How laurels should have worked

How laurels should have worked

in Guild Wars 2 Discussion

Posted by: Satakal.6971

Satakal.6971

In my opinion, if the devs wanted to reward us for making more use of the open world, laurels should have been drops from champions and veterans, and maybe world chests. Not guaranteed, but like a decent chance from champions and small chance from veterans, with a system similar to bonus xp – the longer a champion/veteran is alive, the more chance he has of dropping a laurel. So players are encouraged to spread out and find champions to kill, complete event chains they neglected for the ease of farming Orr and such…

I say this because I find the new dailes overbearing. I found the old daily overbearing too but to a lesser extent, but now ordinary tasks like for example reviving are turned into something you have to keep track of, and you have to devise ways of completing them because you can’t be sure that “ordinary” gameplay will cut it in the time that you have to play. And the reward is too tempting to pass on.

It’s probably way too late to be saying any of this, but I wanted to get it off my chest.