How to Fix Conditions
I’m not sure I agree. Streamlining condition damage and duration could disproportion the value of burning and poison to bleeding and confusion, or any combination of conditions for that matter, as well as mess up a lot of runes and builds.
The problem is with the cap. If 50 power-based build players fight a boss they do the damage of about 50 power-based build players. If 50 condition-based build players fight a boss they do the damage of 25-49 condition-based build players.
I don’t know if removing the cap would break certain encounters or mechanics but it’s certainly the bulk of the problem and a deterrent to people who might want to build that way. If a player is contributing to a fight with is skill, build, and gear, then he should be doing the damage of one whole player.