I LOVE the new direction with these bosses!

I LOVE the new direction with these bosses!

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Posted by: Dendail.4896

Dendail.4896

ArenaNet I am really loving the new bosses in the Arenas as they are usually not your typical face tank or sideline bosses.

Is there any chance of updating the world bosses with these mechanics? For example when one of Shatterer’s Crystal breaks have it spawn a bunch a crystal vets like the Aetherblade ones since they seem to be more on par with regular champions but wont drop the special bags. Maybe add one Champ for each crystal.

Spread some of those Liandri mechanics to some of the bosses as well. It would be awesome to have Shadow Behemoth nuke an area around it and have it move clockwise so the zerg must move around in a circle just to add some spice to the fight.

These bosses would also make great Guild Bosses if they had several stages with the mechanics shown here! I look forward to seeing more & I hope the World Bosses are revamped to have some challenge as well! Cheers!

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Posted by: zeromius.1604

zeromius.1604

I’m all for making world bosses more interesting and challenging. However, the moment ANet makes existing content harder you’ll start hearing complaints about how their farming spots have been nerfed. If the rewards remain the same but you make them harder to get you are essentially increasing the time to reward ratio. To them, it’s effectively a nerf.

When you’re talking about guild bosses you should check out some of the guild bounties. Anet could easily add newer bosses with these newer mechanics. Guild groups will likely enjoy them. Now for a world boss with these mechanics, a group of random strangers getting together might not fare so well, get frustrated, and just decide not to do them.

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Posted by: Peetee.9406

Peetee.9406

The main reason Grenth fails so often is the lazy players that show up, throw their taps in and just lay there dead waiting to be rezzed so they can collect their loot bag.

It frustrates me to no end having taken the time to do the pre event only to fail there because of lazy players and scaling.

If you want to make the world bosses more challenging, that’s great but make them instanced.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Vayne.8563

Vayne.8563

I don’t think Anet will make open world bosses more challenging. The reason for this is the response of players.

The problem is lots of people say they want more challenge, but lots of people don’t actually want more challenge. Many do, but too many don’t. And the open world is for everyone.

You can have hard bosses on guild missions, or in instances, but not generally in the open world. It’s simply not fair to the bulk of the players. And even if it was, Anet isn’t going to want to discourage the bulk of players.

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Posted by: Sarie.1630

Sarie.1630

If you want to make the world bosses more challenging, that’s great but make them instanced.

“Instanced” “World Boss” is a bit of an oxymoron, no?

I call that a dungeon. :p

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Posted by: thefinnster.7105

thefinnster.7105

personaly im realy stugleing with these gauntlet mobs for a multitude of reasons mainly bad decision makeing on arenanets part incorperateing bad game mechanichs such as shoveing that camera up your kitten hole to make things harder and make out thakittens skll that is involved in geting through then they stick a random element like those orbs in the mix sure i rally from them any time they down me but that instantly puts me on the defencive and unable to bring any true dps to bear on the boss
and then there is my personal fave the red circles as a couler blind person i have real problems seeing where thiese paterns begin and end and alof of the time i end up expending endurance dodgeing when i could proly just run out
and while not skill based i find it very tedious i am reliant on someone to rev me or i must make a run from the bottom back up to the arena wasteing 1-2 mins more of my time only to end up wasteing another few mins in a que to start my bout
and lets not forget all classes cant do this last boss chalange with there curent builds

im sorry but i have to disagree this whole thing for me has just been one big adventure in frustration these may work better in a wolrd situation without some of the more anoying mechanichs we are seeing now
butyou guys asking for more are a minority coz most of the players are ranting about this stuff i play to relax not sit here shouting at my screen in frustration

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Posted by: ricky markham.8173

ricky markham.8173

guild missions id be cool with but other world champions and bosses they would to increase the reward for doing them if they do it. a lot of people only do events if it in their time to reward ratio. so if it takes twice as long to do boss they need to double the reward people get to make it worthwhile otherwise they will just do something else that makes more reward for time involved… thats why so many people did cof p1 because it was quick and had decent rewards.. to sum up if you increase difficulty you must increase rewards to compensate for the extra time to do it

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Posted by: Dmzsfx.8103

Dmzsfx.8103

I would love seeing some of these mechanics in bosses in general – not just world bosses. I think it would add greater diversity but the difficulty wouldn’t be that much more – remember the gauntlet is 1 person not 5, if 1 can take down a boss with these mechanics I don’t see why 5 couldn’t, the 5 would just have to work a little more to take down the boss. (to be honest I’ve yet to have a boss fight that has gotten my blood pumping, only lupi has managed to do that which is a shame – I’d love to see the adrenaline kick in more often then not :/)

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Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

The main reason Grenth fails so often is the lazy players that show up, throw their taps in and just lay there dead waiting to be rezzed so they can collect their loot bag.

It frustrates me to no end having taken the time to do the pre event only to fail there because of lazy players and scaling.

If you want to make the world bosses more challenging, that’s great but make them instanced.

Or have players auto-ress at the nearest wp after 30 seconds of being defeated and nobody attempting to revive.

Not to get completely off-topic, it would be great to bring some of these new mechanics into the rest of the game. Update a few old bosses that are not really interesting.

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

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Posted by: Nick.6972

Nick.6972

You can’t make the World Bosses challenging – everyone will just zerg them.
Make challenging instances instead with more than 5 people teams.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

You can’t make the World Bosses challenging – everyone will just zerg them.

And if they zerg and spam skills on them, then the mechanics will cause them to fail.

I can’t see that as an inherently bad thing.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Mahaedros.7085

Mahaedros.7085

I think it would be great if they kept the current World Boss encounters exactly like they are now and then added new World Bosses.

Or at least keep the encounters the way they are but add a new phase that was more difficult after … say for shadow behemoth world boss after it’s killed a portal opens and the players present can choose to participate in an ascending series of challenges in the underworld.

I know “instanced” and World Boss seem to not go together but i think that there could be a way for instancing world bosses to work. At least for an optional phase of the encounter.

The only thing necessary for the triumph of evil is for good men to do nothing – Edmund Burke

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Posted by: Sil.4560

Sil.4560

No. Less instant kills, less annoying CC. I’d much rather see a vast AI improvement and attack patterns which actually engage players than this gimmicky crap. It will take players all of five minutes to find the next exploit to overcome crap like this if it were implemented on world bosses and we’d be right back in the same boat as before.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

No. Less instant kills, less annoying CC. I’d much rather see a vast AI improvement and attack patterns which actually engage players than this gimmicky crap.

Personally, I think AI that learns after every DE would be awesome.

i.e oh, I just sent my army charging in and got beat, so this time, I’ll rain down some siege from that nearby cliff as well this time.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Sil.4560

Sil.4560

I always felt like the High Wizard was a cool fight as well. Lots of different mechanics, movement, and mobs. If they could make it a little more threatening and smarter, that would be a great fight I think.

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Posted by: Randulf.7614

Randulf.7614

I believe the devs said changes to boss mechanics were coming, so hopefully at least Teq and Shatterer will get some sort of change – event it is to remove safe spots and make their attacks worthwhile.

Joining a frostgorge champ hunt today felt like a Monster Hunter speed run. I’m sure there are ways to improve the exisitng bosses to make them more than they are now. Whilst I’m all in favour of finally group killing champs, its too quick and easy atm.

Make them fight back!

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Posted by: Deified.7520

Deified.7520

While it do like they are a bit harder, I still think they could be improved. A major thing about these bosses being harder than usual is that there are a lot of veterans around it. Anet has tried similar thing with Karka Queen and it is still very rarely done across all servers. When it is done people don’t understand what to do a lot (die, complain, die, stay dead expect rezz, etc) and don’t like to do it. If they do update, they must do them all. IF the other bosses are easier, people will ignore the harder ones. What I’d like to see is an update to those mechanics, but they should not just throwin a ton of one hit skills or a ton of monsters. Those aren’t the solution. I’d like to see more events around the entire zone that lead to the destruction of the boss. Guarding trebuchets of the seraph as they launch them at Shadow behemoth. Help Pirory scholars collect a special reagent that will help defeat shadow behemoth, etc.

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Posted by: ilr.9675

ilr.9675

If the rewards remain the same but you make them harder to get you are essentially increasing the time to reward ratio. To them, it’s effectively a nerf.

That’s exactly what they did in Orr though.

MOST of the DE’s are now much harder and no more rewarding than they were before this. Yes you get the new Champ coffers but the vast majority of your unboxing is still T5 garbage and the vast majority of THAT is Silk and thick Leather.

End Result: Players dying a lot more often & WP’ing more often. But only getting Masterworks & silk/leather. (I have yet to get a single T6 from these coffers… not even a scrap of Gossamar, it’s kittening PATHETIC)

.

Disclaimer: I don’t do these for the rewards. But knowing that some idiots in Queensdale & this Pavillion thing are getting 10x as many coffers with the same stuff or better for 1/4 of the effort… really Rustles my Cognintive disoJimmies.

(edited by ilr.9675)

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Posted by: Black Dragon.3784

Black Dragon.3784

If the rewards remain the same but you make them harder to get you are essentially increasing the time to reward ratio. To them, it’s effectively a nerf.

That’s exactly what they did in Orr though.

MOST of the DE’s are now much harder and no more rewarding than they were before this. Yes you get the new Champ coffers but the vast majority of your unboxing is still T5 garbage and the vast majority of THAT is Silk and thick Leather.

End Result: Players dying a lot more often & WP’ing more often. But only getting Masterworks & silk/leather. (I have yet to get a single T6 from these coffers… not even a scrap of Gossamar, it’s kittening PATHETIC)

.

Disclaimer: I don’t do these for the rewards. But knowing that some idiots in Queensdale & this Pavillion thing are getting 10x as many coffers with the same stuff or better for 1/4 of the effort… really Rustles my Cognintive disoJimmies.

Well if you go to frost gorge you get boxes so much quicker than ruin city of orr, or even Pavillion. This is because the champs are easy to kill and have a reasonable re-spawn time

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Posted by: gurugeorge.9857

gurugeorge.9857

I agree with those who say the new challenge is great, but it’s not for the open world stuff. It’s really good to have something in the game that stretches better players a bit, but most players aren’t that good (I say that as a “bad” player myself).

However, in dungeons and fractals, I’d say we should see more of this kind of stuff (I also think that dungeons should change up frequently and have more random kitten in them, so they can’t be “learned”).