How will you make PVE better?

How will you make PVE better?

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Posted by: Amaya.1483

Amaya.1483

This is no QQ, no troll, nothing but a serious question. How will you make PVE more rewarding, challening?
From what i know, you would have to fix the whole AI of this Game, change the rewards of every Dungeon out so far, rework them if the AI doenst apply and you would make the Raids this difficult, that only dodge and dps isnt nearly enough. Talking about tanking, healing, supporting etc besides other mechanics like getting to XY and doing XY.

That would be really, really interesting and i havent heared nor have i seen much about that. I have to say tho, the new mobs of HOT are way better yes.

How will you make PVE better?

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Posted by: Linken.6345

Linken.6345

This is no QQ, no troll, nothing but a serious question. How will you make PVE more rewarding, challening?
From what i know, you would have to fix the whole AI of this Game, change the rewards of every Dungeon out so far, rework them if the AI doenst apply and you would make the Raids this difficult, that only dodge and dps isnt nearly enough. Talking about tanking, healing, supporting etc besides other mechanics like getting to XY and doing XY.

That would be really, really interesting and i havent heared nor have i seen much about that. I have to say tho, the new mobs of HOT are way better yes.

They arent touching old dungeons and world that horse is dead to them so its for the new content going forward.

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Posted by: imsoenthused.1634

imsoenthused.1634

They won’t be changing the old game, but it’s still an interesting question. The simplest way, imo, would be to speed up the attack interval and attack animations of pretty much every enemy in the game by about twice what it is now and tweak damage down by about 75%, then add more boon and condition usage to them.

Might need to adjust it from there, but that would be my starting point.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: Ragmon.6350

Ragmon.6350

I agree, the AI needs a MAJOR update.

I started playing WildStar a few days ago and my mind was blown that mobs swarmed around me instead of just standing in front of me.

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Posted by: Serophous.9085

Serophous.9085

Hm….nothing easy to post here, both ideas would take time, one more than the other.

First, customizable weapon skills. Yeah, would take awhile due to balance and new animations, but would be nice.

Second, stop making my offhand limp most of the time when dual wielding. What I mean is, if I have a sword in my off hand, I should be swinging it with my 1 key.

The 1 key has a three chain attack usually, correct? Well, think of it how a thief’s 3 key changes with their OH. This can happen with the one key too.

The first part of the chain, the MH weapon, second part, the OH weapon, third part could be both. Course again, takes time and balance.

On, and a third thing that could be really easy.

The kills with a weapon achievements, MAKE THE OH COUNT TOWARDS KILLS WITH MH. Holy crap am I tired of killing critters with my ONE shield attack on a long CD.

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Posted by: Majic.4801

Majic.4801

I’m interested in content that doesn’t require grouping, since that’s what attracted me to GW2 in the first place.

Here’s hoping I won’t have to look somewhere else.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Jahroots.6791

Jahroots.6791

Dungeons and Fractals are in an ok place. What I would add are PvE reward tracks. You complete them by doing hearts and regular events in the open world. Have the mobs scale according to the number of players present (veteran→ elite→ champ and so on). Individual rewards would be determined by your contribution to the event completion.

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Posted by: Albadaran.1283

Albadaran.1283

Make the game faster. e.g. +10% speed for every creature and player. No speed drops when under attack, unless you are using attack skills yourself. Make creatures respawn randomly instead of fixed: different spots and different creatures. Faster animations when mining (etc). Make creature ai more intelligent so it does not attack every time the same way (or let it even decide not to attack if you are much stronger). Randomize events to make them more difficult to track.