- 1) Have no obnoxious long Waiting Times between Invasions
- 2) Have Rewards that feel rewarding for the amount of Time and Efforts spent in an Invasion, which are reachable within the Duration of the Invasion Events, whithout that Players get put under massive time pressure = creates only unneccessary feeling of grind, gettign forced to do somethign repeteadly constantly to have a chance on the rewards
- 3) Have a working Scaling System, that makes all enemies in the Invasions challengign and strong enough, that you can get in the events easily enough Gold Participation without beign forced to rush around like a headless chicken and tag just everything
- 4)Have a Reward System, that rewards everyones own PERSONAL EFFORTS constantly over time instead of a ridiculous Group Reward System, that requires Stacks which can be lost via Disconnects, which makes everyone dependent on like 149+ other players, that they perform well to high some good rewards, instead of of having to waste 30 Minutes just to reveive a total unsatisfying low reward that is actually no reward at all ,but just a temporary currency that opens for you the gate to the actually real rewards >.>
- 5) Have Enemies in the Invasions, that are Interesting to fight agaisnt and not only recycled enemies which we already know since months and can fight agaisnt already in other normal Maps.
- 6) Have Invasions, that don’t spawn on random locations chaotically that forces palyers to constantly waypoint around (WPs should be all contested and not useable while Invasions are running, so that everyone has to run and people have to spread out more, communicate and coordinate more instead ofrunning only in zergs around like swarms of locusts waypointing from event to event.
Invasions shoudl be more scripted and should provide more depth, than only 3 types of slightly different enemy events. Invasions should have a much wider array of what could happen out of a sudden to give players a much better feeling of chaotic danger all around them… we are at a freaking WAR!!! What we have here is way too much predictable, these invasions are absolutely not dynamical at all.
If there would be instead of 3 possible thigns that can happen in an invasion like 30 different possible things that could theoretically happen any time in an Invasion, then we can talk about dynamic danger! - 7) Have unique Bosses in the Invasions, some iconic rewarding special enemies that can play the role as “Player Magnets”. The earlier Invasions both had them, we had earlier Scarlet and in the Silverwaste, we have Vinewrath… and the legendary Bosses that can randomly spawn
- 8) Have introductions to the Invasions, which create immersion, bind the lore to it, create a kind of “flair” in the air that gives the Invasions a right presentation, instead of just plopping out out of a sudden everywhere enemies.
The beginning and the end of an Invasion needs more Drama, more Story Telling and good presentation. At least when you do them for the first time per Map, after that it could become skippable.
When I participate in an invasion, then I want to be freaking amazed by all the massive sudden action all around me, that puts all my attention onto the screen.
Bind the invironment into the invasions.. its kind of ridiculous, when Mordrem don’t attack everything in sight, ignore Bandits and the other creatures to try to turn them into Mordrem Guards dead or alive, now that we learned about their existance.
Its kind of immersion breaking, that in sight of a new shared enemy, stuff like Bandits, Centaurs ect. still try to rather fight us, instead of turning into temporal allies (white flag mode) and help us defeat the overwhelming shared enemy that threatens also their lifes as well too. But no, rather ignore the Modrem and attack us player like stupid idiots and die some seconds later from the attacks of the Modrem >.>
ANet, give the environmental creatures some more BRAIN please. - 9 Have clear Goals for the players, that we need to solve in order to do the Invasions successfully, with also having various different “Side Goals” appear, which could net us players if we do them Extra Rewards or some kind of helpful Buffs that could make it for us temporarely easier to fight back the Invasions.
Add more WvW Elements into Invasions, so that Players need also to claim and cleanse parts of the Map from the Enemy. Add special Fun Elements like unique Siege Weapons, because Invasions are the best and easiest way to test out some new Siegew Weapons, which might find then eventually later also their way into WvW, if players want to see these thigns there also and give good feedback on them.
Invasions are the best content in which PvE can get merged with WvW elements. So make usage of that potential - 10 Have Invasions better visualized. people should be able to recognize on their map instances, how well people are performing by seeing, if the players have kind of the upperhand on the event, or if the enemy is surpressing the players, due to too low player population on the map.
A simple Invasion Progress Bar would help, that works like a kind of WvW World Bar, just only with 2 opposing sides instead of 3.
So if you see the “Alliance Bar” beign very big, then you instantly know, that your side is surpressing the enemies well enough, that it is very likely that your map instance will end the events with compolete success and in regard of how well the total performance was at the end of the invasion, even maybe with some kind of special end reward.
if you see that the Mordrem Bar is very big instead, then you know, that your instance needs to do better to fight the Mordrem more back, what would happen, if the players kill the mordrem quicker, than the Mordrem respawn. And when Modrem quicker resapwn ,than we can kill them, then naturally will be the Modrem Bar very big to complete on their side.
t the begin of an Invasion the Bar would start naturalyl at a 50/50 Position.
With visualizing better the Invasions I also mean, that the invasion Event Symbosl on the Map should be BIGGER, sometimes you easily can oversee them inall of the the haste.
Enemy Attacks should also get better telegraphed in Invasions. You’ve done that already several times alot better Anet. Best telegraphred Invasion was so far the Scarlet invasion with the Marionette and its Mini Bosses. All invasions should have the same quality of telegraphed visualizations, especially powerful Enemy Attacks.
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside