So. Here we go with expansion two.
But let’s talk about a way to tie it with HoT. Specifically, combining the primary feature of HoT (the glider) with the primary feature of PoF (mounts) in a way that uses both.
First, some bullet points.
-There are more Maguuma Mastery Points in HoT and the Living World Season 3 than there are things to spend them on.
-There is unlikely to be more HoT content.
-Mounts are divisive, but necessary to reach places.
-Mounts are going to be in the game- for better or worse.
-Chances are, heavy modification to anything in PoF is unlikely at this point, so additions have to be easily accomplished on top of the current set-up, without unbalancing the content/exploration.
My suggestion is that there be added a fourth mastery category in addition to core, HoT, and PoF. In that mastery category should be masteries that can only be unlocked and learned by combining masteries from multiple expansions.
For HoT/PoF, this would be glide mimics. Adding skills to the glider is doable- we’ve seen it in game. We’ve seen that the selling point of mounts is that they have special abilities. Gliders already come with a built in stamina bar.
So you have it so the player can learn, with masteries, to do lesser versions of mount abilities. Key word here is lesser – they should not be able to do a forward lunge as well as the raptor, they should not be able to go up as high as a springer, or hover as long as a skimmer. Further, these skills should be tied to the stamina bar, so they can’t just spam them in sequence. However, it would still give the glider something to look forward to in PoF, add a second way of getting to some places in the expansion, and be relatively easy to add. Most of the glider’s motions and animations include things that already would have the proper movements for this, so it is a matter of coding the actual effects. Not a small feat, but recycling fitting animations means it is much smaller than some. More, this doesn’t impinge on the mounts’ utility – they remain better at their signature abilities, and retain their passive movement advantages over gliders. Gliders just become a, for lack of a better term, short range jack-of-all-stats of movement. They won’t get you as far, or do as well, but they do combine multiple functions and can get a job done.
However, these masteries should be locked until players have, at minimum, a high progression in both the glider and the mount masteries. Perhaps not the whole mastery line, but a significant percentage or a threshold of mastery points spent.
This is an additive solution that makes use of everything present and incoming, and not only could help make everyone happy(er) but also tie the expansions together more mechanically, giving replay value and a reason for players who join GW2 going forward a motive to have both expansions, not decide on just one.