So I found this article that PC Gamer about how people have tended to flock towards playing has humans far more than any other race. Here is the link to the article:
http://media.pcgamer.com/files/2012/10/Guild-Wars-2-race-bias.jpg
I’ve noticed this as well, but I think it’s worth noting what causes this and what can be done to fix it. Because I don’t think that all of the bias towards humans is due to player choice, but that Anet and how they designed the game is partially responsible for this bias. I don’t think it’s really a huge terrible problem, but I think it’s worth discussing.
The first issue I’ve noticed is that there is an inherent bias built into the game by the developers, both in the world and in armor design, that favors humans. Aside from cultural armor and the few dungeon race-themed sets, most armor is clearly human in design. And even the few that aren’t, such as Dredge, fit humans, Charr and Norn more than Sylvari or Asura. This kind of bias towards humanoids, humans in specific, is set in place right from the start with every race wearing human clothing, which just looks silly on some races (Ex: Asura warrior in clumsy armor, Norn female light classes in stripper outfits in the cold north, Charr adventurer in a gentleman’s jacket, and Sylvari in every single set of beginner armor.)
The Sylvari have it the worst, I think, of all races. There are literally four sets of armor out of all sets that let you really feel like Sylvari, and none of these sets are available until late into the game, and most of them are kind of clumsy in design (there are a few good ones, but some of them seem a bit lazy in design when compared to each other) so you’ll spend most of your time dressed as a human. This really makes it difficult to really FEEL like a Sylvari, which is important if they want players to make a connection with their character.
Asura have it second worse. They are supposed to be technologically advanced, and yet I feel just as barbaric as any Norn on my Asura Guardian; I spend my time running around in crude metal armor swinging a hammer made stone and wood. Now I know you might just tell me to buy cultural armor and weapons, and I will, but I’m not going to spend that money until it’s going to be my final set (I’m level 77, so I’m almost there).
Charr have it third best, then Norn (since they’re so close to human anyways; you’ll notice they are the second largest chunk of the population) and then Humans. Humans are the best because most of the sets are tailored to a human form and style, so they can be anything you want them to be. So you can easily mix and match sets to get the look you want, while a Sylvari will have a harder time doing that because there are only four sets they can mix and match with, and most of those are so different in style that it wouldn’t look cohesive.
I actually deleted a Sylvari female warrior of mine and replaced it with a female human warrior. And it was only on the basis of poor armor choices for the Sylvari heavy class.
The second big issue that creates this bias are the starter zones for the races. It is clearly obvious that Divinity’s Reach and the surrounding lands has had much more love than the other starters. It just feels right, whereas some of the areas in, for example, The Black Citadel, feel a bit mismatched and thrown together (confusing layout, confusing map design, polygons intersection in obvious breaks). Some of the details are cool, but it’s just messy.
The third issue is bias in just the skills. GW1 defined that humans could be anything: warrior, ranger, elementalist, you name it. But some of the other races don’t feel like themselves based on the skills you use.
What does it mean to be Asuran? It means you are an inventor, right? But instead of using my inventions and intellect against my enemies, I use a hammer. I know that’s due to my profession choice, but why not let me summon a Golem? And not just some cookie-cutter Golem. Let me design a personal Golem that is MY invention to take on the battlefield.
I don’t want to ramble too much longer, so I’ll leave it there. I hope you see what I mean: there are inherent issues built into the game by the developers that will create a human bias. Granted, people choose humans more often in general just because (this is true in any game). But Anet could do more to help out a bit.
(Fun facts: I have 2 humans, 1 Asura, 1 Charr, 1 Sylvari, and I will have a Norn, another Sylvari, and another Asura.)