(edited by Malkavian.4516)
How the fight against Mordremoth should be?
It may or may not improve because a lot of people still want to be able to spam 1 to win.
Well, I suppose that’s true. But there are other ways to spam 1 to win, if you know what I mean? The last thing I want is to see people kitten about how much of a let down the final boss is or how boring it is.
(edited by Malkavian.4516)
The Living Story is now re-playable anytime. Unless this changes, I can’t think of how they could have something on the scale of a Tequatl fight. It’s gonna be a 5 man party at most, plus possible NPCs. (And I wouldn’t want to have to wait for a Tequatl-sized group to gather before I could wind up my Living Story.)
Maybe we could take on Mordremoth the way the Order of Whispers (supposedly) likes to tackle dragons… we find a way to put him back to sleep! Ooh! Aah! Those Order of Whispers guys probably throw some wild parties!
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I have been thinking about the fight against Zhaitan and after a bit of talking with my guildmates about it and here’s what I thought would be awesome:
Maybe we can make an airship battle against Mordremoth but have it handled in a similar fashion as Guns of Icarus where one player would be the captain/helmsman and 2 would be either the gunner or the protector of the ship. I bet that would be pretty kitten amazing.
Zhaitan fight should have been more personal. I understand we needed plot device laser to harm the elder dragon, but after being fire bombed a bit he should have leapt the the aircraft and pulled it down with him. After the crash we find ourselves in a narrow canyon with a badly wounded Zhaitan staring us down. Then fight him to the death in close quarters.
Please make the Mordremoth fight more personal this time. I can understand a plot device to wound it, but let us deal the finishing blows. People want to stare down the dragon and kill it with their own hands.
That much is true, though how in the world could 5 level 80 people take out an Elder Dragon of that size if we are going to go up close and personal?
Zhaitan fight should have been more personal. I understand we needed plot device laser to harm the elder dragon, but after being fire bombed a bit he should have leapt the the aircraft and pulled it down with him. After the crash we find ourselves in a narrow canyon with a badly wounded Zhaitan staring us down. Then fight him to the death in close quarters.
Please make the Mordremoth fight more personal this time. I can understand a plot device to wound it, but let us deal the finishing blows. People want to stare down the dragon and kill it with their own hands.
I like this.
My old idea for how the fight with Zhaitan should have gone was a three stage battle:
Stage 1: you’re on the airship, shooting at him, while Zhaitan drops minions and bombards. Pretty much what we have now.
Stage 2: Zhaitan begins to fly off and decides to play the ranged game. Players jump onto personal fliers and dog fight with Zhaitan a bit before everyone goes down.
Stage 3: Zhaitan is grounded, fight him face to face.
That much is true, though how in the world could 5 level 80 people take out an Elder Dragon of that size if we are going to go up close and personal?
Destiny’s Edge tried it, and all it accomplished was the death of Glint.
It may or may not improve because a lot of people still want to be able to spam 1 to win.
Honestly, this is my biggest fear.
kitten people found the statue difficult.
That much is true, though how in the world could 5 level 80 people take out an Elder Dragon of that size if we are going to go up close and personal?
Destiny’s Edge tried it, and all it accomplished was the death of Glint.
Because they were missing one member. I am talking about up close and personal after cutting it in half with a laser and hitting it with cannons and having it fall with a airship landing on top of it. Then fighting it at its most vulnerable, but up close and personal. That shouldn’t seem outside the realm of reason.