How would you do a Crystal Desert update?

How would you do a Crystal Desert update?

in Guild Wars 2 Discussion

Posted by: LeDuc.1436

LeDuc.1436

If I were to work out the Crystal Desert in a Living story update, I would bring out a fairly small map no bigger then one of the racial towns (Hoelbrak, The Grove, Queensdale) which wouldn’t give a whole lot, but their is a grand plan at work.

The Pact would be slowly expanding out into the Crystal Desert, and the players would have to do missions to help the pact expand further and further into the CD. With each Living story update, the pact would be able to work their way into the Desert. Players would be able to go out further, but the monsters would have some sort of buff or ability to them that could render our attacks incapable of damaging these monsters, which would force the pact to find a way to break through the tough skin on these monsters.

How would you do a Crystal Desert update?

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Posted by: Finnway.2183

Finnway.2183

It would be huge. The biggest zone added to the game yet! It would have 3 zones: 1 L70-L80, and 2 L80 zones.

One of the L80 zones would have Dynamic Events that changed every couple days. It would have over a hundred different event chains, and they would change every couple days so you would always have a reason to come back and explore.

The other zone would be like the Orr temples, with multiple Meta events in one zone and areas of the map that could only be accessed once these meta events were completed.

New Karma armors would be added with the map. Maybe even race specific or class specific armors.

This game is not about out-DPSing you. It’s about out-flashing you.

How would you do a Crystal Desert update?

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Posted by: Doggie.3184

Doggie.3184

We’d get several new zones that exist entirely on Kralkatorrik’s back.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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