How is Condition Damage for PvE content?
Because of the limit of 25 stacks per condition, once there are a few condition classes fighting the same enemy, the DPS they can provide is essentially capped. Condition classes are fine for solo or small group PvE content.
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1v1 short fights (regular mob), dps is better
1v1 long fights (soloing a elite/champ/other player), conditions is better
>5v1 fights, good to have a couple condition-appliers, but dps for vast majority is better
for zerg battles, it’s actually better to have a couple players that are pure condition builds then the rest apply zero conditions. because if a dps build applies a bleed, that bleed is not going to deal nearly as much damage as a condition build’s bleed, yet it takes the spot of it.
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1v1 short fights (regular mob), dps is better
1v1 long fights (soloing a elite/champ/other player), conditions is better
>5v1 fights, good to have a couple condition-appliers, but dps for vast majority is better
for zerg battles, it’s actually better to have a couple players that are pure condition builds then the rest apply zero conditions. because if a dps build applies a bleed, that bleed is not going to deal nearly as much damage as a condition build’s bleed, yet it takes the spot of it.
This is a very good rule of thumb… but with a caveat that bleed’s not the only condition… other conditions such as poison, fire, radiation, etc from your magic users are additive.