then, I am too looking forward to the day when ArenaNet changes this game completely and turns it into FIFA 14, just for you, and mails you a PS4 controller.
Hmm the farming nerfs havent effected me but im at the point now where im forcing MYSELF to play this game , when i say im soooo out of options for fun lol…i WvW for like an hr or 3 but by then im completely bored out of my mind . When i first joined this game all i did was farm Charged Lodestones till people told me there better options , tried COF and everything between and now i fee like im at the end of the road . I cant even be bothered to do PVE , so i have no income besides speculation transactions and we all know how long term those are. (Huge profits though)
Guess its about that time to take that long break sadly.
(edited by TheOneNOnlyGeneralBama.9586)
An unnecessary stab at people who do not share your vision of an RPG, perhaps?
Nope. A criticism on how players are responsible for some of the worst flaws in GW2.
I’m not going go to into how a farmer basically states that he’s no better than a Skinner rat. It wouldn’t bother me that much if it were just a matter of someone renouncing his humanity like that. It isn’t, though.
What farmers (and grinders, addicts and exploiters) have taught MMO developers is that there is no point in making a game fun. Fun is subjective – trying to make a given piece of content to be “fun” will, 100% of the time, result in something that some will like, and others will not. Making fun content is hard, too.
But do you know what is very easy do build? Grind. Just throw something players can kill over and over, give a shiny reward for it, and players will jump there. No need to actually work to make it interesting, farmers don’t care.
As a result, what updates do we get in Guild Wars 2? Improved storytelling? Better cinematics, like what we had seen in the original Guild Wars by the time of the BMP? Challenging content?
No, of course not. There is no point in any of that. Making repetitive, mindless content and throwing 200% Magic Find is enough to make farmers play until their fingers bleed. Who cares about good content? Grinders certainly do not.
MMORPGs won’t ever be great games, because the current community of MMORPG players don’t want great games – they want to revel in cesspools of grind.
Unfortunately it has affected me a lot. Ever since those brutal nerfs to Orr and I have less and less found the need to log in and accomplish anything really…even stopped doing my dailies which I always did.
Everyone is after accomplishment and an end goal, regardless of what type of player you consider yourself…so any argument against farming is just BS and pointless…yes that’s right I said BS and pointless unless you have absolutely zero goals…well if that case it might not be BS or pointless would it?
It is sad.
I believe it takes all types of players to make a game economy run successfully.
I still farm in a couple of spots for a short time in order to generate some currency but I keep wondering how long it will be before those locations no longer yield noticeable results.
I will not resort to running a dungeon path in order to do that. If the drop rate of materials and items keeps being reduced my departure from this game will be swift and most likely permanent.
Some of the fun I have is related to seeing results for my efforts. I like to pvp if I can make a difference and see the results on a scoreboard. I like to farm and see the results in my bank account. I like to complete achievements and tasks and see the titles or reap the rewards for doing so. When the rewards are not satisfying enough for the work required I stop putting in the effort and over time slow down my game play.
The farming nerf has affected me, along with the promotion of events to “more interesting” status. I once would run around CS and ML, harvesting and doing most every event I ran across. I found this fun. Seems like I could almost always count on a Penitent, Jofast’s, or Shelter being up, along with many other events. Now, all I see are a few [Group Events] with no one in attendance. Much less fun.
I make only slightly less gold than I once did in Orr. However, I’m having a lot less fun there. It wasn’t a farming nerf to me, it was a fun nerf.
I feel the same. I liked to farm there, but since the nerfs now there is just a desert. Even the Temples are always contested (several times the people called for help to contest, was a lot of fun). I’m glad that I already build up my guardian in the way that I wanted, becouse I do not find a viable place to farm yet. I was thinking to build up my Warrior to full zerk-exotics (required to enter in a part to CoF), but is no place to farm to buy the Exotics =X
An unnecessary stab at people who do not share your vision of an RPG, perhaps?
Nope. A criticism on how players are responsible for some of the worst flaws in GW2.
I’m not going go to into how a farmer basically states that he’s no better than a Skinner rat. It wouldn’t bother me that much if it were just a matter of someone renouncing his humanity like that. It isn’t, though.
What farmers (and grinders, addicts and exploiters) have taught MMO developers is that there is no point in making a game fun. Fun is subjective – trying to make a given piece of content to be “fun” will, 100% of the time, result in something that some will like, and others will not. Making fun content is hard, too.
But do you know what is very easy do build? Grind. Just throw something players can kill over and over, give a shiny reward for it, and players will jump there. No need to actually work to make it interesting, farmers don’t care.
As a result, what updates do we get in Guild Wars 2? Improved storytelling? Better cinematics, like what we had seen in the original Guild Wars by the time of the BMP? Challenging content?
No, of course not. There is no point in any of that. Making repetitive, mindless content and throwing 200% Magic Find is enough to make farmers play until their fingers bleed. Who cares about good content? Grinders certainly do not.
MMORPGs won’t ever be great games, because the current community of MMORPG players don’t want great games – they want to revel in cesspools of grind.
I’m glad that all you have are Masterwork items. But if you just want to have green items, does not mean that everyone wants. Or the good items just “magically” appear in your caracter or your account?
I have exotics becouse my effort. And my fingers aren’t bleeding.
PS: Sorry for my english.
I have exotics becouse my effort. And my fingers aren’t bleeding.
Doing the same mindless task over and over, repeating something you don’t even enjoy, and that a bot could do better than a human being, isn’t exactly what I would call an “effort”. It’s eerily similar to making a donkey walk by placing a carrot in front of its face. But of course, that’s just a donkey – a mindless animal who doesn’t know better. A human being would never lower himself to that level… Would he?
I remember when there were a few farms like fish oil and lyssa. I actually had fun at those. So yes the farm nerfs took away some fun from me.
An unnecessary stab at people who do not share your vision of an RPG, perhaps?
Nope. A criticism on how players are responsible for some of the worst flaws in GW2.
I’m not going go to into how a farmer basically states that he’s no better than a Skinner rat. It wouldn’t bother me that much if it were just a matter of someone renouncing his humanity like that. It isn’t, though.
What farmers (and grinders, addicts and exploiters) have taught MMO developers is that there is no point in making a game fun. Fun is subjective – trying to make a given piece of content to be “fun” will, 100% of the time, result in something that some will like, and others will not. Making fun content is hard, too.
But do you know what is very easy do build? Grind. Just throw something players can kill over and over, give a shiny reward for it, and players will jump there. No need to actually work to make it interesting, farmers don’t care.
As a result, what updates do we get in Guild Wars 2? Improved storytelling? Better cinematics, like what we had seen in the original Guild Wars by the time of the BMP? Challenging content?
No, of course not. There is no point in any of that. Making repetitive, mindless content and throwing 200% Magic Find is enough to make farmers play until their fingers bleed. Who cares about good content? Grinders certainly do not.
MMORPGs won’t ever be great games, because the current community of MMORPG players don’t want great games – they want to revel in cesspools of grind.
Always so bitter, I think someone needs a big hug! Come here you! /hug
Well it seems someone would like a game completely catered to themselves? Well I wish you the best of luck on convincing a developer to do so. Perhaps a Care Bears themed MMO? My Little Pony maybe? Didn’t they make those already? I don’t know but maybe its worth checking out for yourself…that is if they have zero crafting/dungeons/nodes of any type/other players/maps/boosts of any type/fun content etc etc etc…/sigh
It really seems like you have no real idea about what farmers do…have you even tried the Pent/Shelt events when more than 10 people are present? I invite you do those…“mindlessly”? I believe that’s how you put it…and I can guarantee you would not survive without actually paying attention once the champs and certain vets spawn…a lot harder then some dungeon paths…
Anyways always nice you read you hate filled bitter posts…look forward to the next…could always use a good laugh…
Doing the same mindless task over and over, repeating something you don’t even enjoy, and that a bot could do better than a human being, isn’t exactly what I would call an “effort”. It’s eerily similar to making a donkey walk by placing a carrot in front of its face. But of course, that’s just a donkey – a mindless animal who doesn’t know better. A human being would never lower himself to that level… Would he?
Fo sho! But here is a good example of what a human is capable of lowering themselves to…LMAO…the irony…
Keep these coming man!
Eh, I know it won’t happen, but it would be best to ignore the posts made by the few people who hate farmers and derail any farming threads because of it. It will just get the thread closed. Plus, if you add fuel to their flames they will just keep going.
It’s their problem, not ours. Farming has been around since the dawn of MMOs and quite a few of us find it enjoyable. Anet isn’t against it, either.
They have not affected me. I play video games for fun, not virtual profit.
I run alot of COF 1… There is Zero options left to make 5+ gold an hour.
The farming nerf has affected me, along with the promotion of events to “more interesting” status. I once would run around CS and ML, harvesting and doing most every event I ran across. I found this fun. Seems like I could almost always count on a Penitent, Jofast’s, or Shelter being up, along with many other events. Now, all I see are a few [Group Events] with no one in attendance. Much less fun.
I make only slightly less gold than I once did in Orr. However, I’m having a lot less fun there. It wasn’t a farming nerf to me, it was a fun nerf.
I feel a lot like this. A friend of mine got to 80 and started Orr before me…told me of this epic place where events where non-stop and how much of a rush it “was”…that made me want to lvl to 80 more than anything. Once I was there I hardly ever left except to do some WvW or PvP…man I miss those days.
With every nerf i feel less and less desire to log in. I am not a farmer, but what i really like is i guess you can call it PVE zerging. Remember the whole event chains in Orr where people would link and notify everyone on Strats or CS about every single events, and then we’d have like 40 people doing Plinx?
Even during the southsun event i would just log in and run instigators with everyone. I didn’t really care about the loot, but it was fun running around like an angry mob doing events. Everyone was on the same map doing the same thing together. Both Orr and Southsun were places that you could log in during any time of day and see plenty of people doing events, and that was very reassuring to me. I knew where the action is. I knew that i could always rely on that particular place to relax and run around killing things with 50 other people. Nowadays i just look at the dragon timer, do a few of world bosses, and log off to play something else.
And who knows, maybe it’s better this way.
(edited by taomang.2183)
With every nerf i feel less and less desire to log in. I am not a farmer, but what i really like is i guess you can call it PVE zerging. Remember the whole event chains in Orr where people would link and notify everyone on Strats or CS about every single events, and then we’d have like 40 people doing Plinx?
You know, when they were first describing how Orr would be a giant chain of events I imaged it would be a lot like how those PvE zergs in CS were. Those WERE fun!
Well it seems someone would like a game completely catered to themselves? Well I wish you the best of luck on convincing a developer to do so.
There already are. Planescape: Torment, the Mass Effect series, the Witcher series, and so on and so on. You know, all those games in which the goal is to have fun and enjoy the experience, instead of doing something mindless (like standing with a mob so big that you barely get hit in the Penitent event) and that isn’t even enjoyable just for the sake of a reward.
All those games are single player games, though. MMORPGs could be more like them… And less a haven for farmers. It appears the farmers won’t let them become everything they could be, though.
I log in around noon MST, sort through my bags, buy/sell as needed, pick-up any earnings from the TP, drink coffe and proceed to farm some fishies off the Southsun coast, after about an hour(2 Omnomberry Bars), then, I will go farm the Skelk/Polar Bears and Trolls in Frosrgorge Sound waitng on 6pm MST to do my dailies, Dragon/Meta events as they come up on the API timer, help guildies that may need assistance(Fractal/Dungeon) while getting all the events and dailies done in between and I log off between 9:30pm MST and 11:30pm MST.
When I first started I would get up at 10:00am MST and log-in by 10:30am MST and play as I do now, only difference between then and now is I was able to do it for a lot longer and/or more often, logging off between 4:30am MST and 5:00am MST.
See the difference in time played.
I only play 1 character(Sylvari Ranger) 3,199 hours 50 minutes over past 9 months
When I first started I would get up at 10:00am MST and log-in by 10:30am MST and play as I do now, only difference between then and now is I was able to do it for a lot longer and/or more often, logging off between 4:30am MST and 5:00am MST.
See the difference in time played.
I only play 1 character(Sylvari Ranger) 3,199 hours 50 minutes over past 9 months
If the farming nerfs have stopped you from farming 16 hours per day, you should thank ArenaNet. Do you have a job, go to school or something like that?
I hate dungeons, thus I do not farm.
Well it seems someone would like a game completely catered to themselves? Well I wish you the best of luck on convincing a developer to do so.
There already are. Planescape: Torment, the Mass Effect series, the Witcher series, and so on and so on. You know, all those games in which the goal is to have fun and enjoy the experience, instead of doing something mindless (like standing with a mob so big that you barely get hit in the Penitent event) and that isn’t even enjoyable just for the sake of a reward.
All those games are single player games, though. MMORPGs could be more like them… And less a haven for farmers. It appears the farmers won’t let them become everything they could be, though.
The problem with all those single player games that you have listed, is that you don’t get hundreds or thousands of hours out of them. At least I don’t. Maybe from a good single RPG you get 30-50 hours. Something like Skyrim may even give you a couple of hundred, if you’re a die hard.
But MMOs are expected to last people for a lot longer. 500 hours. 1000 hours. And no one can create that amount of content. Not without repetitive stuff.
Those people like me, who are altoholics and like the open world and leveling have no problem. But there are people who’s main goal in the game is to get rich…my son is like that.
It’s not my play style, and I’d never enjoy it personally but as long as it doesn’t “break the game”, I’m quite happy to let others play their way, even if it’s not my way.
Farmers aren’t evil people determined to ruin the game for everyone. Unfortunately, a small percentage of really selfish farmers give a lot of the people who just enjoy farming a bad name.
They’re the guys that are in Orr yelling at me for finishing an event instead of farming mobs…but they’re not representative of most people who like to farm.
When I first started I would get up at 10:00am MST and log-in by 10:30am MST and play as I do now, only difference between then and now is I was able to do it for a lot longer and/or more often, logging off between 4:30am MST and 5:00am MST.
See the difference in time played.
I only play 1 character(Sylvari Ranger) 3,199 hours 50 minutes over past 9 monthsIf the farming nerfs have stopped you from farming 16 hours per day, you should thank ArenaNet. Do you have a job, go to school or something like that?
No job, worked enough for both of us, school(been there done that), the something like that has been done I am now relaxing, enjoying what I do.
I find myself not wanting to play anymore since the farm nerfs. Not that I was a hardcore farmer but I found it fun killing 3-4 hundred mobs an hour and collecting tons of mats which were then used to try different builds for my alts (which I also found fun). Now the wholes process of trying new builds feels more like a job since I have to work so much harder to acquire the needed materials and it can take weeks to gather enough gold for the runes and sigils. The farm nerf was also a fun nerf for me and now all I do is complete my dailies and monthlies which takes 30min or less a day. If the game changes enough to lure me back at least I will have a stockpile of laurels to use.
I didn’t realize there were farming nerfs. I tried farming once, but after half a hour it started to feel like a job. Since I already have a job that pays in dollars I stopped farming and have never gone back since.
Its become harder to gather some t6 mats, which is unfortunate for some people who were gathering them to craft a certain item.
On the other hand, I will simply continue to farm as usual, and wait for prices to raise again. (they’ve already gone up kitten on some items)
(edited by Lambent.6375)
I used to play 6 hours or more a day, depending on work but ever since all the nerfs and the lack of content with depth, I now login 30-45 minutes a day to do my daily, a few meta events for a few rares and call it a day.
Seeing how after 10 months there is still no sign of any balancing within the loottables (especially with the CoF to Fractals ratio) I don’t believe they will address it any time soon. The only changes we have seen are hard nerfs everywhere.
Dailies are becoming harder to do every day too, getting really tired of this time-gated grind (yet I still need a few hundred laurels for my characters). Especially since I can’t do 7 dailies on a saturday for example, where in an older MMO like Rift you actually can.
(edited by Xuro.5861)
I couldn’t care less. I also can’t see how people could bring themselves to farm loot pinatas everytime they log in, it would kill my 2 remaining brain cells. Not that CoF p1 wouldn’t do the same.
An unnecessary stab at people who do not share your vision of an RPG, perhaps?
Nope. A criticism on how players are responsible for some of the worst flaws in GW2.
I’m not going go to into how a farmer basically states that he’s no better than a Skinner rat. It wouldn’t bother me that much if it were just a matter of someone renouncing his humanity like that. It isn’t, though.
What farmers (and grinders, addicts and exploiters) have taught MMO developers is that there is no point in making a game fun. Fun is subjective – trying to make a given piece of content to be “fun” will, 100% of the time, result in something that some will like, and others will not. Making fun content is hard, too.
But do you know what is very easy do build? Grind. Just throw something players can kill over and over, give a shiny reward for it, and players will jump there. No need to actually work to make it interesting, farmers don’t care.
As a result, what updates do we get in Guild Wars 2? Improved storytelling? Better cinematics, like what we had seen in the original Guild Wars by the time of the BMP? Challenging content?
No, of course not. There is no point in any of that. Making repetitive, mindless content and throwing 200% Magic Find is enough to make farmers play until their fingers bleed. Who cares about good content? Grinders certainly do not.
MMORPGs won’t ever be great games, because the current community of MMORPG players don’t want great games – they want to revel in cesspools of grind.
Interesting contradictions. Fun is subjective, but you get to decide what is fun for others.
The farming nerfs have affected me greatly. I am a farmer. If I have the time to spend, I have no problems going out and killing the same mobs for loot. I actually like doing this. Just as long as I can make decent $$ off it, I seriously love farming. Why do I love farming? Because I like havings lots of armor and wep skins to play with. If I have no money, I can’t buy new weapon/armor skins.
Sure people say ‘’oh I make enough money through just playing the game’’. I want screenshots and/or video of you normally playing the game and having enough $$ to buy full exotic armor,weps,trinkets etc. See, Im not denying that you can do this, but Im not going to spend a month casually playing just to make 15g.
All in all, I log in, do my daily, chat with peeps and log out. I really really hope they fix the farming situation because farmers are players too. I can probably get away with saying farmers are sometimes the more dedicated players as well. Until they start touching the farming issue, GW2 is a game that I click on when I need to kill 30-45min.
I simply stopped playing except to log in and do seasonal events. I just want to play, but unfortunately the only rewarding activity left is standing afk for 20 minutes, fight a meta event for 1 minute and repeat. The only farming the devs seem to encourage is where you literally do nothing 90% of the time.
Every area that you run around, constantly fight and have fun has been crushed beneath reduced loot enemies and super buffs that are just stupid.
An unnecessary stab at people who do not share your vision of an RPG, perhaps?
Nope. A criticism on how players are responsible for some of the worst flaws in GW2.
I’m not going go to into how a farmer basically states that he’s no better than a Skinner rat. It wouldn’t bother me that much if it were just a matter of someone renouncing his humanity like that. It isn’t, though.
What farmers (and grinders, addicts and exploiters) have taught MMO developers is that there is no point in making a game fun. Fun is subjective – trying to make a given piece of content to be “fun” will, 100% of the time, result in something that some will like, and others will not. Making fun content is hard, too.
But do you know what is very easy do build? Grind. Just throw something players can kill over and over, give a shiny reward for it, and players will jump there. No need to actually work to make it interesting, farmers don’t care.
As a result, what updates do we get in Guild Wars 2? Improved storytelling? Better cinematics, like what we had seen in the original Guild Wars by the time of the BMP? Challenging content?
No, of course not. There is no point in any of that. Making repetitive, mindless content and throwing 200% Magic Find is enough to make farmers play until their fingers bleed. Who cares about good content? Grinders certainly do not.
MMORPGs won’t ever be great games, because the current community of MMORPG players don’t want great games – they want to revel in cesspools of grind.
Interesting contradictions. Fun is subjective, but you get to decide what is fun for others.
TY, although I’m not one of those static farmers, when my omnom dose wears off I usually move to a new area even so far as to go to a totally new zone. I’m an equal opportunity farmer. It’s how I like and want to play plus it helps my guildies with needed mats/armor/weapons.
Curious to hear how other players are reacting to these changes.
Well I pretty much can’t do anything on Orr, and I would like to but the population isn’t there. I’m restricted to just doing chest events and WvW. The dragon bash is just fluff so I can’t be bothered doing any of that.
Curious to hear how other players are reacting to these changes.
Well I pretty much can’t do anything on Orr, and I would like to but the population isn’t there. I’m restricted to just doing chest events and WvW. The dragon bash is just fluff so I can’t be bothered doing any of that.
It isn’t fluff. It’s very meaningful content that is simply amazing!
/sarcasm off
The recent ones haven’t done much to me since I am on the low end of receiving anything all the time anyways. So I just log in to do my daily for the point and the jar of karma juice waiting for the rewards rework patch to see what they do next. If it’s hoaky and it’s evidence that they didn’t really learn anything then I’ll be gone much to so many forum poster’s delight I’m sure.
It all depends on what they do next. I’ve also been waiting to see if they are going to do a kitchen sink update to their UI using many of the posts I and others like me posted in the suggestions forum a long long time ago. Maybe they’ll combine them but if they just let it all go and not do a thing there’s no reason for people like us to stay hoping they’ll do something so….
I’ve been running around the rest of Tyria, finding lots of great spots for a little farm here, a little farm there.
I called together a few people to shut down the Champion Abomination (end of Plinx run) last night.. it happened, we killed him (MUCH better battle location now, thanks ArenaNET) and then went on to battle the Broodmother for far too long…
.. but that too long turned out to be just enough for Plinx.
The group kept together, powered through the Plinx run, then did in the Champ Abomination again.
After that, I moved on to another area to avoid “drops DR” (not events DR).
If you have a few people together and a few good chains throughout the continent, there’s lots of farming opportunity.
And PSSST, the T6 mats come from the clover recipe….
I simply stopped playing except to log in and do seasonal events. I just want to play, but unfortunately the only rewarding activity left is standing afk for 20 minutes, fight a meta event for 1 minute and repeat. The only farming the devs seem to encourage is where you literally do nothing 90% of the time.
Every area that you run around, constantly fight and have fun has been crushed beneath reduced loot enemies and super buffs that are just stupid.
My afk standing pattern is usually alot longer, this waiting for a dragon to show thing is for the birds imo!
I play WvW. Doesn’t matter how bad the loot in little events get or how you can’t ever perma lock events into spawning 100000 mobs for you to kill. You’re loot is still 100,000x better than anything WvW related.
I play WvW. Doesn’t matter how bad the loot in little events get or how you can’t ever perma lock events into spawning 100000 mobs for you to kill. You’re loot is still 100,000x better than anything WvW related.
I disagree. I get more and better loot in WvW than I do in the open world, generally. Are you killing mobs, or ignoring them?
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