I am convinced
Well it never really takes long for someone to figured out an exploit/loop hole before it spreads like wild fire.
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
So, they deliberately set up one profession beforehand to be overpowered so that they can have pages of angry posts about it and then nerf that class and set up another class to be overpowered so that they can have pages of angry posts about it so they can nerf that class and set up another class to be overpowered so they can have pages of angry posts about it…….
Yep. Sounds logical to me. No tin hats here.
ANet may give it to you.
Did you have a better explanation?? or are you just playing the logical card to be aloof?
Did you have a better explanation?? or are you just playing the logical card to be aloof?
Maybe they can’t think of everything that at least one person among all the players can stumble across and then spread the information to everyone else? Maybe it’s literally impossible to have all professions and combinations of professions be completely equal no matter how hard you try to make them? Not with people trying out all sorts of traits and weapons and profession combinations that your team didn’t think of.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Must be standard MMO practice.
Would you like some hard cheeze with your sad whine?
Warning tin hats may be required before further reading.,,, Anet always needs a broken class for people to complain about. Or maybe the players are just too good at exploiting every tiny loophole?? Not sure , anyone else notice 1 class always seems to be broken?? Right now it is mesmer bunker, ask any mesmer, they will tell you strait up its broken. Not only can they hold a point against multiple players, but can now go back in time and ignore cool downs hitting you multiple times with ELITE skills not ment to be played that way ( got moa 3 times in 1 fight)
Hey can you tell me about that mmo you played with 100’s of interconnecting skills and traits that was balanced?
I know one game that is balanced perfectly! It’s called RATZ. It’s a one hit kill hit scan fps game. Everyone has 1 gun, everyone has the same avatar.
I’m excited to see your examples of mmo’s.
Warning tin hats may be required before further reading.,,, Anet always needs a broken class for people to complain about. Or maybe the players are just too good at exploiting every tiny loophole?? Not sure , anyone else notice 1 class always seems to be broken?? Right now it is mesmer bunker, ask any mesmer, they will tell you strait up its broken. Not only can they hold a point against multiple players, but can now go back in time and ignore cool downs hitting you multiple times with ELITE skills not ment to be played that way ( got moa 3 times in 1 fight)
It is not OP or broken, if a squishy can hold it’s ground against unorganized players. Listen to Chaith starting at 01:26:00 here: http://www.twitch.tv/guildwars2/v/28821906
There you get the solution: Don’t be alone – and be patient.
Did you have a better explanation?? or are you just playing the logical card to be aloof?
Maybe they can’t think of everything that at least one person among all the players can stumble across and then spread the information to everyone else? Maybe it’s literally impossible to have all professions and combinations of professions be completely equal no matter how hard you try to make them? Not with people trying out all sorts of traits and weapons and profession combinations that your team didn’t think of.
Yeh, this. So much this.
Mind you, I only spent ten years trying to balance a MUD, a much smaller game than this. But the fact is, everything interacts, and there’s just not enough time to test all the possibilities, so you do your best, open, and see what the players come up with.
As to deliberately giving players something to complain about, yes. Definitely. It’s called “Opening a game online.”
here is a good link i found https://www.youtube.com/watch?v=7ClH8E5M4zw
I would just like to add, that i’m not against over powered players that are very skilled and have practiced to be very good. Say a (god) thief, when they get me i’m like kitten that guys good he must have practiced his kitten off. Not the default the games broken kitten response. I think there should be progression for people who want to play at a high level. This bunker mesmer is not the case in my opinion.
As long as I’ve been following the game, they have never been very reactive when it comes to class balance. They have a pacing to it that they aren’t apt to break from, especially for the argument of an overall broken build, as opposed to a single offending ability.
It’s actually one of the more reasonable approaches I’ve seen for PvP. Class balance is a really precise thing and it’s very easy to muck it up by fudging a few numbers in the wrong place.
It’s not that they want anything to be broken. It’s that the moving parts of builds and how they are used in relation to other builds is a hard thing to get your head around and mesmer might be dominating today, but get overwhelmed by some combo somebody discovers that wrecks it tomorrow.
That aside, imbalanced specs are imbalanced specs, it can be very frustrating, and it would seem, sometimes, like the answer is obvious. And maybe it is, even to them. But if they jump on the first answer they see, it may only be the right answer “for this week” and they can wind up playing whack-a-mole with class problems as one abrupt balance change sets off another imbalance and the whole thing continues endlessly.
In other words, I tend to think that in this particular case, the best practice for the game also happens to be the one that is worst for players in the short-term. Long-term, it’s arguably better, but it’s hard to see it that way when you’re getting wrecked by somebody and can’t figure out a way to counter it.
Another “conspiracy to explain away common sense” thread. Let me take a big sigh and get to it.
#1: There will always be a “best class”, by the sheer impossibility that is balancing every combination of skills with every combination of classes in every situation. One will always come out on top.
#2: “Broken” and “OP” is a wholly subjective subject. You can’t measure or quantify how broken things are, and every time Anet slightly tweaks some numbers there is a vast ripple throughout the entire game. Things can be “OP” by the smallest of objective margins.
#3: The effects that any class has at different levels of play are massive. What is "OP at one level of play won’t necessarily be “OP” at another level. Also known as skill floor and skill ceiling.
#4:The focus of players can be extremely singular. Even if one class isn’t on top of every gaming category, if it is on top of the only one that a particular player cares about, it is suddenly oppressive how good that class is.
#5: There is absolutely nothing to be gained by making a class deliberately OP and having players complain about it. It accomplishes nothing.
If you are going to assert that Anet is deliberately making a class overpowered, at least have a reasonable explanation as to what this would accomplish, otherwise you’re left with this:
#1: Make random clas OP
#2: People complain about it.
#3: ???
#4: PROFIT!