Hybrid vs zerker/condi

Hybrid vs zerker/condi

in Guild Wars 2 Discussion

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Which builds are stronger in general ? Being hybrid or focusing on three stats ( zerker/condi ) ?

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Hybrid vs zerker/condi

in Guild Wars 2 Discussion

Posted by: GragorR.9768

GragorR.9768

Sinister gear seems pretty stong on some classes atm, otherwise full zerker imo. Also depends if you want a dungeon build or a wvw build, condis in dungeons usually take a while to tick in, and by the time you have reasonable stacks of anything your usual trash will already be dead.

- BG -

(edited by GragorR.9768)

Hybrid vs zerker/condi

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Posted by: starlinvf.1358

starlinvf.1358

With the game being a DPS race, its whichever yields the most DPS given the allowed traits. Hybrid Offense/Defense was pretty common, but hybrid damage types were never popular before the change due to Condi’s terrible DPS and ramp up.

Under the new system Condi still has a measure of difficulty, but its greatly improved pressure in PvP/WvW that can’t be ignored like it used it. But for PvE burst damage is still king, but burning builds (which is probably going to see a nerf soon) are a reasonable second. There are only a couple of classes that realistically utilize Sinsiter stats, since the weapons and traits for condie and direct damage aren’t as cross accessible as they need to be to make this work on most.

Hybrid vs zerker/condi

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

  1. full Condi and full DPS are stonger in their fields looking at base stats,
  2. power&condi hybrids face their weapon DPS scaling is often bad if the weapon is meant for conditions and power weapons generally do not have conditions.
  3. when considering MIGHT hybrids will have both condition and power based damage scaling vs only 1 effective part on normal builds… see #2.
  4. choosing a power weapon and a conditions weapon on a hybrid can seem a solution but has the drawback of having no conditions added during your burst. also both weapons stend to become standoff (ranged) weapons losing you a lot of DPS.

A full dps build could have (zerk)
2700 Power (+2950 with bloodlust, 3550 with might)
50-70% Crit Chance
+ 120% Crit Dmg AND
0 Condition Dmg (600 with might)
10% condition duration
GLASS!

A full condition build could have (rabid)
1000 power (1600 with might)
50% – 70% Crit Chance
+ 50% critical dmg
1800 condition dmg (+2050 with corruption, 2650 with might)
+ (50-)100% condition duration
-1 unused STAT!- ( 2 if you remove the wish for precision…(dire?))

A hybrid could have (sinister)
2300 power (2900 with might)
50%-70 critical dmg
+ 50% critical dmg
1300 condition dmg (1900 with might)
+ 50% condition duration
GLASS!

POWER COMPARISON
1 zerk power : 3550 + (.7 * 1,2 * 3550) for a rough power of 6532 (with might and fury)
2 rabid power :1600 + (.7 * 0,5* 1600) for a rough power of 2160 (with might and fury)
3 rabid power :1000 + (.5 * 0.5* 1000) for a rough power of 1250 (without might and fury)
4 sinister power: 2900 + (.7 *.5 * 2900) for a rough power of 3915 (with might and fury)
5 sinister power: 3150 + (.7 *.5 * 3150) for a rough power of 4252 (with might and fury and bloodlust stacks)
4 VS 5: 4252/3915 * 100 = 8.6% (bloodlust effect)

CONDI COMPARISON
1 zerk condi 600 +.1 * 600 = 660 few but no conditions(!) = negligable (with might)
2 rabid condi 2650 +1 * 2650 =5300 (with might)
3 rabid condi 2050 +1 * 2050 =4010 (without might)
4 sinister condi 1950 + .5 * 1950 = 2975 (with might )
5 sinister condi 2200 + .5 * 2200 = 3300 (with might and corruption stacks)
4 VS 5: 3300/2975 * 100 = +10.9% (corruption effect)

  1. all users have full might & fury but most condi users do not spec for might or fury.
  2. all max builds use a stacking sigil and this has been left blank for the hybrid in 4 and is added in 5, so you can use a 4 and a 5 to compare for which sigil (only 1 stacking sigil allowed…)
  3. generally corruption will be more interesting over bloodlust for hybrids
  4. force and bursting is something I still try to work out…
  5. I use sigil of strength to get most of my builds to as high amount of might as possible. I prefer it above bursting and force as might will have 60 effective points per stack on hybrids vs 30 on condi and power builds, on warrior I tend to selfstack 20 stacks of might in combat (and fury)
  6. I also suggest strength, hoelbrak or aristocrat runes for hybrid builds. Each has its own advantage. problem is they are expensive, expensive and dungeon locked respectively.

NUMBERS BETWEEN POWER AND CONDITION DMG CANNOT BE COMPARED DIRECTLY, THEIR DIFFERENCES SHOULD INDICATE A VARIANCE OF POWER or CONDITION and the relative differences can be compared

Viable options for HYBRIDS: sinister warrior (SS/LB), sinister ranger(A?+SB), sinister necro (SD/A? or staff), sinister engineer (P?) , sinister mesmer(ST/Staff) (and sinister thief…. (PD/SB)

I’d suggest celestial when you like the might but want an allround build. It will be less powerfull then a sinister build but way more viable in high pressure situations.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)