How to raise guild level?
If you are non HoT there is 0 that you can do to progress your guild or even get back the upgrades you already had. You will have a guild bank, if unlocked before, and whatever banners/consumables you had built (with no means to build more).
If you are non HoT there is 0 that you can do to progress your guild or even get back the upgrades you already had. You will have a guild bank, if unlocked before, and whatever banners/consumables you had built (with no means to build more).
Do non-HoT guild leaders not have the option to register with the guild initiative and get the NPC that seels banners and other such unlocks for favor?
I’m asking because I honestly don’t know. I preordered HoT, and on release day I registered with the guild initiative, and in the guild initiative office there’s an NPC that sells everything I had unlocks to build for favor. I can still get banners, yak banks, catas, etc. even though we haven’t claimed our hall yet. Can non-HoT guilds not use their previous upgrades from the old system the same way?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
If you are non HoT there is 0 that you can do to progress your guild or even get back the upgrades you already had. You will have a guild bank, if unlocked before, and whatever banners/consumables you had built (with no means to build more).
Do non-HoT guild leaders not have the option to register with the guild initiative and get the NPC that seels banners and other such unlocks for favor?
I’m asking because I honestly don’t know. I preordered HoT, and on release day I registered with the guild initiative, and in the guild initiative office there’s an NPC that sells everything I had unlocks to build for favor. I can still get banners, yak banks, catas, etc. even though we haven’t claimed our hall yet. Can non-HoT guilds not use their previous upgrades from the old system the same way?
Yes, a non HoT guild can buy unlocked consumables.. not upgrades. At 300- 500 favor each, 10k influence = 50 favor, it isn’t a viable option for many guilds.
(edited by Teofa Tsavo.9863)
If you are non HoT there is 0 that you can do to progress your guild or even get back the upgrades you already had. You will have a guild bank, if unlocked before, and whatever banners/consumables you had built (with no means to build more).
Do non-HoT guild leaders not have the option to register with the guild initiative and get the NPC that seels banners and other such unlocks for favor?
I’m asking because I honestly don’t know. I preordered HoT, and on release day I registered with the guild initiative, and in the guild initiative office there’s an NPC that sells everything I had unlocks to build for favor. I can still get banners, yak banks, catas, etc. even though we haven’t claimed our hall yet. Can non-HoT guilds not use their previous upgrades from the old system the same way?
Yes, a non HoT guild can buy unlocked consumables.. not upgrades. At 300- 500 favor each, 10k influence = 50 favor, it isn’t a viable option for many guilds.
Honestly the price has to be compared to scribe crafting rather than old influence costs.
At work now, but IIRC basic banners were what, like 200 favor, which is half a guild mission. That seems pricey, but only in comparison to the old influence cost. Anyone have scribe and upgrades enough to see how that stacks up to scribe crafted banners?
Also note that you can still get all the things via commendations, and commendations are far easier to come by in the new system, since there is literally zero resource cost to mission failure or starting a mission there’s really no reason not to run 3 missions a week for 3-7 commendations per person. Fail the mission? just run it again. Missed the guild run of the mission? Run it again later. They don’t cost anything.
All in all Anet seems to have gone out of their way to stop the free ride on guild stuff, making those items more valuable across the board. You can’t just build banners because people logged in any more. You have to do stuff, either materials, guild missions, etc. to get anything out of the new system, guild hall or no guild hall.
I’ll admit it does kinda suck that those without a hall can’t upgrade further but I understand why they did it. It would have been kind of impossible to tie guild halls to all the upgrade advancement while simultaneously allowing those upgrades to continue to happen without a hall. Nobody would build a hall, even with HoT.
Similarly, the favor cost of banners and stuff is likely unattractive specifically to make investing in the hall upgrades worth it. if you could get hero banners or whatever cheaper from the initiative than from your own hall, who would ever do the upgrade in the hall right?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
As a non HoT guild owner, any discussion on long term effect of the Guild changes would be a moot point for me. I have been removed from them.
I’ve tried to be “non political” on this thread, but honestly, I am mad enough and stubborn enough never to purchase HoT. Having my Guild functional again would have been the sole reason left to buy it. Sorry.
(edited by Teofa Tsavo.9863)
if you could get hero banners or whatever cheaper from the initiative than from your own hall, who would ever do the upgrade in the hall right?
Previously, you had guild bounty trainings which gave a decent amount of influence. That’s no more.
As for the quoted portion above: you want people to build guild halls? Give them positive incentives to do so. Don’t take away what people previously had in order to force them to build the halls.
As a non HoT guild owner, any discussion on long term effect of the Guild changes would be a moot point for me. I have been removed from them.
I’ve tried to be “non political” on this thread, but honestly, I am mad enough and stubborn enough never to purchase HoT. Having my Guild functional again would have been the sole reason left to buy it. Sorry.
If, as the leader of a guild, you don’t find enough value in the expansion to buy it, perhaps it’s working as intended?
Arenanet has been pretty clear that the majority of the new systems in HoT were the groundwork for where the game is headed in the future. That doesn’t just mean new systems, but a re-affirmation of the buy to play model.
It sounds like you’re a person that doesn’t like the future direction of GW2, so it begs the question: Should you be leading a guild going forward if you’re unlikely to lead players in GW2’s new progression model?
HoT was designed around longevity for the game from Anet’s perspective. The guild hall, masteries, elite specs, and virtually every system in HoT is the blueprint for everything that follows. It makes sense that they would expect anyone leading groups of players going forward to be on board with that model.
Some people don’t like the new model, and I doubt Anet was unaware that with changes of this magnitude that they ran the risk of alienating some portion of their player base. That’s just inevitable when implementing something the size of the guild mechanics revamp. Their metrics likely indicated that catering to players unlikely to continue to play the game under that new model was simply not worth the design problems it would cause for the new systems.
I think very soon here some portion of the community is going, like when they implemented ascended in 2012, to have to internalize that this is not going anywhere, and going to have to make the choice to adapt or go find another game.
If anet is prepared to stay the course (and every indication is that they are) then they were also completely prepared to lose the players they know that course would alienate.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
if you could get hero banners or whatever cheaper from the initiative than from your own hall, who would ever do the upgrade in the hall right?
Previously, you had guild bounty trainings which gave a decent amount of influence. That’s no more.
As for the quoted portion above: you want people to build guild halls? Give them positive incentives to do so. Don’t take away what people previously had in order to force them to build the halls.
Previously you could buy influence with gold, and got it for people just logging in.
It isn’t that things were taken away in a relative sense. It’s that they redesigned the entire system to award guilds for working together to achieve objectives rather than rewarding size and a fat pile of gold.
They didn’t take away anything you already had, but they did put existing guilds in the same boat as brand new ones in terms of what kind of effort is required to get new unlocks or continue to produce consumables.
Expecting to retain the easse of production or upgrading from the old system when that system does not in any way exist any more would create a massive imbalance between legacy guilds and guilds started by people new to the game, and that’s just plain not fair to new players.
As it stands, the systems were equalized, and legacy guilds still have some slight bonus features in comparison in the form of spending excess favor on consumables.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ