How many times are you guys dieing in dungeons?
Actually, I find melee significantly easier in dungeons (though ranged is easier in the open world).
But yes, even as ranged I always make far more money than what I spend on repairs.
If their repair bill is super high in dungeons then they’re simply not doing it right. Even in a very difficult dungeon, you don’t get a high repair bill unless your entire group is wiping constantly, and if that’s happening, then the content simply isn’t being approached correctly.
I don’t die that often in an average dungeon.
Not much. Generally they’re pretty profitable, even on explorable.
If you want to farm a dungeon. My suggestion is to do Arah. You can run through 2 bosses without dying in about 7-10 minutes. You can simply walk pass all of the mobs without aggroing them. I gotten a couple exotics 2 hand weapons from the chests. You are always guaranteed blue/green loot and shards of zhatain which can be used to buy exotic items.
I play a melee warrior as well, and honestly it depends on the dungeon.
Dungeons just seem hit or miss at the moment. Some of them are extremely easy, some are brutal. It feels like the risk to reward on some of the dungeons needs to be adjusted. While I agree that dungeons can be profitable, not all of them are equally profitable.
Some of the explorable modes can’t be completed yet (unless the blocking issues have been fixed as of this latest patch). I’ll give it time, but I think there’s a lot of work left to do with balancing the difficulty and risk/reward ratios of the dungeons is all.
Kristov please help me understand this. And I’m being serious. Tell me exactly how completing, just completing, these brutally hard dungeons is in no way a reward in of itself? Why is it that after overcoming such a challenge that getting a white item completely negates the hard fought and won battle for you? I’m not being a kitten I want to know. My entire gamer life has been about the reward of a hard fought and won battle.
When I beat ninja gaiden (for Xbox) on hard there was no thought of a shiny trinket at the end, and it being single player no one was watching. Yet I felt a huge sense of accomplishment for getting through such an unforgiving difficult game.
From contra and street fighter to gw2 explorables just beating these “impossible” challenges is so much fun and rewarding to me that if I got no loot I’d still do it.
Please help me understand the other side of the coin.
In my recent explorable CM run, Asura path, I died about 6 times, and each time I realize what mistake I made right after it happened. In story mode dungeons, I’ll die maybe once, usually not at all.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
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In story mode dungeons, I’ll die maybe once, usually not at all.
You clearly haven’t done the current “random number generator” version of CM.
I don’t usually die at all.
This doesn’t magically make the content enjoyable nor does it solve any of the issues with Dungeon tokens or dungeon design.
I’ve mostly done them on my elementalist and I’m stupid about it half the time, so I die more often than anyone else, which is still maybe 1 or 2 a run. But whatever.
wtb colorblind mode.