How to make the events/bosses +challenging !

How to make the events/bosses +challenging !

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Posted by: Maikky.8526

Maikky.8526

Add AR checks on everything and increase their HP by a multiple of 8, thank me later Anet .

Finally Teq just won’t be a zerg fest but a skill laced, edge of your seat, action pumped mission only made for the most skilled .

How to make the events/bosses +challenging !

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Posted by: assasin oates.3018

assasin oates.3018

Agony and more HP is just gating and artificial difficulty, not challenge.
Why do you want Tquatl buffed, again? It would kill it. It already offers poor rewards for an already tough to organise event, why make it worse?

How to make the events/bosses +challenging !

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Posted by: Qugi.2653

Qugi.2653

AR check and more HP do not mean challenge. Just mean make fight longer and require some gear. Sorry you do not understand real challenge.

Real challenge for world boss would be if boss change way attack random and player fight have to react to this. This way zerg on boss have to adjust to what happen and do not know until fight start.

;)

(edited by Qugi.2653)

How to make the events/bosses +challenging !

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Posted by: Maikky.8526

Maikky.8526

ITT: Why ANet is “successful”

How to make the events/bosses +challenging !

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Posted by: Phy.2913

Phy.2913

Making something a damage sponge with arbitrary aoe damage doesn’t make it challenging, and has nothing to do with skill.

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Posted by: Vix.6730

Vix.6730

AR’s do not equate to player skill. And you can’t zerg Teq anymore, otherwise its bonewall city. You need turrets manned which means you also need defense teams. if you want a greater challenge think about mechanics.

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Posted by: Astralporing.1957

Astralporing.1957

The sarcasm is strong in this one.

Actions, not words.
Remember, remember, 15th of November

How to make the events/bosses +challenging !

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Posted by: Maikky.8526

Maikky.8526

The sarcasm is strong in this one.

What ? I’m being completely serious, don’t you see all the serious replies