Ok, warning this is going to be a long one to read and contains SPOILERS without BBcode to hide them.
I spent an hour in Caledon Forest the other day focusing mostly on chat because it got interesting.
just want to share a summery of what came out of it and see what everyone thinks / any better suggestions out there.
It all started as a complaint session about the latest patches which I’m sure at this point we’re all used to hearing.
One of the biggest complains being that GW2 has lost a lot of the charm of GW1 and how it could be recovered without losing the good of GW2.
Here’s what came out of it all:
- True Faction divides are severely lacking in GW2, it doesnt really feel any different to be vigil etc then either of the other 2 in the long run.
This was mostly compared to the Kurzicks and Luxon in GW1 factions, citing how some areas were locked until you completed missions for the faction you were working with.
- the phrase “more giant sea turtles with canons” turned out to be very popular.
- A lot of discussion of bringing back a cross class skill’s option or full skill bar customization which made GW1 feel a lot more personal on a character basis.
- They need more truly huge bosses with proper build up like shiro tagashi, the lich or abaddon which are isolated instances with whole areas under their own rule and don’t just feel like another PVE quest you can watch play out around you.
- The new chapters system is weak at best.
It was suggested making them more like GW1’s old main storyline missions but bigger.
Sprawling all in one event instances instead of a case of following “go here” missions from point to point on a list.
the main fun of GW1 story missions was their long, timed, multi-part quests that gave a real sense of satisfaction if you managed all 3 parts and showed your failures on your main map with those taunting incomplete mission shields otherwise.
They were like mini dungeons with a coherent and well thought out continuing plot (if you ignore the alien who gave you magic Mursaat pain avoiding enchantments on your armor, but that comes up later)
It was noted that the current system is so unsatisfying that people have even started to miss the scattershot plot progression from eye of north.
- Someone brought up that the WvW and PvP features are very isolated with no cross over into PVE to help ease people into it like the daily Zaishen PVE in a PvP setting battles of GW1.
ANet have the framework and could introduce some PVE versions of the WvW maps, requiring players who enter to command a troop of their selected faction through the full scale warzone being fought between players and PVE enemies.
With a troop system (either used like the elite skill helpers, the pets or even gasp the old GW1 heroes system) under population within these instances wouldn’t be a problem because each player’s troop amount could be upped or lowered to maintain a roughly even team distribution.
All of this lead to the players jointly making a wishful future storyline for gw2 which was unanimously loved by everyone in the conversation.
ANet could bring back the old gods.
Not instantly, let them play out there dragon by dragon plot line as is, but have your main character (who has already started on this path with the eternal alchemy etc) catch the attention of the old gods of their race.
The humans say that the old gods left, that’s about the whole explanation given for it so far. there is so much room for expansion.
The old gods leaving could have taken their superior training methods and special abilitys with them, leaving the races to train themselves as best as possible, which would be a nice lore friendly explanation why characters in GW2 are a lot more standardized in their skill sets and offer a perfect opening for the new customization based skill bar upgrade suggested before to be brought in progressively as your character becomes more attuned with their god and the old ways over time.
the god of choice could also provide the second half of the cross class skill system that was so loved in GW1 without just being a rehash of the old system.