How to fix GW2s end game problem...
The idea of simply prolonging leveling solves nothing in my opinion. And, it actually diminishes possibilities for an actual end-game.
I don’t get how any of that makes any sense.
Diminishes the possibilities of an actual end-game?
MMO’s don’t have end game, just things you can do when you reach an area or level cap.
Those places are made possible by them being at the end of something and this is the same for I think any game that isn’t just a thought exercise.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
(edited by General Health.9678)
Why not just get rid of levels entirely? There’s no need to worry about proper scaling when everything is tuned to level 80 stats and abilities after all.
This was always my hope and I still feel that one day it will be done. I would favor a game sans power creep altogether, just horizontal progression well done. A longish tutorial where you are introduced to your character, the story, and the character abilities and then you are loosed onto your adventure with max level gear. Other gear sets (stat-wise) would be easy to acquire for different builds. I was hoping GW2 would realize more of this than it has.
The idea of simply prolonging leveling solves nothing in my opinion. And, it actually diminishes possibilities for an actual end-game.
That feels more or less like what GW2 already has. 1-80 felt like a longish tutorial to me, and it was incredibly fast. Since then, I’ve had no shortage of tomes to insta-level a number of other characters.
The mastery system will seem more like horizontal progression if we have more expansions, as the idea is that you don’t need to master HoT to play the next expansion.