How will you encourage roles

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Q:

ArenaNet i have a question for you, it’s important to how you want the game to play and be played by the players.

How are you going to solve the issues we have with roles. Almost everyone specc for zerk to get as much damage they can and run through content to increase their goldgain, it’s all about farming. How will you encourage players to specc support or tanky? this is for all proffesions in the game. I won’t give you any hints.

I already have answers to this but i want to hear your opinions so we know if you know the issues GW2 have and how you’re going to solve these problems. If you give the wrong answers i will have to write a long thread about how you don’t know anything about the issues in your game and hopefully it will help you see the issues so you can fix them.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Amadan.9451

Amadan.9451

they create solo champions arena with one shot mechanics so you have no time to think about roles everywhere outside there

Looking for a gay friendly guild?
Join the Rainbow Pride

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: sherwinator.7954

sherwinator.7954

agreed, it’s like tanky builds are only useful on gards, and every other profession uses zerk.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Sylentir.8913

Sylentir.8913

They could implement more stuff like high-level fractals or the Aetherblade dungeon, where support roles are actually valuable to the party. Currently, those two are far easier if one party member specs for survival and support, rather than having a straight DPS group.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: ilr.9675

ilr.9675

I don’t think you WANT to know how they might do this…

But if you’d like a teaser, then look no farther than the newest Iteration of Balthazar Temple escort , AKA: …The Death March of Betrayal…

Straight up DPS is definitely the fastest way to fail that puppy…

agreed, it’s like tanky builds are only useful on gards, and every other profession uses zerk.

I’m gradually going Celestial on mine… 3 pieces down, 12 more to go
(so basically, 3 months from now) …It’s entirely for Role playing reasons tho. In Gw1 he was a full Dragon Tattoo monk who hung out with Tengu and farmed Napui quarter. … WHY …b/c FYIAD, that’s why.

(edited by ilr.9675)

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: gaspara.4079

gaspara.4079

Berserker’s is only used generically for open world farming and dungeon farming. Its not an issue at all since everyone has access to it fine and its not necessary, just faster. For pvp, Wvw, and fractals berserker has a place but its far from universal and is even laughed at in some situations. In other words the true end game you need to actually use other things to stay competitive which is the important part.

The problem isn’t with berserker’s its with your(and a large percentage of the population’s) perceived idea that farming/reward speed is everything.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I play support on my Ele, I often play support on my Guardian as well. On my Ele i’m usually last one standing and can manage to kill off a pack, might take me longer than Zerkers, but it typically works out in the end when everyone gets res’d.

[TAO] Founder/Owner and Administrator for the NSP Server Website

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I won’t give you any hints.

I already have answers to this but i want to hear your opinions so we know if you know the issues GW2 have and how you’re going to solve these problems. If you give the wrong answers i will have to write a long thread about how you don’t know anything about the issues in your game and hopefully it will help you see the issues so you can fix them.

I LOLed pretty hard at this.

GamersWithJobs [GWJ]
Northern Shiverpeaks

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: ellesee.8297

ellesee.8297

raise toughness or add protection on bad guys to make condi more desirable. maybe even preferred.
remove/raise condi cap or have everybody’s condi stack separately. otherwise why take more than 1-2 condi classes?
shorter intervals of smaller damage to encourage support roles
and for cryin out loud stop introducing bosses that rely entirely on projectile attacks.

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Sorin.4310

Sorin.4310

I already have answers to this but i want to hear your opinions so we know if you know the issues GW2 have and how you’re going to solve these problems. If you give the wrong answers i will have to write a long thread about how you don’t know anything about the issues in your game and hopefully it will help you see the issues so you can fix them.

If this won’t encourage them to be open and responsive to community questions, then I just don’t know what will!

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Still no answer. I’ll give them 48 hours, if we have no answer by then i will start a new thread and tell them what’s wrong and what needs to be fixed.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Florgknight.1589

Florgknight.1589

You just completely ignored WvW and Spvp

.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Place the role within the encounter mechanics, and not as a role that’s made before you even start the fight.

Life is a journey.
Time is a river.
The door is ajar.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: colesy.8490

colesy.8490

ArenaNet i have a question for you, it’s important to how you want the game to play and be played by the players.

How are you going to solve the issues we have with roles. Almost everyone specc for zerk to get as much damage they can and run through content to increase their goldgain, it’s all about farming. How will you encourage players to specc support or tanky? this is for all proffesions in the game. I won’t give you any hints.

I already have answers to this but i want to hear your opinions so we know if you know the issues GW2 have and how you’re going to solve these problems. If you give the wrong answers i will have to write a long thread about how you don’t know anything about the issues in your game and hopefully it will help you see the issues so you can fix them.

You don’t need to spec support when you can suppot in full berserker.

Tanking doesn’t work because of the random aggro mechanics.

If ANet make it so classes aren’t self sustaining and give clearly defined aggro mechanics then the “problem” of roles will be solved.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

ArenaNet i have a question for you, it’s important to how you want the game to play and be played by the players.

How are you going to solve the issues we have with roles. Almost everyone specc for zerk to get as much damage they can and run through content to increase their goldgain, it’s all about farming. How will you encourage players to specc support or tanky? this is for all proffesions in the game. I won’t give you any hints.

I already have answers to this but i want to hear your opinions so we know if you know the issues GW2 have and how you’re going to solve these problems. If you give the wrong answers i will have to write a long thread about how you don’t know anything about the issues in your game and hopefully it will help you see the issues so you can fix them.

You don’t need to spec support when you can suppot in full berserker.

Tanking doesn’t work because of the random aggro mechanics.

If ANet make it so classes aren’t self sustaining and give clearly defined aggro mechanics then the “problem” of roles will be solved.

i know GW2 doesn’t have taunts and that’s good.
No, you can’t go full support when using beserker.
Most classes in GW2 don’t have very good support abilities to make up for the loss of damage if you specc full support.
Same if you specc full tank, you don’t get anything near worth the same amount of effectiveness a berserker do.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Place the role within the encounter mechanics, and not as a role that’s made before you even start the fight.

Encounters don’t really have many mechanics, almost every encounter in the game can be berserked down. Only fractals and some Arah encounters do need support or tanky speccs.

Sorry for not talking SPvP or WvW but all speccs works in WvW and SPvP. Tanky speccs and support speccs are very effective in pvp, i agree they should bring in more support/tank utilities/elite skills and traits to make them more effective.
It’s the encounters mechanics in PvE that makes support and tank speccs less desireable, unless you do fractals or maybe arah.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: colesy.8490

colesy.8490

No, you can’t go full support when using beserker.

Why not? What stops you from supporting your team while in full berserker?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: The Boz.2038

The Boz.2038

they create solo champions arena with one shot mechanics so you have no time to think about roles everywhere outside there

Actually, the fact that vitality, healing, toughness and protective boons do nothing in these rather goes in favor of zerkers.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Place the role within the encounter mechanics, and not as a role that’s made before you even start the fight.

Encounters don’t really have many mechanics, almost every encounter in the game can be berserked down. Only fractals and some Arah encounters do need support or tanky speccs.

Your question was ‘how would you encourage roles?’, not ‘why are roles not needed?’.

My answer to encouraging roles would be to view control, support and damage as aspects of combat and not simply roles, and have the actual roles built into the combat mechanics, and not make it so each person is stuck in that role. This way, players can look at what tools they have to fulfil that role.

I.E Cliffside fractal, the person with the hammer has the role of damaging the seal.

Life is a journey.
Time is a river.
The door is ajar.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Place the role within the encounter mechanics, and not as a role that’s made before you even start the fight.

Encounters don’t really have many mechanics, almost every encounter in the game can be berserked down. Only fractals and some Arah encounters do need support or tanky speccs.

Your question was ‘how would you encourage roles?’, not ‘why are roles not needed?’.

My answer to encouraging roles would be to view control, support and damage as aspects of combat and not simply roles, and have the actual roles built into the combat mechanics, and not make it so each person is stuck in that role. This way, players can look at what tools they have to fulfil that role.

I.E Cliffside fractal, the person with the hammer has the role of damaging the seal.

Yes, you encourage roles by making them useful.
If you don’t need support or a tanky specc, then why use it when you can kill everything faster with a berserker specc? waste of time. That’s how most players in GW2 think. That’s not their fault, it’s ArenaNets.

ArenaNet haven’t made either CC or support builds very viable. CC doesn’t even affect bosses because of defiant, which makes them immune to CC. If ArenaNet change encounters mechanics by making them more difficult to fight and make fights a bit longer and change defiant on bosses so you actually can use CC on them, not be able to stunlock them but make CC effective. Players will start using support, tanky and cc builds.

In GW1 nearly no one ran full dps builds, because you couldn’t, if you did you were screwed. ArenaNet made mobs in GW2 a lot simpler.

How will you encourage roles

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Place the role within the encounter mechanics, and not as a role that’s made before you even start the fight.

Encounters don’t really have many mechanics, almost every encounter in the game can be berserked down. Only fractals and some Arah encounters do need support or tanky speccs.

Your question was ‘how would you encourage roles?’, not ‘why are roles not needed?’.

My answer to encouraging roles would be to view control, support and damage as aspects of combat and not simply roles, and have the actual roles built into the combat mechanics, and not make it so each person is stuck in that role. This way, players can look at what tools they have to fulfil that role.

I.E Cliffside fractal, the person with the hammer has the role of damaging the seal.

Yes, you encourage roles by making them useful.
If you don’t need support or a tanky specc, then why use it when you can kill everything faster with a berserker specc? waste of time. That’s how most players in GW2 think. That’s not their fault, it’s ArenaNets.

ArenaNet haven’t made either CC or support builds very viable. CC doesn’t even affect bosses because of defiant, which makes them immune to CC. If ArenaNet change encounters mechanics by making them more difficult to fight and make fights a bit longer and change defiant on bosses so you actually can use CC on them, not be able to stunlock them but make CC effective. Players will start using support, tanky and cc builds.

In GW1 nearly no one ran full dps builds, because you couldn’t, if you did you were screwed. ArenaNet made mobs in GW2 a lot simpler.

Yes, and why is that?

It’s primarily because encounters don’t require players to use these tools. I think the closest we could have got is with the Lover’s fight in AC. Imagine if the boulders wern’t there, and they tried to move together more often? You’d be required to use the tools that allow you to control the bosses then.

In short, we don’t need base roles such as control, support and damage. That way leads to rigid role system. Instead, we should look at support, control and damage as aspects of combat, and then develop mechanics based on these.

For example, the CoF effigy.

You could completly base that around the aspect of damage, and still have roles:

  • Damage to destroy the crystals
  • Damage to kill adds
  • Damage to attack boss

On top of that then, you could have a control aspect where a crystal spawns where to cannot be destroyed while the effigy is close by.

To finish it off, you could have a mechanic where condition removal is required on a constant basis (effigy basic attack could be flame grab)

Note I’m fully aware this isn’t how the effigy fight is, but an example of how roles don’t have to be limited to the damage/support/control mindset

Life is a journey.
Time is a river.
The door is ajar.