(edited by duster.7013)
How to make the game world more interesting?
I agree most of the open world is boring but I’m not sure there is a viable way to fix it given how this game is designed. There seem to be two types of maps now and both have big problems.
1. The old central Tyria maps. Unless you are fighting a world boss or mapping them, these maps have nothing to offer anymore. The ooooh and aaaaah of exploration doesn’t last past the first couple of visits.
2. Season Two and on maps. These maps offer dynamic map-wide meta events and lots of quality loot. The big problem…they get replaced every couple of months with another map that offers a new dynamic map-wide meta event and new piles of shinies. People ditch the old map and go to the new one. Once you get what you want from one of these maps, you’ll never need/want to go back.
Adding new mobs won’t solve the core problem of the maps. Open world PvP would only irritate a ton of players (I’m okay with consensual open world PvP but that won’t happen either). Spawning tons of mobs at will would lead to massive amounts of farming…unless you took away their loot and then fighting them would get old fast.
I’m not sure if this can be fixed.
I honestly wouldn’t mind if the next content patch was just a bunch of new global mobs that roam zones and drop untradeable cosmetics, roam around WRECKING people and take a lot to kill.
The farming part is easy. Just cap the summon cooldown. So you can only summon like 5 mobs a day and in order to troll you’d need a group.
I like how Open World is right now. ~shrug~
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
1. No. I don’t want to be one-shotted by an invisible enemy. If this was a level 80 zone world boss on a timer and known location and not invisible, I would no problem with it.
2. Goes against ANet’s philosophy for PvE maps. One should not fear another player coming up. Also presents problems with coding due to buffs and conditions. I’d have no issue with consensual PvP if the proper precautions are put into place to reduce the effectiveness of trolls.
3. If you mean being to summon enemies at will, then I’d be fine with it on any maps but cities and starter zones. Cities because other players aren’t expecting it and they may have parked in the city for a bathroom break or fetch food/drink or punish kid break. Or are paying attention to the crafting station or trading post, etc. Starter zones to keep trolls from trolling new players and new players from spawning too many trash mobs by accident. And spawned enemies are the appropriate level for the area they are spawned in. That way players can’t spawn tons of level 80 enemies in Diessa Plateau.
One’s spice is another poison.
All your suggestions are global and forced on everyone. But there are already areas of different difficulties in the game that you can choose if you feel like you want a challenge, Silverwastes, Hots maps, Bitterfrost Frontier to an extent…Orr has still some nasty champions, too.
Let the people who want a more relaxing experience enjoy the calm in the cities, and not be afraid by being ganked by a player vastly more skilled than they are. And if you want challenging PVE group content, take a look at T4 fractals and raids.
“2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.”
This idea is not possible. They’ve already said that the PvE maps are not designed for open would PvP and it would take a prohibitive amount of work to make it possible.
ANet may give it to you.
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
1 : No.
2 : Hell No. WvW is out there if you want that.
3 : No. Also, it’s not 300 copper, it’s 3 silver. Get it right.
I think Aion would be better suited to your needs, if you feel like playing that garbage. If you’re looking for something “spiced up” here, then the HoT/LW zones, fractals, and raids are around.
(edited by Nilkemia.8507)
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
This does not represent the type of game play I would like to see come to GW2.
Open world is not supposed to be challenging…..
Fractals, raids, PvP, WvW, even dungeons. The open world is where newbies learn mechanics.
1 shot of vodka every time you get chilled in bitterfrost?
I cannot play in the open world content without falling asleep.
Perhaps more coffee or black tea or herba mate.
I cannot play in the open world content without falling asleep.
Perhaps more coffee or black tea or herba mate.
take some ginger and put it under the lip, also grind some down and blow it up your nose work wonders aswell.
I would not want to play the game you want.
I much prefer what we’ve got now, and I actually enjoy the open-world areas, they’re my favourite part of the game.
“Life’s a journey, not a destination.”
1. A “trashmob” that is invisible, 1-shots people and takes 20+ people to kill? What’s the point of this? And from the sound of it it’s not a trashmob anymore.
2. No open world pvp in this game, there have been countless threads on why.
3. What is trashmob summoning? You pay a price to summon some mobs? Why would anyone do that?
Open world pve could use some tweaking to be more exciting, yes it’s rather boring at times outside some very specific maps (Those that were added after release). At least during LS1 some old zones transformed into much more exciting and challenging versions. But your ideas aren’t going to work, they require changing the core of the game and that’s unlikely to happen, ever.
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
Anet already made this stuff for wvw, so you’re not bored or falling asleep! Let me tell you about it!
1- This is what we call “Thieves” in wvw! These perma-stealth creatures zip around the zone and backstab your tush (like you want) for a lot of damage, or use these super “curse” condi builds to melt you! It generally takes a bunch of opposing players to take one down because of their stealth capabilities and mobility! These commonly found creatures also like to laugh at and insult other players a lot too for some reason! Awesome yeah?
2- You can pvp on all these cool maps 24/7 without shutting anything down for an hour!!! Sounds awesome too right?
3- Instead of being able to summon silly pve creatures at a cost, you can summon groups of like 50+ players to help you squash anything for FREE! Awesome again right?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
They could just remove levels (probably never happen though).
Remove player/gear/map levels, make everything the same level,
make all the maps the same character level,
so everything always has some level of difficulty no matter where you go (obviously beginner map mobs still would be easier, less cc and conditions).
Content on beginner maps wouldn’t be obsolute at max level, because everything would be max level.
[Since the whole scaling levels down now, doesn’t actually work very well, or at all.]
Of course, that would take reworking the whole game (gear/leveling points/mobs), and likely never to happen, but one can dream, I guess.
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp.
1- This is what we call “Thieves” in wvw! These perma-stealth creatures zip around the zone and backstab your tush (like you want) for a lot of damage, or use these super “curse” condi builds to melt you! [/quote]
Indeed! And it’s quite satisfying to kill them with less than 20.
Point 1 sounds a lot like Treasure Mushrooms
Point 2 sounds a lot like WvW
Point 3 sounds like Minion spam
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
Absolutely not.
1 – A mob that requires 20+ players to kill and can one shot players is not a trashmob, not in any game. This wouldn’t be fun, no matter how much you think it is. No one would like being killed by something they can’t even see.
2 – Absolutely kittening not! PvE is not a plaver vs player game mode for a reason. You would destroy this game if you allowed PvP in PvE. Hell even Runescape realized this 10 years ago and removed world wide PvP from the game, limiting it to the wilds or whatever they call it.
3 – Maybe, if they are scaled down to the map level and aren’t allowed in towns or starter maps. But its too much work for something that very few people will derive enjoyment from.
These are not good ideas, and would not make the game better. If you want to play a competitive game mode, go play WvW. Thieves and Mesmers run around in stealth and can one shot a lot of builds. You have your PvP environment 24/7 except during resets.
fyi
All those suggestions from the OP have already been done in an old super popular mmo (before the Wow trend). I’m not sure if I’m allowed to give the name though. It was an mmo with 2D slightly chibi anime sprites on a 3D environment.
It worked beautifully, added a sense of challenge and dread, and you always could just avoid the section of the map until the event faded away.
Those events did reinforce the sense of community and promoted teamwork (even in a context where players could kill steal each other).
It also made the whole world feel alive.
fyi
All those suggestions from the OP have already been done in an old super popular mmo (before the Wow trend). I’m not sure if I’m allowed to give the name though. It was an mmo with 2D slightly chibi anime sprites on a 3D environment.It worked beautifully, added a sense of challenge and dread, and you always could just avoid the section of the map until the event faded away.
Those events did reinforce the sense of community and promoted teamwork (even in a context where players could kill steal each other).
It also made the whole world feel alive.
Not all games need to be the same with the same features. It’s ok for one game to have those features and another game be completely different. That way each person can find the game that suits them best as there is a variety to pick from.
ANet may give it to you.