I feel like the dungeons are holding this game back. They feel overly difficult with less then desired rewards. Not to mention I see almost no point in running explorer mode on any of the dungeons so far either. So here is how I would change dungeons, of course you dont have to agree, I am interested in your opinions as well.
1. Remove down scaling from dungeons. I love it in the rest of the game, but I feel like dungeons constantly give me that under powered feeling. No matter how high my level is, or how good my gear gets, I still get rocked in dungeons. Dungeons are that one place I want to feel OP.
2. Explorer Mode – Make all 3 paths completely separate. It seems like 75% of the dungeon is just the exact same thing, with a different ending boss. There is not much exploration in that. I want a full new story, as well as mini bosses along the way.
3. Scripted/Interactive Battles – I feel like most of the mini bosses, and regular bosses are just me standing there spamming skills, maybe a dodge here or there, but theres nothing spectacular. Theres no sense of accomplishment other then knowing I just drained a bajillion hp pool. I want some scripted events in the boss fights, some lever pulling, cannons, turrets, heaven forbid some kind of mounts. Just some kind of triggered effects that make the boss battles more engaging.
4. POI Rewards. What are they even there for.. they dont count towards anything..
5. Better Waypoint Locations – I feel like every dungeon does this wrong. The way points always seem misplaced, requiring you to spend 5 minutes running back across the map, usually through traps, or some other thing that could potentially kill you again.
I understand you dont want instant respawning on the boss, so how about you just make it so thats not possible? Throw up force fields or invisible walls, or hell even close the boss arena door so that if you go down, you either have to be revived,or hope your team pulls it off.
These are just my thoughts, what are yours?