So here’s the thing, I really enjoy GW2. I’ve come back and forth from it a couple of times since buying it last year, I’ve rerolled characters dozens of time just to get a feel for it, and well, I find myself coming back to it over and over. I’ve played WoW for a long time and still do, but occasionally I need a break from that, and GW2 is so different and inviting that I stay longer each break from WoW I take.
I love the art, I love the DE’s, I love the lore (I’ve read a couple of the books). I love the open and cooperative nature of the game system and combat mechanics. I love the exploration aspect of the game, and the many QoL implementations it provides. BUT, I haven’t even gotten close to the endgame. And as I peruse the forums I keep seeing posts talking about the decline of the game, unfulfilled promises, cash shop dependence, boring-to-nonexistent endgame, bad design concerning the “living story”, two founders leaving ANet, NCSoft calling the shots to attain a lower-quality cash cow grindfest, etc. That makes me a little scared to invest my time into a game that bears the air of possibly not having much of a future.
But before I go further, I need to describe the gameplay I enjoy. And forgive me, but I’m going to use WoW as my reference point. I am a casual player. I am a PVE’er. I like dailies. I like LFR and the Dungeon Finder. I don’t mind running the same thing over and over. I typically get a couple of hours in the morning to play. I am a capable player, and can be very sociable, but unfortunately I just cannot meet the scheduling needs of “organized raiding” outside of LFR. I am a married man in my late 30s with a home to maintain and a job that does not afford me a consistent schedule in regards to gametime. I play to be a character in a fantasy world, not as a competitive sport.
So what am I getting at? I would just like some honest input from people who enjoy/don’t enjoy GW2 on how they think I will fair (given the information above), or if GW2 is a game for me at all. I am not expecting it to be WoW, quite the opposite. I know there is no amount of opinion that will make up for actually playing. I know there are probably many threads in the forums I could go to for this information. But if you will humor me, I’d like to hear what you have to say…
1. I hear the dungeons are hard from some sources, and then I hear from others that they are facerolling zergfests (which I essentially take to mean “easy”). What is your take?
2. I hear that populations are decreasing, making older or lower level content difficult to group up for where grouping is required. Have you found this to be true? (If not, what server are you on?) Does this even matter seeing that an LFG tool is being developed?
3. Is it true that this game does not require gear grind to enjoy the content, or is that a myth and I will most certainly be expected to have a certain level of gear before I can enjoy certain content? (and I mean outside of level-appropriate gear: I read the terms “exotic” and “ascended” alot.)
4. How strong an impact does the cash shop have on gameplay? I read accusations of pay-to-win mechanics sneaking their way in: fact or fiction? Is it really just a collection of RNG vanity items and leveling boosts or is it an absolute necessity that will end up costing me more than a subscription would?
5. Is all the nay-saying just impatience, and GW2 is simply going through its growing pains? Is it a game with great potential that failed to deliver and will ultimately fail? Or is it just a themepark that offers tons to casual players but nothing to hardcore players?
I’m gonna stop here as this post is more than long enough, but I’d appreciate any bits of advice or things I need to be aware of that you care to pass along. Thanks for your time!
EDIT – Thought of another relevant question: In regards to builds, is this a similar system to WoW’s (old) talent system? In other words, is it a cookie cutter system where if I want to compete/complete content then I HAVE to use certain builds/weapons, or is it really up to me and the builds are there for current optimal results but ultimately won’t make a difference in the long run, so long as I play the profession well?
(edited by goodcannedsam.9841)