How to properly save builds
Since this has been requested from the beginning, and is pretty much standard in any MMO, I’m quite confident Anet will add a build saver at some point. But likely not for a long time. That could be one of the selling points for the next expansion, so don’t keep your hopes up until that happens.
In general, I’m hoping that instead of new race or class or mounts, the new Xpac would bring us many long-requested QoL changes, such as more customizable UI, build templates, keyring, and a ton of other tweaks the community would love to see. That would make the game so much more enjoyable, and remove the “other MMOs do this so much better” moments. GW2 is IMO hands down the best MMO in the market, but I can’t understand the missing stuff that is basically a standard for games of this genre, like aforementioned UI customization or build templates.
It’s the thing i mist the most from GW1.
Except maybe for Jora.
=P
+1
One of the problems is a lack of hard core programmers. I used to think game companies had bunches of such programmers, but now I speculate they are only about 5-10% of the staff. Most of the staff are either customer support or artistic types.
Customer support are of course the folks working through all the tickets and banning spammers and such. Artistic types include the artists who paint up all the items, characters, buildings, landscape. Also included are the game devs who use fancy 3-D programs to lay out new zones, design new NPCs and bosses, or modify the animations of the current powers.
I don’t know what they use their programmers (people who stare at source code all day) for, but I don’t think they have very many of them. They certainly don’t use them to fix the “disconnect during personal story with out credit for completion” issue. That’s been around for years now. Geez, they can’t even add checkpoints for the longer stories as a work around.
So, yeah lack of programmers is the problem behind these QoL and no bug fix issues.
One of the problems is a lack of hard core programmers. I used to think game companies had bunches of such programmers, but now I speculate they are only about 5-10% of the staff. Most of the staff are either customer support or artistic types.
………. Geez, they can’t even add checkpoints for the longer stories as a work around.
One reason I haven’t bothered to complete echos of the past. Having to start from the beginning and redo the boring find books, talk to cook etc every time was nothing short of ridiculous in the 1st place and can’t now because of a small development staff, any major additions like saving builds will be a long time coming if at all.
So, yeah lack of programmers is the problem behind these QoL and no bug fix issues.
No, it’s not.
No matter how many coders at ANet, there would always be issues unfixed and unimplemented, popular features. There are never enough. Never.
The questions are: why hasn’t this been a priority over other things that ANet has fixed or implemented? Why hasn’t ANet broken down build saving into a series of incremental steps, so that we have something rather than nothing? Why wasn’t this an important feature when the original game was designed?
Typically, I’m willing to give ANet the benefit of the doubt. In this case, I can’t think of any reason that we don’t have, at the very least, a ‘confirm build’ (before saving) or ‘compare build’ option (show us an image of what we had before).
Regardless, ANet knows how to do this; they don’t need to ‘schooled’ in the many ways builds can be saved. They know players want this, they have a variety of options. They just need to prioritize it.