How to improve questing in MMORPGs
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
I didn’t miss your point, you missed mine.
When the game first was in beta, they didn’t have hearts. They didn’t exist. They were added to fill a need. People were running through areas, and not finding events. They weren’t even participating in events.
One dev tells a story about watching a person run past a burning house and he asked, why didn’t you go in there and the person said, because I didn’t have a quest to go inside.
But since you can ignore hearts, most of them, and fill them by doing the events in the area, it’s not a problem if you want adventure.
Some people need them and that’s why they’re there.
Vayne beat me to it.
All other MMOs are built upon the idea of grinding. Keeping you playing and paying for much longer than nessecary.
Picking up 15 flowers is not a fun experience, but it will keep you playing.
Guild Wars 2 has a huge amount of freedom when it comes to gameplay and character progression, so if you can’t stomach the questing experience in this game, then I’d say MMOs are not for you.
In this game you can do whatever you want to progress your character, so if you don’t like questing then there are a million other ways for you to progress.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
I agree quests/Hearts are a bit boring, but at least with Hearts you’re given a choice out of a list of things to do usually, or they don’t involve just killing monsters. They’re there to give you something to do while you wait for an event to happen, since they happen often near Hearts and it’s better than just idling.
The random monsters scattered around is usually a side effect of the “kill x monsters” quests, but since GW2 doesn’t do those often their monster placement usually makes sense, so I don’t really know why you brought that up.
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
I didn’t miss your point, you missed mine.
When the game first was in beta, they didn’t have hearts. They didn’t exist. They were added to fill a need. People were running through areas, and not finding events. They weren’t even participating in events.
One dev tells a story about watching a person run past a burning house and he asked, why didn’t you go in there and the person said, because I didn’t have a quest to go inside.
But since you can ignore hearts, most of them, and fill them by doing the events in the area, it’s not a problem if you want adventure.
Some people need them and that’s why they’re there.
Fair point, but why can’t quests be more like they are in say Skyrim? Why do they have to be boring chores?
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
I didn’t miss your point, you missed mine.
When the game first was in beta, they didn’t have hearts. They didn’t exist. They were added to fill a need. People were running through areas, and not finding events. They weren’t even participating in events.
One dev tells a story about watching a person run past a burning house and he asked, why didn’t you go in there and the person said, because I didn’t have a quest to go inside.
But since you can ignore hearts, most of them, and fill them by doing the events in the area, it’s not a problem if you want adventure.
Some people need them and that’s why they’re there.
Fair point, but why can’t quests be more like they are in say Skyrim? Why do they have to be boring chores?
They could be. That’s why you get personal story in GW2.
It’s easier to fit the whole game to 1 player(without instance) than 1 million other player.
Skyrim could destroy a whole city just for 1 player. They can’t if there are 1 million other players.
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
I didn’t miss your point, you missed mine.
When the game first was in beta, they didn’t have hearts. They didn’t exist. They were added to fill a need. People were running through areas, and not finding events. They weren’t even participating in events.
One dev tells a story about watching a person run past a burning house and he asked, why didn’t you go in there and the person said, because I didn’t have a quest to go inside.
But since you can ignore hearts, most of them, and fill them by doing the events in the area, it’s not a problem if you want adventure.
Some people need them and that’s why they’re there.
Fair point, but why can’t quests be more like they are in say Skyrim? Why do they have to be boring chores?
Quests aren’t boring chores. Hearts are. But hearts aren’t the quests. DE’s are the quests. Some DEs ARE boring. Some aren’t. Because the world doesn’t only need people to kill stuff. But you know, fighting bandits trying to poison a town’s water supply isn’t boring stuff to me. Trying to protect the guys repairing the pipes, not boring. Bandits or Centaurs attacking aren’t boring.
So I’m not quite sure what you’re talking about.
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
I didn’t miss your point, you missed mine.
When the game first was in beta, they didn’t have hearts. They didn’t exist. They were added to fill a need. People were running through areas, and not finding events. They weren’t even participating in events.
One dev tells a story about watching a person run past a burning house and he asked, why didn’t you go in there and the person said, because I didn’t have a quest to go inside.
But since you can ignore hearts, most of them, and fill them by doing the events in the area, it’s not a problem if you want adventure.
Some people need them and that’s why they’re there.
Fair point, but why can’t quests be more like they are in say Skyrim? Why do they have to be boring chores?
They could be. That’s why you get personal story in GW2.
It’s easier to fit the whole game to 1 player(without instance) than 1 million other player.
Skyrim could destroy a whole city just for 1 player. They can’t if there are 1 million other players.
Doesn’t have to be exactly like Skyrim, i just meant the side quests in Skyrim were more interesting then the generic ones we have in MMORPGs. To say that MMORPGs need this crap is a kind of short sited and a cop out, don’t you think?
Hearts were never meant to be quests. They were meant to slow people down so they could find the quests, which are dynamic events. Do you realize most hearts can be filled without doing ANYTHING they ask for. That is you do an event in the area, and the heart itself gets filled. That’s because the heart isn’t the meat of the game.
Dynamic events are.
I think you might be missing the point. Why are they still there? I don’t want to be running errands and working for NPCs I just want to play and have fun…
I didn’t miss your point, you missed mine.
When the game first was in beta, they didn’t have hearts. They didn’t exist. They were added to fill a need. People were running through areas, and not finding events. They weren’t even participating in events.
One dev tells a story about watching a person run past a burning house and he asked, why didn’t you go in there and the person said, because I didn’t have a quest to go inside.
But since you can ignore hearts, most of them, and fill them by doing the events in the area, it’s not a problem if you want adventure.
Some people need them and that’s why they’re there.
Fair point, but why can’t quests be more like they are in say Skyrim? Why do they have to be boring chores?
They could be. That’s why you get personal story in GW2.
It’s easier to fit the whole game to 1 player(without instance) than 1 million other player.
Skyrim could destroy a whole city just for 1 player. They can’t if there are 1 million other players.
Doesn’t have to be exactly like Skyrim, i just meant the side quests in Skyrim were more interesting then the generic ones we have in MMORPGs. To say that MMORPGs need this crap is a kind of short sited and a cop out, don’t you think?
Of course. But if you want those you can just go play single player game. MMORPG need to focus on grouping part, economy, playing with other.
As good as skyrim is I still only have 100 playing hours. And I have over 3000 in GW2. Sure, there are people with thousands of playing hours in skyrim too, but that’s the exception. Majority of people playing skyrim have far less playing hour compare to an mmorpg. That’s not the focus in mmorpg.
Sure I get the it could be better part.
(edited by laokoko.7403)
Try TOR. It couldn’t decide if it was a single player, story driven rpg or a team focused, UI driven MMO.
Seriously, the story lines can be pretty good in that game. Shame it wasn’t developed as a sequel to KoTOR.
It’s far easier to make quests in single player games, because you can tailor the world to the quester. It’s much harder to make quests in a virtual world, because you have to have a world where everything is happening to everyone.
In Skyrim, there are rescue quests. You go and find this person, and rescue her. The problem is, if you’re doing that and you get that quest, and someone else is there are frees her before you actually get to her, you’ve traveled there for nothing.
OP… the smell of troll is strong with you…
Or… perhaps it could be that… no… it cannot be! The… the MMO gaming genre… THIS is the trolling source… it has trolled so many people for so long that we have come to expect a ridiculous reality… a reality where spiders moo peacefully on the plains, where predators keep awkward distances from each other and feel overwhelmingly pessimistic the longer they have to chase prey. A reality where bandits hide away evenly spaced in a wide open day-lit field or orchard, shifting, turning, walking…. only to catch the glimpse of some green-eyed kitten, greedy for their cutpurse loot, and getting carved a new smile a bit south and a round without so much as a mousefart of personal regret or emotion at all…. A reality where some poor kitten has been standing by his front door for YEARS, trapped perpetually staring deep into the icy abyss of his cruel existence… to be silent until clicked and to direct countless masses of oddly named adventurers out into the nearby area to easily collect readily available materials mere feet away, only to return and be rewarded bags of identically colored boots that jingle with a few lost coppery fragments of his eternally tormented soul. And you salvaged those boots didn’t you. be honest… spent those coppers on a WP transport across a gap that measured a pleasant walks distance away for the sake of convenience, too huh? Brutal.
These folks live a tragic and kittened life, but for only a few silvers a day, we can feed, clothe, educate and rehabilitate these cursed people and help break the cycle of NPC abuse. Please consider the generous weight of your coin or gem donation to be a gift of great altruism and in no way the result of any feelings of guilt for personally damaging these fine people or contributing to their well founded feelings of hopelessness and deep regret for having ever been born. Please send all donations to Guardians legendary fund, which in no way is affiliated with Guardians stripper, booze and petty cash fund, another fine institution and respectable establishment, ever in need of additional funding.
They had to SPAWN MORE OVERFLOWS!
Improving the personal story through adding Order specific quests in the traditional stile would make a difference but that would involve more instanced content than open world content.
I am sure sometime in the future they will expand on these Orders but we need to wait for a while maybe even longer.
OP… the smell of troll is strong with you…
Or… perhaps it could be that… no… it cannot be! The… the MMO gaming genre… THIS is the trolling source… it has trolled so many people for so long that we have come to expect a ridiculous reality… a reality where spiders moo peacefully on the plains, where predators keep awkward distances from each other and feel overwhelmingly pessimistic the longer they have to chase prey. A reality where bandits hide away evenly spaced in a wide open day-lit field or orchard, shifting, turning, walking…. only to catch the glimpse of some green-eyed kitten, greedy for their cutpurse loot, and getting carved a new smile a bit south and a round without so much as a mousefart of personal regret or emotion at all…. A reality where some poor kitten has been standing by his front door for YEARS, trapped perpetually staring deep into the icy abyss of his cruel existence… to be silent until clicked and to direct countless masses of oddly named adventurers out into the nearby area to easily collect readily available materials mere feet away, only to return and be rewarded bags of identically colored boots that jingle with a few lost coppery fragments of his eternally tormented soul. And you salvaged those boots didn’t you. be honest… spent those coppers on a WP transport across a gap that measured a pleasant walks distance away for the sake of convenience, too huh? Brutal.
These folks live a tragic and kittened life, but for only a few silvers a day, we can feed, clothe, educate and rehabilitate these cursed people and help break the cycle of NPC abuse. Please consider the generous weight of your coin or gem donation to be a gift of great altruism and in no way the result of any feelings of guilt for personally damaging these fine people or contributing to their well founded feelings of hopelessness and deep regret for having ever been born. Please send all donations to Guardians legendary fund, which in no way is affiliated with Guardians stripper, booze and petty cash fund, another fine institution and respectable establishment, ever in need of additional funding.
This made me LoL hard!!!! LMAO!!! >.<