How many people do you think are working?
PvE: a bunch of Nexon transplants + Hrouda to do all the actual building
WvW: Devon Carver and Habib and…thats’ about it.
sPvP: well obviously their entire Balance team who don’t do any other modes.
Bugs: umm lol … Depends on character race and whether the bug is in LS, or Orr.
PS: is this a speculation thread? I feel like I’m being entrapped here while just making satire
(edited by ilr.9675)
They have around 300 employed. Believe it or not.
They have around 300 employed. Believe it or not.
Sure but they aren’t all game developers. There’s a lot of support staff as well, so who knows really?
They have 4 different teams working on different Living Story stuff with the writers trying to oversee all 4 story wise.
Well if we’re gonna be serious… that number was at peak of production where atleast 80 of them were artists and another 50 were some sort of “strike team” handling all the logistics of Beta… (and right about now is when Reggie usually corrects me just to score a few more points)
Living World AKA casual pandering: a ton of people
dungeons: 0 people (well except for that one guy in the office that nobody likes who keeps saying, “Hey colin do you think we should look at making some actually hard dungeons, or at least can we fix some bugs”, he always gets shot down though)
:(
Living World AKA casual pandering: a ton of people
dungeons: 0 people (well except for that one guy in the office that nobody likes who keeps saying, “Hey colin do you think we should look at making some actually hard dungeons, or at least can we fix some bugs”, he always gets shot down though)
:(
If that’s true this game has no hope. =/
Mac Beta Client = 0 aside from when there was a bug that wouldn’t allow Mac users to buy gems and I think they tossed the entire team at it.
Mac Beta Client = 0 aside from when there was a bug that wouldn’t allow Mac users to buy gems and I think they tossed the entire team at it.
For a good reason. If they hire 1 person to help mac users, they would have hired more people than players who actually play on Mac.
Probably around 15 developers, and 285 employees dedicated exclusively to monetization.