How2 solve Stacking and Zerging without nerfs

How2 solve Stacking and Zerging without nerfs

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Suggestion:
Simply add Charackter- and Obstacle-collision.

Impact:
If you Fiery Rush against a wall, your character would stop, because he collides with the wall. This would solve all problems with stacking and zerging simply because it wouldn’t be possible anymore.

Precautions:
Ofcourse, some things have to be tweaked, you oughtn’t be able to block paths for other players, as example. Also the bank in each city has to be tweaked, so all players can get to their own safe and events, which meant to be completed by zergs, have to be readjusted.

Problems that would be solved:

Stacking in dungeons
People complained about the no-skill tactic of stacking in dungeons. That wouldn’t be possible anymore.

Zerging in PvE
People complained about championfarming and zerging as new Metaevent-meta.
This change would solve the problem.

Zerging in WvW
Some people have complained about not being able to hold a fort against an enemy zerg of 100+ men. Well, those zergs would be really hard to coordinate with this change.

(edited by HHR LostProphet.4801)

How2 solve Stacking and Zerging without nerfs

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Posted by: Flissy.4093

Flissy.4093

This would be a nerf.

Would also lead to griefing.

Stacking is a confirmed legitimate tactic. Fiery Rush is an exploit, and that does need fixing, but don’t rope stacking into it.

Zerging in PVE is both unrewarding and nigh on objectively boring.

WvW is broken is and is coverage wars 2 anyway.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

How2 solve Stacking and Zerging without nerfs

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

This would be a nerf.

Would also lead to griefing.

How do you want to grief with character collision?

How2 solve Stacking and Zerging without nerfs

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Posted by: Flissy.4093

Flissy.4093

A group of friends just stand in a line in a doorway to something like a bank.

Griefing accomplished. Nobody can get in or out without something akin to Blink – which not every class has.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

How2 solve Stacking and Zerging without nerfs

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

A group of friends just stand in a line in a doorway to something like a bank.

Griefing accomplished. Nobody can get in or out without something akin to Blink – which not every class has.

“Ofcourse, some things have to be tweaked, you oughtn’t be able to block paths for other players, as example.”

It would be nice if you would read my entire post before giving feedback.

How2 solve Stacking and Zerging without nerfs

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Posted by: hauras.4792

hauras.4792

You wouldn’t even have to “readjust” anything if you allow people to roll through friendly players.

I would love collisions in GW2. Warhammer Online had some impressive world PvP battles thanks to this.

(edited by hauras.4792)

How2 solve Stacking and Zerging without nerfs

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You wouldn’t even have to “readjust” anything if you allow people to roll through friendly players.

I would love collisions in GW2. Warhammer Online had some impressive world PvP battles thanks to this.

Yep, dodging through someone should indeed still be possible, no matter if friend or foe.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I really do like this idea, even though I think many things, especially dungeons, have to be adjusted to this change.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

How2 solve Stacking and Zerging without nerfs

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Posted by: hauras.4792

hauras.4792

I really do like this idea, even though I think many things, especially dungeons, have to be adjusted to this change.

I don’t think so.

None of the dungeons in the game have been specifically designed with stacking in mind.
NPCs should of course still not collide with each other because that would require too many calculations, but instead have the AI simply avoid each others’ hitboxes and when in melee, circle their target zergling style to find an open space if possible, or simply clip through and attack like now if the target is already surrounded or otherwise inaccessible.

Simple.

How2 solve Stacking and Zerging without nerfs

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Posted by: emikochan.8504

emikochan.8504

Collision leads to massive server lag though, so it’s not so simple.

Welcome to my world – http://emikochan13.wordpress.com

How2 solve Stacking and Zerging without nerfs

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I really do like this idea, even though I think many things, especially dungeons, have to be adjusted to this change.

I don’t think so.

None of the dungeons in the game have been specifically designed with stacking in mind.
NPCs should of course still not collide with each other because that would require too many calculations, but instead have the AI simply avoid each others’ hitboxes and when in melee, circle their target zergling style to find an open space if possible, or simply clip through and attack like now if the target is already surrounded or otherwise inaccessible.

Simple.

Well, as Flissy already pointed out, stacking is a valid tactic, a messy one, but still. We would need more effective ways to kill things. I’m also fearing an “AoE or go home”
meta if implemented wrong.

How2 solve Stacking and Zerging without nerfs

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Posted by: Wetpaw.3487

Wetpaw.3487

Scrap Combo field/finishers, lame anyhow.

Better emphasis on GW2 trinity- Support, Control, Damage

Produce better AI and content when it comes to dungeons, & World bosses.

add some collision, for example bosses being pushed into walls etc..

JQ Druid

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Posted by: Phenix Flyer.6724

Phenix Flyer.6724

This would be a nerf.

Would also lead to griefing.

How do you want to grief with character collision?

Look up “The pool is closed”

~ Sylvari Ranger, [BGW] Jade Quarry ~
“I blame Kormir”

How2 solve Stacking and Zerging without nerfs

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

This would be a nerf.

Would also lead to griefing.

How do you want to grief with character collision?

Look up “The pool is closed”

https://forum-en.gw2archive.eu/forum/game/gw2/How2-solve-Stacking-and-Zerging-without-nerfs/first#post3823445 ….