How would you make conditions viable in PvE?

How would you make conditions viable in PvE?

in Guild Wars 2 Discussion

Posted by: CyClotroniC.4957

CyClotroniC.4957

I hope I’m not the only one who is interested in this topic, but I find it a major issue, and I think it’s a pretty important part of the game, that needs solution soon. I admit, I was always a fan of conditions (I main a necro since I tried out a curse necro N/Me in GW1), and while it’s fun in WvW/PvP, I still feel like the middle stepchild in PvE.

Currently condition builds are considered useless in PvE, because weaker ones can overwrite the high ones and the condi cap is an obvious burden too. I think condi is weak in PvE for different reasons, partialy because it is already powerful in PvP and Anet tends to balance for that game mode for obvious reasons.

My question is for you: How would you make conditions viable in PvE? Split PvP and PvE in terms of balancing? Make stronger condis outpower weaker ones? Increase condi cap? Make condi damage scale better if you stat for it? Any other radical ideas?

Can you see any scenario in the near future where 1 or 2 condi players will be welcomed in dungeon/fractal groups, or whatever we do with condis, it will always remain “zerker or go home”?

Just share your ideas, brainstorm a bit, if you feel that it is an issue that needs a solution.

Necros need more love… seriously. – http://necroaming.tumblr.com/

How would you make conditions viable in PvE?

in Guild Wars 2 Discussion

Posted by: Brother Grimm.5176

Brother Grimm.5176

There was a mile long thread on this less than 2 days ago….go post in it!

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

How would you make conditions viable in PvE?

in Guild Wars 2 Discussion

Posted by: CyClotroniC.4957

CyClotroniC.4957

Okay I will look back a bit more, I probably missed it. Thanks for the info.

Necros need more love… seriously. – http://necroaming.tumblr.com/