Human female body [suggestion]
Uhm… errr… well, thin frame with small chest size is undesireable, meaning anorexia, hm? Whereas, small frame with large chest size could mean fotomodel or something?! Or just a wealthy thin lady who loves plastic.
The general trend seems to be that that particular part of the body should be big enough to obstruct seeing the ground you walk on ^x^
Sex sells.
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I find the male human models weird. They have oddly thick waists and their hips don’t look right. It gives them a strange, ken-doll quality. I used to think that it had to do with armor issues and limiting the complexity of their models, but Sylvari males have realisticaly tapered waists and anatomical looking hips.
Pretty bad when the plant people look more like human anatomy than the humans.
What I find disturbing and weird is when I see the body is kinda sliced at the torso when I put on certain armors like embroidered leggings. It’s really creepy.
I wouldn’t mind small-breasted humans. I like the Sylvari females where they can be really skinny and have very little else going.
Uhm… errr… well, thin frame with small chest size is undesireable, meaning anorexia, hm?
That’s an extremely stupid assumption. It could mean.. I dunno, real life? Not everyone has a large frame and has a bust. Believing the only way to obtain both is disorder is ignorant. Its the same as believing the only natural way to get a big bust is to gain a lot of weight or have plastic surgery. People are different. Also, assuming its undesirable is ridiculous. Its insulting to the playerbase that is better than that.
There’s a sylvari frame that’s exactly what they’re pointing out, but its not available to humans.
I agree that there’s a lack of variation in the norn and human for both genders. It only becomes more obvious when you see the variation in the other races. OP is just curious as to why there isn’t as much of a difference for the females.
Uhm… errr… well, thin frame with small chest size is undesireable, meaning anorexia, hm?
What?
I didn’t really notice, but I’m a Charr guy myself.
But for referencing purposes:
female bodies http://wiki.guildwars2.com/images/d/d9/Human_female_physique.png
male bodies http://wiki.guildwars2.com/images/0/07/Human_male_physique.png
As someone else pointed out, and i was also mentioning to my wife just last week: sylvari bodies are far more “real human shaped” than the humans in the game AND they are animated waaaaaaay more realistically/better than the humans as well.
Both funny and sad really when you think about it.
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That’s an extremely stupid assumption…
It was sarcasm, or trying to crack a joke at the modern society’s beauty or desireable body, if you want. All we’re being fed all over the place, from tv stars to other types of divas tend to fall in the same pattern. And if that pattern is what’s widely accepted as “desireable”, then everything else has to be bad, be it just socially or even medically.
As such, creating women bodies in an mmo (that tends to have a higher male player base) has to follow the same stereotypes.
Why I can’t really stomach well, tbh – hence the sarcasm.
Luckily, GW2 is still a decent game, in terms of sexual load (compared to some others I’mma avoid mentioning, still of Asian origin). However, the whole character creation area is quite… dull. All faces have largely same “topography” (best noticed during the wonderful cutscenes – no, I don’t like them ^x^ ). As for the bodies, I’m guessing using sliders would’ve been a wiser choice instead of predefined structures.
As for the bodies, I’m guessing using sliders would’ve been a wiser choice instead of predefined structures.
Boob size slider XD
As someone else pointed out, and i was also mentioning to my wife just last week: sylvari bodies are far more “real human shaped” than the humans in the game AND they are animated waaaaaaay more realistically/better than the humans as well.
Both funny and sad really when you think about it.
I’ve wondered if this is due to the Sylvari redesign. The fact that they went back to the drawing board with their look means extra developer time was allocated to them. Perhaps this meant that the artists had extra time to really make them sharp while also making them more plant-like, at a point in the process where humans were considered done and no one would authorize more time to work on them.
I’ve also wondered if there was just some favoritism within ArenaNet for certain races. Asura, whether you love or hate them, definitely had a great level of attention in their animations to set them apart from the rest of the races. Asura and Sylvari seem to have a fair share of the story spotlight as well. But that might just be a skewed perception on my part.
Human heads are too small (even at full size) and the legs are also too long for both male and female. That’s why it looks like Barbie and Ken dolls.
But as mentioned, if you want a “more realistic” model, Sylvari (both male and female) will be more to your liking especially if you use a helm/outfit that covers or accentuates the theme you want.
But as mentioned, if you want a “more realistic” model, Sylvari (both male and female) will be more to your liking
Zylvari are not more “realistic”. We simply need more choice and customization across the board when it comes to body shapes and sizes.
Totally agree. Even though some of the female models have thinner frames the boobs are still way too big. It makes them look like a porn star from the 80s…
And that’s not a good thing.
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Now I remember why I stopped visiting the discussion pages.
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Now I remember why I stopped visiting the discussion pages.
Does this discussion make you uncomfortable?
Space Marine Z [GLTY]
Honestly I just wish they had fat ones too. But I concede to the argument of these being heroes that run around all day, some in heavy armor, fighting as a job, and therefore necessarily in good shape.
I agree that some more control over character customisation and body types would be desirable, but let’s not turn this in to an equality discussion
I find the human male looks VERY realistic and am happy with them.
The tapered thin waist look so prevalent in bodybuilders, is simply NOT how a physical hard worker looks.
Yeah the movies and said body builder bros are promoting this as the ideal look of “power”. But it´s fake, just like the blown up balloon breastesess of the hollywierd females (aka. pörn stars).
I agree, the human females is where ANet indeed failed, .
Heck, when you choose the most well endowed body type you outright cannot wear certain skimpy outfits because the bööbies clip wrong to the torso, making them look like ACTUAL NOT YET implanted silicone sacks. O_o
(edited by HawkMeister.4758)
I find the male human models weird. They have oddly thick waists and their hips don’t look right. It gives them a strange, ken-doll quality. I used to think that it had to do with armor issues and limiting the complexity of their models, but Sylvari males have realisticaly tapered waists and anatomical looking hips.
Pretty bad when the plant people look more like human anatomy than the humans.
YES. I only play Sylvari males because the human males have such dreadful anatomy. They are barrel bodies. They’re supposed to be muscular I suppose but the proportions don’t actually match that. Their waits should be thinner than their chests (which they aren’t really), and they don’t really have hips. It looks so awful.
I wonder if it’s just me but types of human female body are either like from surgeon table or just weird. Almost all of thin ones have almost no diffrence (more round butt, bigger boobs even if they are alrdy big or legs like sticks) and more thick ones looks just……can’t even find a word. Is there any chance to get a normal thin body type with SMALL boobs like from thicker models? Or just add options to set a size/thickness of parts of body (not so extreme as in Aion) . I know it is fantasy game but i don’t think asura technology alrdy doing plastic surgery to make a thin body with double D size. Don’t know how situation looks with other races but it’s a thing which annoys me every time i open makeover kit.
I’m really not sure why you complain. The average female tend to be on the larger side in real life, so having an avatar that lets them play as a skinnier fantasy version of themselves is ok.
Just be happy with your body size, in real life, and in game.
I’m really not sure why you complain. The average female tend to be on the larger side in real life, so having an avatar that lets them play as a skinnier fantasy version of themselves is ok.
Just be happy with your body size, in real life, and in game.
. . .
The worst part of the (guild wars) human female body is the thumb (seriously)
I wonder if it’s just me but types of human female body are either like from surgeon table or just weird. Almost all of thin ones have almost no diffrence (more round butt, bigger boobs even if they are alrdy big or legs like sticks) and more thick ones looks just……can’t even find a word. Is there any chance to get a normal thin body type with SMALL boobs like from thicker models? Or just add options to set a size/thickness of parts of body (not so extreme as in Aion) . I know it is fantasy game but i don’t think asura technology alrdy doing plastic surgery to make a thin body with double D size. Don’t know how situation looks with other races but it’s a thing which annoys me every time i open makeover kit.
Reason 82439227 not to play a hewman. Unfortunately many RPGs do not allow for the wide range of realistically proportioned people.
In things like second life you get more control of your avatar’s shape so I like it to reflect natural proportions. Some people go the other way though and essentially wear 2 beach balls on their chests because the breast sliders do not go high enough.
I imagine it is more about development resources than any sort of ideal. Let me explain:
Each body type needs time and money to make. Resources which can be spent elsewhere doing other things. While the model designers could spend their time making female models that run the gambit from anorexic to morbidly obese, if the vast majority of players don’t want to use these models, then those models were essentially cash thrown into the garbage.
Really, the argument isn’t whether you want to have a particular body style, but whether enough people want a particular body style to merit Anet going out of their way to make it.
I think chunky female human bodies would be popular with players who like to look real life.
Do people even scroll to the end of the body selection? Both genders have a very “average” body type though the male could do without the defined abs on a body that doesn’t look like it belongs to a guy who does a hundred crunches a night.
Now I remember why I stopped visiting the discussion pages.
Does this discussion make you uncomfortable?
Not at all. It just reminded me of the kind of sad dribble that goes on here and I have nothing to add because people refuse to listen to reason.
In retrospect I shouldn’t have said anything at all but, the desire for validation has a will of it’s own sometimes.
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Sorry but what… Most of the female bodies are too just way too thin and out of proportion in general.
While the model designers could spend their time making female models that…
let me try to fill in the gaps there with “look almost all the same, both in terms of facial figure and body proportions”, hence not really spending much time with that. I’ve created a few female characters with different (I thought) faces and bodies, and so did my gf and the funny part was that during cutscenes (can’t really see much detail while zoomed out to the Moon in a Teq fight) the characters had only one thing different: hairstyle (and eyes colour, but hey! both are irrelevant to the topic).
We don’t have that many options there – I think – just the illusion of customisation. However there are plenty of options when it comes to selecting our minipets from the gemstore. Time and money well spent, hm?! (Btw. In a dragons themed game how come we have the whole fauna available in small size, but only one dragon?!)
On the same note, I’d say that charr garments don’t feel charr-ish at all. Don’t see how a steampunk race would choose raggy looking outfits all across the board. Cloth and leather at least barely have any differences between them – both looking like rags slapped together by a drunk tailor. Not to mention the generally oversized shoulder piece (which is, from my point of view a common problem to all races).
I’m guessing they were aspects overlooked during the designing process, with everyone more focused on how to make events more buggy and the terrain more incompatible with the game’s mechanics.
In conclusion, I’d say that saving money on this part of the design (both body shape and clothing style) isn’t really a long term achievement. I may play the game because of some good parts of it, but I’ll certainly not buy outfits for a body I’m not that happy with or, for the charr part, that have nothing in common with the race or (since there was someone here mentioning how the war business affects the body mass) basically troll the idea of armor. I’ll just have that <insert funny colour name here> coloured bag of pixels on whom I won’t bother to zoom in too often.
Do people even scroll to the end of the body selection? Both genders have a very “average” body type though the male could do without the defined abs on a body that doesn’t look like it belongs to a guy who does a hundred crunches a night.
You’re right. These are the most proportional looking IMO, but they don’t get used much because of how the armour scales on them. Boots, skirts and shoulder pads come out too huge, which accentuates smaller chest and looks simply weird, not mentioning the clipping.
I’m using these two types on all four of my female characters. The one on the left has smaller chest and breasts, both have variants without the muscled normal map. They look fairly well clothed, though the left tends to have gigantic boots and balloon skirts (it’s a ranger and it shows with medium armour). I do not recommend enlarging heads with those too much, because it later looks too huge with some outfits/armour. Try to keep the size within 8 and half heads canon (so called heroic).
I tried other, thinner ones, but the limbs while wearing an armour are just tragically tiny. I’m no expert, but I think the scaling was made a bit too carelessly and should be addressed.
(edited by Marge.4035)
This is why most of my characters are sylvari; they seem to have better appealing body types to choose from. Humans all look quite similar. My only gripe with smaller body types is sadly some of the shoulder armor still looks cringeworthily huge and over sized on them. That or clipping issues around the waist/shoulder armor-on-chest area. Yikes.
You know, this could have been a more welcoming post for an actual discussion, but the OP deliberately named it in such a way that it will inevitably become a flame war about sexism and the objectification about women.
OP, it would have been better if you had titled your post asking for more character body shape customization options instead of “human female body”. You’re obviously provoking discussion on an extremely touchy subject that is also extremely subjective.
I’d like to remind people that this is a fantasy game, the ‘humans’ in this game are not humans from Earth, and as such are not bound to the same rules of biology as we are. Even if they were somehow the same, our characters burn thousands of calories each day fighting things and running around a lot. There is no way our characters would be on the thicker side. Smaller breasted, maybe, but to expect our characters to look like couch potatoes is unrealistic (since we’re talking about realistic proportions).
I get that many people like to model their characters after themselves, but some body types are just not possible in the context of the game world, because killing things and running around all day burns thousands of calories.
Some people want ‘realistic’ body proportions, but ‘realistic’ is highly subjective. What you may consider ‘realistic’, another person might consider anorexic or obese.
Aesthetics are everything in games like this. The vast majority of people find physically fit and model-bodied people aesthetically pleasing. ArenaNet is a business, businesses are for profit, and the target demographic likes aesthetically pleasing things, like men with chiseled abs and women with ‘hourglass’ figures. It’s purely for aesthetics and not for the objectification of the human body.
Sure, ArenaNet COULD add ‘obese’ or ‘fat’ or ‘no muscle definition at all’ as options for characters. The few people that would like it would be happy, but I don’t think ArenaNet would put a lot of time or resources into adding a feature that only a tiny fraction of the player base will actually use or enjoy.
Please OP, next time at least try to make your post’s title sound like an actual call for greater customization rather than a flame war bait. I want to give you the benefit of the doubt that all you really want are more customization options (which I am all for). Unfortunately, it is only a matter of time before someone makes sexist references in some form or another, jokingly or otherwise, causing your thread to eventually be locked.
tl;dr, I know, but it has to be said.
… but the OP deliberately named it in such a way that it will inevitably become a flame war about sexism and the objectification about women…
I thiiink, if I’d consider starting a topic about the way I think about charr outfits I’d name it “Charr looking like rag dolls in their armors”, and not really “Could we have more variety in the charr wardrobe?”. To start with, given the other major issues of the game, I’d need this matter to get to the boiling point for me before even starting a thread – and at that point I probably would be pretty blunt about the problem.
Going astray on topics of sexism from this is at the very best hillarious and it would signal, I think, a very narrow field of view.
Also, interestingly enough, we see a lot of players actually picking the weirdest looking options on character creation. From funny/crazy haircuts to eye-twisting colour schemes. However, regarding body’s shapes and sizes (and also the armors on their vast majority), the options are quite limited – kinda feels like having only bread on a restaurant’s menu. White bread, dark bread, seeds bread, etc bread, but nothing else.
And if other races have a bit more variety in terms of both skins and body shape, you’d think the human race just received a sloppy artwork.
Lastly, let’s not focus too much on realism and calories. Because we’d fall in a bigger trap, seeing how conditions work in this game with absolutely no respect to logic and reality
Lastly, let’s not focus too much on realism and calories. Because we’d fall in a bigger trap, seeing how conditions work in this game with absolutely no respect to logic and reality
I know, right? The game doesn’t even have momentum physics! :P
Now I remember why I stopped visiting the discussion pages.
Does this discussion make you uncomfortable?
Not at all. It just reminded me of the kind of sad dribble that goes on here and I have nothing to add because people refuse to listen to reason.
In retrospect I shouldn’t have said anything at all but, the desire for validation has a will of it’s own sometimes.
Don’t worry I think it’s kinda silly too to argue about realistic or unrealistic bodies in an escapist medium like video-games where for the most part one seeks to have experiences that are not within the realm of reason in the real world.
I don’t see problem into topic name, it’s neutral and ye, maybe i should add just [suggestion]. It would be worse and flame(ish) if i would add “sucks” at the end of line. They don’t suck but i know they can be a little better. I still love my main human female anyway.
I don’t have a problem with adapting to game rules, atmosphere etc. I played Tera for 1 year and i actually picked castanic because game in every aspect looks pornish so np about jumping balls and butts around my screen but here we have Tyria. If Anet lastly adds haircuts, and new faces (which are about customization huh?) i would really love to see more models with visable changes, even mix and match smaller chest ones with bottom part from 1st line. Nothing more.
If it won’t happen then np, just poking a topic since gem store and makeover stuff became very active lately.
It’s not just adding different body types to the makeover kits, they’d have to redo armour too, which already clips on the more unsual body types available. That’s the reason why my lovely curvy norn lady had to slim down :/
Do people even scroll to the end of the body selection? Both genders have a very “average” body type though the male could do without the defined abs on a body that doesn’t look like it belongs to a guy who does a hundred crunches a night.
You’re right. These are the most proportional looking IMO, but they don’t get used much because of how the armour scales on them. Boots, skirts and shoulder pads come out too huge, which accentuates smaller chest and looks simply weird, not mentioning the clipping.
I’m using these two types on all four of my female characters. The one on the left has smaller chest and breasts, both have variants without the muscled normal map. They look fairly well clothed, though the left tends to have gigantic boots and balloon skirts (it’s a ranger and it shows with medium armour). I do not recommend enlarging heads with those too much, because it later looks too huge with some outfits/armour. Try to keep the size within 8 and half heads canon (so called heroic).
I tried other, thinner ones, but the limbs while wearing an armour are just tragically tiny. I’m no expert, but I think the scaling was made a bit too carelessly and should be addressed.
Yes, the scaling is slightly off, in many cases.
It’s not (generally) awful, but it could be better.
I don’t really like the options you show, either, as the rib cage is too straight and narrow and they are too pear-shaped.
I also dislike tiny head sizes, particularly on female chars, especially as it exaggerates the hip width even more.
I kind of “get” the idea of the heroic body-to-head ratio, on males, as that highlights their height, the width of their shoulders and chest and their general musculature.
It makes them look strong.
But, on females, especially very pear-shaped females, highlighting hip width is just not the same thing, at all…
Because wide hips are, obviously, associated with childbirth; not physical strength.
Not that I’m saying childbirth doesn’t require physical strength – it does – it’s just a different kind of strength (and not really related to the activities in the game!).
I just don’t know many women who want to look like braindead (due to the small head) baby-birthing machines.
What I would prefer is a more balanced type of physique.
Also, something I have mentioned before is that the females tend to have an elongated lower waist and no upper hip.
Plenty of lower hip, in many cases, but no upper one.
I don’t mean they should be given a muffin top, but that they should at least own the upper area of the pelvis, where a muffin top would appear (if they had one).
I realise this may, partly, be due to how armour looks on them.
In reality, some armour would sculpt you, to an extent; whereas, in a game, it just sits on top of your char’s existing shape.
I still think they could make the body shapes a little better, though.
Another thing, is that I find the waist size choices to be a bit strange and limited.
Some of them seem to have practically no waist at all and others have very small waists, that are pretty much as narrow as my char’s (maximum width) head.
People are saying their legs are too long, but I don’t think they are.
I actually think some of their bodies are slightly too long, if anything.
So, in summary, what I would like to see is:
1. A normal head size range (i.e. not, supposedly, “heroic” for females).
2. Slightly broader ribcage, shoulders and/or upper arms, in a feminine way. I don’t want them to look like a man, or like a female bodybuilder – just like a naturally fairly strong woman.
3. A more moderate waist size option – smaller than the straighter ones, but bigger than the very small one.
4. Both upper and lower hip area in evidence, but neither of them overly broad compared with the rest of the body. The lower hips might be fine as they are, in many cases, if the rest of the body was slightly less narrow.
In terms of breasts, I’m fine with them having a larger chest, personally.
I don’t think any of them are that huge in that department, anyway, TBH.
Although, they may look it, in some cases, due to the rest of the proportions.
But, I think there should probably at least be the choice of smaller and larger, on each body type.
Ideally, I think there would be three choices – small, medium and large.
(edited by Tigaseye.2047)
2. Slightly broader ribcage, shoulders and/or upper arms, in a feminine way. I don’t want them to look like a man, or like a female bodybuilder – just like a naturally fairly strong woman.
That describes exactly what my problem is with virtually all of the body types, except for one.
It’s not just adding different body types to the makeover kits, they’d have to redo armour too, which already clips on the more unsual body types available. That’s the reason why my lovely curvy norn lady had to slim down :/
This. Some armor skins are clipping like crazy on my curvy sylvari… -cries-
theccharacter editor seriously could get some significant improvees… 2012 it was ok, nothign absolutely special, but ok for the standards, but for now 2015, its totally outdated…
ANet keeps on addign new haristyles, faces and the like, but they ignore everythign else about the character editor, what is really sad…
A character editor is more than just only faces and hair styles, but thats with that Anet makes money and money is everythign they care about, or more to say NCSoft in the first place which dictates them what they should focus on for the shop and the rest of the game to make in first place money.
The last months since release of the info that HoT is coming were nothing but just pure money making, one gemstore update after another nearly 100% of the time.
This should show you clearly, what interests Anet has mainly currently.
if they nerf the fem human bodies , the game would lost half of their players
https://www.reddit.com/r/GuildWars2PvPTeams/
Could be worse. You could be an asuran woman walking into a clothing store, asking where the asura sized stuff is, and finding there’s only a Men’s section with the sole exception of a onesies underwear section.
You get to cover yourself up properly. Enjoy that!
if they nerf the fem human bodies , the game would lost half of their players
I’d say that most races started nerfed. Humans have decent armor skins to cover monotone (let’s not say bad) bodies. Charr as a race has been sent slumming (if you compare their gear with the artwork – hell! even with GW1’s style). Asura’s armor skins are roughly the same thing and arguably ignoring the size of that race, but hey! female armors end in a vowel… or don’t. Not to mention the looks are also quiiiite confusing (luckily, names to the rescue again, hm?!) Norn don’t really have their own style at all, the clothes in their store are just XXXL outfits that no human can buy or wear. The only race that seems to have received enough attention, both in terms of anatomy and clothing is sylvari (and pretty sure, not because they loved the class all that much – since they want to butcher all the cabages with HoT – but because they probably messed up beyond belief at first attempt).
So what nerf would you be talking about?! Improving (dreams, ye, I know) the character creation and maybe revisiting the largely similar and boring outfits?! Hope not, ’cause then every successfull bug fix is probably a sad day for you too
I
The tapered thin waist look so prevalent in bodybuilders, is simply NOT how a physical hard worker looks.
I knew I should have been more specific. I’m not talking 6% body fat taper (although the muscle definition on some of the models seems like it’s trying for something like that). I mean the way muscles that make up the human waist fit between the ribs and pelvis. The GW2 models look like a solid piece of slightly contoured plastic, not like muscle, bone and organ.
As to your comment about physical hard workers, we’re not playing general contractors or even a modern day realistic soldier. Greek and Roman statuary that was based on the athletes of the day would be good source material.
and women with ‘hourglass’ figures.
They’re not really hourglass, though; they’re mostly pear-shaped.